jasondeheras.blogspot.com
Playing Was Not Enough: July 2008
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Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Wednesday, July 16, 2008. Licensed Movie Games: The Silver Platter Phenomenon. Jason "Shirts" de Heras. Licensed Movie Games Lesson 1: Resist The Urge to Use Band-Aids. Jason "Shirts" de Heras. Cliffs Notes On Licensed Movie Games: COMING SOON! Jason "Shirts" de Heras. Subscribe to: Posts (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. SCEA Studios Santa Monica.
jasondeheras.blogspot.com
Playing Was Not Enough: Anthony Burch Destructoid Rant On How Games should be Artistically Relevant
http://jasondeheras.blogspot.com/2009/08/anthony-burch-destructoid-rant-on-how.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, August 1, 2009. Anthony Burch Destructoid Rant On How Games should be Artistically Relevant. You can find his rant here:. Just a warning: Yes, I’m going to ramble and be all over the place; I’m not really trying to write an academic paper, although I could, I’m not. I’m just shooting from the hip here. Games are More than Art or Entertainment. But relevant to whom? Off the top of my head, I c...
jasondeheras.blogspot.com
Playing Was Not Enough: December 2009
http://jasondeheras.blogspot.com/2009_12_01_archive.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Sunday, December 6, 2009. Today, I impulsively drove down to Nucleus Art Gallery. In Alhambra, CA and picked up "Kid Dhalsim." The first time I noticed this Rhode Montijo. Dhalsim piece was when the JAB STRONG FIERCE. First, (old) Dhalsim was the primary character I used during my heyday. So when I was reminded for this image again, I realized, ok, I think I'm Kid Dhalsim right now. I've experienced th...
jasondeheras.blogspot.com
Playing Was Not Enough: Resident Evil 4: One-Page Analysis Exercise
http://jasondeheras.blogspot.com/2010/04/resident-evil-4-one-page-analysis.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Sunday, April 11, 2010. Resident Evil 4: One-Page Analysis Exercise. When I'm motivated, I sometimes create random game design exercises in order to try to keep my mind sharp. Below I tried to boil down the fundamentals of Resident Evil 4 into a one-page analysis. Number of Players: 1. Story and level progression: Linear. Walking backwards speed is faster than walking forward speed. ALL control (player...
jasondeheras.blogspot.com
Playing Was Not Enough: E3 2009: Back to the Old School (hopefully)
http://jasondeheras.blogspot.com/2009/05/back-to-old-school-hopefully.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, May 9, 2009. E3 2009: Back to the Old School (hopefully). Jason "Shirts" de Heras. Subscribe to: Post Comments (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. E3 2009: Back to the Old School (hopefully). SCEA Studios Santa Monica. OG God of War Combat Designers. Simple template. Powered by Blogger.
jasondeheras.blogspot.com
Playing Was Not Enough: January 2009
http://jasondeheras.blogspot.com/2009_01_01_archive.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Wednesday, January 21, 2009. Square, Square, Square, Square, Square, Square Combo Cancelled. Combat canceling has already been discussed in a very comprehensive and technical length here. Talks about in his article. As an example, I chose Kratos'. This brief video demonstrates the extremes in the physical input boundaries of the player. The first example is the classic button masher player where at...
jasondeheras.blogspot.com
Playing Was Not Enough: April 2010
http://jasondeheras.blogspot.com/2010_04_01_archive.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Sunday, April 11, 2010. Resident Evil 4: One-Page Analysis Exercise. When I'm motivated, I sometimes create random game design exercises in order to try to keep my mind sharp. Below I tried to boil down the fundamentals of Resident Evil 4 into a one-page analysis. Number of Players: 1. Story and level progression: Linear. Walking backwards speed is faster than walking forward speed. ALL control (player...
jasondeheras.blogspot.com
Playing Was Not Enough: August 2009
http://jasondeheras.blogspot.com/2009_08_01_archive.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, August 1, 2009. Anthony Burch Destructoid Rant On How Games should be Artistically Relevant. You can find his rant here:. Just a warning: Yes, I’m going to ramble and be all over the place; I’m not really trying to write an academic paper, although I could, I’m not. I’m just shooting from the hip here. Games are More than Art or Entertainment. But relevant to whom? Off the top of my head, I c...
jasondeheras.blogspot.com
Playing Was Not Enough: May 2009
http://jasondeheras.blogspot.com/2009_05_01_archive.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, May 9, 2009. E3 2009: Back to the Old School (hopefully). Jason "Shirts" de Heras. Subscribe to: Posts (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. E3 2009: Back to the Old School (hopefully). SCEA Studios Santa Monica. OG God of War Combat Designers. Simple template. Powered by Blogger.
jasondeheras.blogspot.com
Playing Was Not Enough: Video Game Hand Behavior and Activity
http://jasondeheras.blogspot.com/2010/12/video-game-hand-behavior-and-activity.html
Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Monday, December 27, 2010. Video Game Hand Behavior and Activity. I had an impulsive idea the other day: video record roughly 5 minutes of my hands using the PS3 controller when playing through four different PS3 games. I wanted to capture the activity/ inactivity of the hands as well as their behavior needed to operate each game. Some general rules I set out for myself:. 8226; Do not skip cutscenes.