gilley3d.blogspot.com gilley3d.blogspot.com

gilley3d.blogspot.com

blog

Monday, August 17, 2009. It's been a long time. Since I've updated my blog. I thought I would share my thoughts on how Capcom can fix up Guile for SF4: Dash. One thing that's really good about the FK in its current form is the range. So if you could reduce the range on the FK while buffing it up, I think that's a pretty good trade off. Of course, I would love to keep the range and have it powerful. Another thing that's really bad with the FK ultra is the motion to perform it. You have to. Another thing t...

http://gilley3d.blogspot.com/

WEBSITE DETAILS
SEO
PAGES
SIMILAR SITES

TRAFFIC RANK FOR GILLEY3D.BLOGSPOT.COM

TODAY'S RATING

>1,000,000

TRAFFIC RANK - AVERAGE PER MONTH

BEST MONTH

December

AVERAGE PER DAY Of THE WEEK

HIGHEST TRAFFIC ON

Wednesday

TRAFFIC BY CITY

CUSTOMER REVIEWS

Average Rating: 4.4 out of 5 with 9 reviews
5 star
4
4 star
5
3 star
0
2 star
0
1 star
0

Hey there! Start your review of gilley3d.blogspot.com

AVERAGE USER RATING

Write a Review

WEBSITE PREVIEW

Desktop Preview Tablet Preview Mobile Preview

LOAD TIME

0.3 seconds

FAVICON PREVIEW

  • gilley3d.blogspot.com

    16x16

  • gilley3d.blogspot.com

    32x32

CONTACTS AT GILLEY3D.BLOGSPOT.COM

Login

TO VIEW CONTACTS

Remove Contacts

FOR PRIVACY ISSUES

CONTENT

SCORE

6.2

PAGE TITLE
blog | gilley3d.blogspot.com Reviews
<META>
DESCRIPTION
Monday, August 17, 2009. It's been a long time. Since I've updated my blog. I thought I would share my thoughts on how Capcom can fix up Guile for SF4: Dash. One thing that's really good about the FK in its current form is the range. So if you could reduce the range on the FK while buffing it up, I think that's a pretty good trade off. Of course, I would love to keep the range and have it powerful. Another thing that's really bad with the FK ultra is the motion to perform it. You have to. Another thing t...
<META>
KEYWORDS
1 blog
2 1flash kick
3 2damage output
4 3sonic boom
5 4ultra
6 1charge db only
7 3press db only
8 1charge d
9 2press f
10 3press b
CONTENT
Page content here
KEYWORDS ON
PAGE
blog,1flash kick,2damage output,3sonic boom,4ultra,1charge db only,3press db only,1charge d,2press f,3press b,4press u k,5 crouching roundhouse,7strong punch mp,8bazooka knee,9kara throw,10 df roundhouse,11guile's combos,12air throw,posted by,sean gilley
SERVER
GSE
CONTENT-TYPE
utf-8
GOOGLE PREVIEW

blog | gilley3d.blogspot.com Reviews

https://gilley3d.blogspot.com

Monday, August 17, 2009. It's been a long time. Since I've updated my blog. I thought I would share my thoughts on how Capcom can fix up Guile for SF4: Dash. One thing that's really good about the FK in its current form is the range. So if you could reduce the range on the FK while buffing it up, I think that's a pretty good trade off. Of course, I would love to keep the range and have it powerful. Another thing that's really bad with the FK ultra is the motion to perform it. You have to. Another thing t...

INTERNAL PAGES

gilley3d.blogspot.com gilley3d.blogspot.com
1

blog: Bright Idea

http://gilley3d.blogspot.com/2008/11/bright-idea.html

Friday, November 14, 2008. Maybe guile can c.forward f strong chain but kara cancel the f strong into a special/super/whatever. Guile can do s.jab(close) s.jab s.fierce(far) s.fierce(far) to gief after green hand. Random combos to try. This only works with guile's backbreaker, not his other air throw. Very strange that this works. See what other cool stuff you can do off the anti-air FA. From fullscreen SB dash 3x f rh c.jab c.jab c.strong SB super ultra. Cjab(ch) s.fierce(far) super. Subscribe to: Post ...

2

blog: EX kara to ultra

http://gilley3d.blogspot.com/2009/02/ex-kara-to-ultra.html

Sunday, February 1, 2009. EX kara to ultra. So characters with EX specials with super armor can kara cancel the initial frames into their ultra. But it seems that you can also kara cancel the EX to another special! Around 0:55 Keno does EX rush EX headbutt. Also note that this only uses up 1 stock on the super meter, just like the EX ultra kara. Subscribe to: Post Comments (Atom). EX kara to ultra. View my complete profile.

3

blog: August 2009

http://gilley3d.blogspot.com/2009_08_01_archive.html

Monday, August 17, 2009. It's been a long time. Since I've updated my blog. I thought I would share my thoughts on how Capcom can fix up Guile for SF4: Dash. One thing that's really good about the FK in its current form is the range. So if you could reduce the range on the FK while buffing it up, I think that's a pretty good trade off. Of course, I would love to keep the range and have it powerful. Another thing that's really bad with the FK ultra is the motion to perform it. You have to. Another thing t...

4

blog: It's been a long time

http://gilley3d.blogspot.com/2009/08/its-been-long-time.html

Monday, August 17, 2009. It's been a long time. Since I've updated my blog. I thought I would share my thoughts on how Capcom can fix up Guile for SF4: Dash. One thing that's really good about the FK in its current form is the range. So if you could reduce the range on the FK while buffing it up, I think that's a pretty good trade off. Of course, I would love to keep the range and have it powerful. Another thing that's really bad with the FK ultra is the motion to perform it. You have to. Another thing t...

5

blog: October 2008

http://gilley3d.blogspot.com/2008_10_01_archive.html

Wednesday, October 22, 2008. Working on frame data for SRK wiki. Going insane typing in all these numbers, but I think it will be worth it. I am trying to remember the unusal things I've discovered while going through all the frame data numbers. Some off the top of my head. Vega's super to the grab has a throw range of 0.8(smaller than normal) but I seem to grab from HELLA far away. Blanka's s.rh has a startup of 3 frames :lol:. Sunday, October 5, 2008. Strange Occurrences with Abel. Can Akuma do s.r...

UPGRADE TO PREMIUM TO VIEW 9 MORE

TOTAL PAGES IN THIS WEBSITE

14

LINKS TO THIS WEBSITE

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: July 2008

http://jasondeheras.blogspot.com/2008_07_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Wednesday, July 16, 2008. Licensed Movie Games: The Silver Platter Phenomenon. Jason "Shirts" de Heras. Licensed Movie Games Lesson 1: Resist The Urge to Use Band-Aids. Jason "Shirts" de Heras. Cliffs Notes On Licensed Movie Games: COMING SOON! Jason "Shirts" de Heras. Subscribe to: Posts (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. SCEA Studios Santa Monica.

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: Anthony Burch Destructoid Rant On How Games should be Artistically Relevant

http://jasondeheras.blogspot.com/2009/08/anthony-burch-destructoid-rant-on-how.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, August 1, 2009. Anthony Burch Destructoid Rant On How Games should be Artistically Relevant. You can find his rant here:. Just a warning: Yes, I’m going to ramble and be all over the place; I’m not really trying to write an academic paper, although I could, I’m not. I’m just shooting from the hip here. Games are More than Art or Entertainment. But relevant to whom? Off the top of my head, I c...

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: December 2009

http://jasondeheras.blogspot.com/2009_12_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Sunday, December 6, 2009. Today, I impulsively drove down to Nucleus Art Gallery. In Alhambra, CA and picked up "Kid Dhalsim." The first time I noticed this Rhode Montijo. Dhalsim piece was when the JAB STRONG FIERCE. First, (old) Dhalsim was the primary character I used during my heyday. So when I was reminded for this image again, I realized, ok, I think I'm Kid Dhalsim right now. I've experienced th...

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: Resident Evil 4: One-Page Analysis Exercise

http://jasondeheras.blogspot.com/2010/04/resident-evil-4-one-page-analysis.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Sunday, April 11, 2010. Resident Evil 4: One-Page Analysis Exercise. When I'm motivated, I sometimes create random game design exercises in order to try to keep my mind sharp. Below I tried to boil down the fundamentals of Resident Evil 4 into a one-page analysis. Number of Players: 1. Story and level progression: Linear. Walking backwards speed is faster than walking forward speed. ALL control (player...

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: E3 2009: Back to the Old School (hopefully)

http://jasondeheras.blogspot.com/2009/05/back-to-old-school-hopefully.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, May 9, 2009. E3 2009: Back to the Old School (hopefully). Jason "Shirts" de Heras. Subscribe to: Post Comments (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. E3 2009: Back to the Old School (hopefully). SCEA Studios Santa Monica. OG God of War Combat Designers. Simple template. Powered by Blogger.

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: January 2009

http://jasondeheras.blogspot.com/2009_01_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Wednesday, January 21, 2009. Square, Square, Square, Square, Square, Square Combo Cancelled. Combat canceling has already been discussed in a very comprehensive and technical length here. Talks about in his article. As an example, I chose Kratos'. This brief video demonstrates the extremes in the physical input boundaries of the player. The first example is the classic button masher player where at...

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: April 2010

http://jasondeheras.blogspot.com/2010_04_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Sunday, April 11, 2010. Resident Evil 4: One-Page Analysis Exercise. When I'm motivated, I sometimes create random game design exercises in order to try to keep my mind sharp. Below I tried to boil down the fundamentals of Resident Evil 4 into a one-page analysis. Number of Players: 1. Story and level progression: Linear. Walking backwards speed is faster than walking forward speed. ALL control (player...

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: August 2009

http://jasondeheras.blogspot.com/2009_08_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, August 1, 2009. Anthony Burch Destructoid Rant On How Games should be Artistically Relevant. You can find his rant here:. Just a warning: Yes, I’m going to ramble and be all over the place; I’m not really trying to write an academic paper, although I could, I’m not. I’m just shooting from the hip here. Games are More than Art or Entertainment. But relevant to whom? Off the top of my head, I c...

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: May 2009

http://jasondeheras.blogspot.com/2009_05_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, May 9, 2009. E3 2009: Back to the Old School (hopefully). Jason "Shirts" de Heras. Subscribe to: Posts (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. E3 2009: Back to the Old School (hopefully). SCEA Studios Santa Monica. OG God of War Combat Designers. Simple template. Powered by Blogger.

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: Video Game Hand Behavior and Activity

http://jasondeheras.blogspot.com/2010/12/video-game-hand-behavior-and-activity.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Monday, December 27, 2010. Video Game Hand Behavior and Activity. I had an impulsive idea the other day: video record roughly 5 minutes of my hands using the PS3 controller when playing through four different PS3 games. I wanted to capture the activity/ inactivity of the hands as well as their behavior needed to operate each game. Some general rules I set out for myself:. 8226; Do not skip cutscenes.

UPGRADE TO PREMIUM TO VIEW 8 MORE

TOTAL LINKS TO THIS WEBSITE

18

OTHER SITES

gilley.eatingout.com.tw gilley.eatingout.com.tw

餐廳介紹

一家最具歐洲浪漫情懷的老店 盛鑫 ,2007 年 2 月繼麗華館之後,在士林中山北路上又創立了全新的盛鑫中山店,負責人為永續經營,特別斥資買屋裝潢,中山店以貴族歐式柔美風格取勝,女店主有別於另一店的設計,不僅將開放式廚房與飯店式 Lobby 的概念帶進店裡,更以無比寬敞舒適的用餐空間為主軸,盡心盡力的規畫,難怪一開幕即獲得許多消費者的讚賞,盛鑫不論新店或舊店,在網路上均被網友評比為全省品質最佳餐廳前 10 名。 地址 台北市中山北路 5 段 729 號 1 樓 (本店有代客停車服務). 電話 02-28363588 / 02-28363587. 麗華館小巧精緻,有 40 45 個席位。 地址 台北市敬業三路 22 號 5 樓 ( 美麗華百樂園 ). DE CUISINE ET DE PATISSERIE. 盛鑫餐飲 地址 台北市中山北路 5 段 729 號 1 樓 TEL 02-28363588 / 02-28363587 FAX 02-28360166. 盛鑫餐飲新網站聯結 http:/ www.gilleys.com.tw/.

gilley.fr gilley.fr

Gilley - Site officiel de la commune

Periscolaire - Centre de Loisirs. CINEMA - PROGRAMME CULTUREL. La République du Saugeais. Visites Guidées à GILLEY. Bienvenue sur le site officiel de. CINEMA - PROGRAMME CULTUREL. Le Centre de Secours de GILLEY recrute des volontaires. Renseignement auprès d' Anthony MARGUET au 06.07.95.78.66. Info permis de conduire. Vous pouvez consulter le solde de points de votre permis de conduire via le lien sous VIE PRATIQUE / securité routière. Une info à faire passer sur ce site? DON DU SANG A GILLEY. La c&eacut...

gilley.org gilley.org

gilley.org

Welcome to: gilley.org. This Web page is parked for FREE, courtesy of GoDaddy.com. Is this your domain? Let's turn it into a website! Would you like to buy this. THE domain at THE price. Visit GoDaddy.com for the best values on. Restrictions apply. See website for details.

gilley.reseaudescommunes.fr gilley.reseaudescommunes.fr

Gilley - Site officiel de la commune

Periscolaire - Centre de Loisirs. CINEMA - PROGRAMME CULTUREL. La République du Saugeais. Visites Guidées à GILLEY. Bienvenue sur le site officiel de. CINEMA - PROGRAMME CULTUREL. Le Centre de Secours de GILLEY recrute des volontaires. Renseignement auprès d' Anthony MARGUET au 06.07.95.78.66. Info permis de conduire. Vous pouvez consulter le solde de points de votre permis de conduire via le lien sous VIE PRATIQUE / securité routière. Une info à faire passer sur ce site? DON DU SANG A GILLEY. La c&eacut...

gilley.us gilley.us

gilley.info

gilley3d.blogspot.com gilley3d.blogspot.com

blog

Monday, August 17, 2009. It's been a long time. Since I've updated my blog. I thought I would share my thoughts on how Capcom can fix up Guile for SF4: Dash. One thing that's really good about the FK in its current form is the range. So if you could reduce the range on the FK while buffing it up, I think that's a pretty good trade off. Of course, I would love to keep the range and have it powerful. Another thing that's really bad with the FK ultra is the motion to perform it. You have to. Another thing t...

gilleyadventures.blogspot.com gilleyadventures.blogspot.com

Gilley Adventures

Thursday, February 5, 2015. Licensed to Drive.AP Style. So, at this stage in our language learning we are progressing from speaking at sentence level into paragraph level. This is not as easy as it may sound…it sure takes A LOT more words to be at this level of speaking ability. Currently the way we are improving on this is to learn about different processes…and this week we learned the process of “getting” a new drivers license. So….here is the story. We arrived at the police station and joined the &#82...

gilleyanik.skyrock.com gilleyanik.skyrock.com

Blog de gilleyanik - aime les belles filles - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Aime les belles filles. G suis un jeune ki aime le foot è l etudes è osi l filles. Mise à jour :. Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.114) si quelqu'un porte plainte. Ou poster avec :. Posté le mardi 14 juillet 2009 09:28. Ou poster avec :. Posté le dimanche 12 juillet 2009 11:20.

gilleybodyshop.biz gilleybodyshop.biz

AT&T Website Solutions

This site is under construction or otherwise unavailable. Please check back later. Hosting is provided by AT&T Web Solutions. AT&T does not own this domain name. To learn about hosting products and services provided by AT&T, please visit us at http:/ webhosting.att.com. 2012 AT&T Intellectual Property.

gilleyconstruction.com gilleyconstruction.com

Parallels Operations Automation Default Page

Discover Parallels Virtuozzo Containers. This domain gilleyconstruction.com. This page has been automatically generated by Parallels Operations Automation.

gilleycrane.com gilleycrane.com

Gilley Crane - Home

Machinery and Equipment moving. Our Management and Craftsmen are leaders in the industry. Our estimating staff is experienced in the rigging and moving industry providing you that needed experience you deserve. We are Located at:. Latest News Updated 01/13/15. Latest News Updated 01/08/15. Latest News Updated 01/08/15. Latest News Updated 01/08/15. Site powered by Weebly. Managed by JustHost.