notethesmile.org
Note the Smile - Blog
http://notethesmile.org/blog/category/hci
Playing Around Throws On a Pair of Smarty Pants. Ha ha ha ha. Playing Around, Taken Seriously. Toys and Play Objects. Entries in HCI (29). Help us with a fun Playful Technology study for the Fidget Widgets research project. Tuesday, March 25, 2014 at 4:23PM. We are Mike Karlesky and Kacie Kinzer from the Game Innovation Lab. What object(s) do you play with while you work? How do you fiddle with them in your hand? What are they made of? What do you enjoy about them and how they feel? Toys and Play Objects.
amidos-games.com
amidos2006
http://amidos-games.com/author/amidos2006
Where ideas come to life. August 10, 2016. I attended IRDC last weekend. There was a talk by Brett Gildersleeve. The developer of Rogue Space Marine. The talk is called Real Time Synchronous Turn Systems in Roguelikes. It’s about analyzing the current turn base systems in Roguelike and comparing it to his game Rogue Space Marine. Asynchronous Turn Based System:. The player plays and after it finished each enemy play its turn. This is the most classic technique used in lots of games ( NetHack. The player ...
benjaminstokes.net
Panel at G4C: “Optimizing for Impact AND Creativity” | Benjamin Stokes
http://benjaminstokes.net/panel-g4c-optimizing-impact-creativity
R&d on civic learning, from games to mobile, for neighborhood change. New article: urban planning meets tech design (with payphones! Report: Impact with Games — a fragmented field? Panel at G4C: “Optimizing for Impact AND Creativity”. April 18, 2015. Comments Off on Panel at G4C: “Optimizing for Impact AND Creativity”. I’m thrilled to be hosting a session. Next week at the Games for Change Festival in NYC on reclaiming evaluation to empower artists and our audience. Fellow panelists include:. Video from ...
games.arts.ucsc.edu
Community | games.art.ucsc.edu
http://games.arts.ucsc.edu/community
Considering the dynamics of group play in outdoor games. We are an interdisciplinary group of artists and technologists, exploring the future of interactive, expressive, experimental games. together. Our diverse, interdisciplinary faculty. Is drawn from Art, Computational Media, Film and Digital Media, Computer Science, Theater and Music. Researchers include Michael Mateas. Game designer, CEO and Program Director Robin Hunicke. Our newest recruit to the Computational Media program, Katherine Isbister.
gameimpact.net
Soft-launch for Report #1 |
http://gameimpact.net/soft-launch-report-festival
Soft-launch for Report #1. Posted by : Benjamin Stokes. On : April 30, 2015. Highlights from our soft-launch of the report. Are below, at the 12th annual Tribeca/G4C Festival. A VIP breakfast to launch the report. Table discussions to gather feedback. At a VIP breakfast on Day 1, we launched the report to a packed room of industry experts. In the picture below, the President of the Entertainment Software Association. Our presentation came from team. Members Nicole Walden and Benjamin Stokes. This session...
gameimpact.net
Uncategorized |
http://gameimpact.net/category/uncategorized
Archives for : Uncategorized. Gathering input at conferences. Posted by : Benjamin Stokes. On : August 1, 2016. We have been having a great time getting feedback at events. Last month we were in NYC for the 13th annual Festival. Of Games for Change. We had some great conversations, like with the visualizations of Dot Connector studio. Here is a snapshot of the “crowd-sourced” discussion we facilitated about barriers to impact:. Hungry for perspective; and perhaps 50% were somewhere in-between. Last week ...
gameimpact.net
Report #1: Fragmentation |
http://gameimpact.net/reports/fragmented-field
We released a new chapter. For our report in April of 2016. We are currently seeking ideas. On what should be added as we investigate field-level solutions and write additional chapters. Impact with Games — A Fragmented Field. Success may require new umbrella language to enable meaningful comparison and improve coherence and efficacy — especially across stakeholders. Power may need to be shared, rather than giving preference to either researchers or designers. The primary contribution of this first repor...
gameimpact.net
Report #1: Fragmentation |
http://gameimpact.net/reports
We released a new chapter. For our report in April of 2016. We are currently seeking ideas. On what should be added as we investigate field-level solutions and write additional chapters. Impact with Games — A Fragmented Field. Success may require new umbrella language to enable meaningful comparison and improve coherence and efficacy — especially across stakeholders. Power may need to be shared, rather than giving preference to either researchers or designers. The primary contribution of this first repor...
gameimpact.net
April | 2015 |
http://gameimpact.net/2015/04
Archives for : April2015. Soft-launch for Report #1. Posted by : Benjamin Stokes. On : April 30, 2015. Highlights from our soft-launch of the report. Are below, at the 12th annual Tribeca/G4C Festival. A VIP breakfast to launch the report. Table discussions to gather feedback. At a VIP breakfast on Day 1, we launched the report to a packed room of industry experts. In the picture below, the President of the Entertainment Software Association. Our presentation came from team. 8221; Here are two pictures:.
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