graphics.pixar.com
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http://graphics.pixar.com/
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http://graphics.pixar.com/
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Pixar Graphics Technologies | graphics.pixar.com Reviews
https://graphics.pixar.com
Pixar Graphics
Pixar Graphics Technologies
http://graphics.pixar.com/index.html
USD is now open-source! USD opens up Pixar's. In a CG pipeline at scale. Career Opportunities at Pixar! Do you have a passion for the science and technology behind creating great animation?
Universal Scene Description
http://graphics.pixar.com/usd
If you are not redirected automatically, follow the link go to the correct USD Page. Universal Scene Description (USD) is an efficient, scalable system for authoring, reading, and streaming time-sampled scene description for interchange between graphics applications. Part 1: Scripting API. Part 2: ASCII File Format. Part 3: Asset Structure. All other trademarks and logos are the property of their respective owners.
Pixar Research Group
http://graphics.pixar.com/people/derose
A collaboration with Khan Academy. Designed to show students how creative challenges at Pixar are addressed using concepts that they're learning in classrooms. A second initiative is the Young Makers Program. That supports youth in building ambitious hands-on projects of their own choosing. Site created by sgriffin, 10/22/2008.
Ordered by Date
http://graphics.pixar.com/library
Index of all authors. Index of Pixar Technical Memos. Towards Bidirectional Path Tracing at Pixar. On Finding Dory and Piper, we were faced with rendering a lot of water, or creatures and sets seen through water and glass. We worked with production artists to give controls for resolving these difficult light transports. We also learned to cheat these effects where appropriate. In these course notes, . more. Subdivision Exterior Calculus for Geometry Processing. Available as Pixar Technical Memo #16-01.
Introduction
http://graphics.pixar.com/opensubdiv
Porting Guide: 2.0 to 3.0. OpenSubdiv is a set of open source libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. This code path is optimized for drawing deforming surfaces with static topology at interactive framerates. OpenSubdiv is an API ready to be integrated into 3rd party digital content creation tools. It is not. An application, nor a tool that can be used directly to create digital assets. Matthias Niessner, Charles L...
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Turboatomic | Archive List
http://www.turboatomic.com/index.php?archivelist=1
Animation Tips and Tricks. 3D and 2D Artists. Kris M. Costa (Antropus). Daniel Phillis - Houdini's adventures. Boring 3d(.not boring). Character Designs - An Artist's Ressource.
food for design: PERCEPTION OF FOOD - PIXAR RATATOUILLE PAPER
http://foodfordesign.blogspot.com/2008/03/perception-of-food-pixar-ratatouille.html
Wednesday, March 12, 2008. PERCEPTION OF FOOD - PIXAR RATATOUILLE PAPER. The passion for cooking and food are the central theme of Pixar's recent film - Ratatouille. This complex and multi-faceted problem posed many challenges that were solved using diverse computer graphics and production techniques. In this course we will comprehensively cover all aspects including modeling, dressing, shading, lighting and effects. Lighting played a key role in making the food look appetizing, a task further complicate...
Keynote | Digital Production Symposium 2013
http://dp2013.digiproconf.org/keynote
Research Group Lead,. 8220;Recent Research at Pixar”. This talk will survey a number of current and recent projects underway in the Research Group at Pixar. To set context for the discussion we’ll begin with a brief overview of our production pipeline.We’ll also discuss how we approach research at Pixar, including how we pick problems, what we look for when we consider the adoption of external research, and how we transfer technology to the rest of the studio. 12 Mar, 2014. 30 Jul, 2013. 19 Jul, 2013.
Milan Kolar » Blog
http://www.mkolar.com/category/blog
On Jan 29, 2013 in Blog. I’ve spent 2 and a half months in London towards the end of last year. I’m not a great fan of those humongous cities, but all in all I’ve had pretty good time. Unfortunately the industry seemed to be a little bit on hold, when it comes to hiring new people, so I’ve decided to […]. On Oct 11, 2012 in Blog. Let’s try this again. On Sep 14, 2012 in Blog. Last 2 years have been crazy! On May 25, 2011 in Blog. Finally I can post a rig demo of my latest character. It’s still ...I’...
while(Alive()) { Learn(); Create(); }: Blade mCP X BL
http://wolfbrother.blogspot.com/2015/08/blade-mcp-x-bl.html
While(Alive() { Learn(); Create(); }. Blogging about life, random stuff, work, music, blah. Sunday, August 02, 2015. Blade mCP X BL. For those that happened upon this post, I was introduced to r/c flight about 2 months ago with a Hubsan X4. As fun as a quadcopter is, it got boring rather quickly, and at about the same time, I discovered 3d helicopter aerobatics, and decided to pick up a beginner's heli to learn. Now, there are broadly 3 types of r/c helicopters available. Coaxial helicopters. Generally, ...
while(Alive()) { Learn(); Create(); }: November 2014
http://wolfbrother.blogspot.com/2014_11_01_archive.html
While(Alive() { Learn(); Create(); }. Blogging about life, random stuff, work, music, blah. Monday, November 17, 2014. Got a new toy. I was wondering if I had totally forgotten about powers as squaring a negative number got me a negative. I was like. (o.0). Testing on the mac indicated that. yes. -1 x -1 is 1. so what's up with that? Sunday, November 02, 2014. Down by The Sally Gardens. Must be the weather. Had a sudden need to learn a new tune, and found this lovely piece. Decided to play it on ...The p...
while(Alive()) { Learn(); Create(); }: December 2014
http://wolfbrother.blogspot.com/2014_12_01_archive.html
While(Alive() { Learn(); Create(); }. Blogging about life, random stuff, work, music, blah. Sunday, December 28, 2014. Even landmarks get festive! Haven't left the apartment other than heading out for a swim or to buy groceries. XD. Labels: Life in Adelaide. Wednesday, December 17, 2014. Sometimes I wonder why I learn CG. And I only have *one* book, amazingly. Maybe I've gotten a bit more miserly, as I had a friggin' stack of sax and piano books. Plus, I really want to figure out how to write for CG.
Turboatomic
http://www.turboatomic.com/index.php?catid=2
Welcome on Turboatomic.com,. My name is Jean-Renaud Gauthier, I'm a 3D artist with special interests for character design, modeling and animation. In the current section (Blog/news) you will find the latest news and pictures I've been creating.Visit the portfolio section to see all my artworks, animations and demoreel. Enjoy! Creature animation demoreel 2013. 2013 Creature DemoReel - short and sweet! Click on Vimeo icon for bigger video. EB Labs animation tools. The Champ - facial rig experiment. I'm tes...
Danton's Personal Weblog: June 2008
http://dantonsotherblog.blogspot.com/2008_06_01_archive.html
Sunday, June 29, 2008. Weblog of Sunday 29 June 2008. Doppler is an online tool for frequent business travellers:. Http:/ www.dopplr.com/. Pixar's online library of 3D graphics:. Http:/ graphics.pixar.com/. Philip Rosedale and The Tech Museum's President Peter Friess speak at The Tech Virtual's Summit:. Hosted Gig and Subversion project management:. Video about micro-organisms living on us:. Http:/ fr.youtube.com/watch? Capital markets don't care about what gets the Valley excited (thanks to Prok):.
:: eat the dots ::: April 2008
http://eatthedots.blogspot.com/2008_04_01_archive.html
Eat the dots :. Game over, man. Wednesday, April 2. I've recently been on a quest to find the best technique for real-time noise generation in OpenGL. Being able to generate textures is not only good for realism, but a crucial labor-saving device for indie developers with limited resources. While digging around, I came upon a very interesting technical memo on wavelet noise. I have a distinct feeling that this will be consuming many hours of my time. Posted by casey at 11:10 PM. View my complete profile.
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OKI - Welcome
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Outdoors RV Mfg Graphics
Outdoors RV Mfg Graphics. Dealer Materials and Archive]. ODV Premium Feature Check List. File size: 20.6 MB. ODV Premium Feature Check List. File size: 3.9 MB. Sfpg 3.6.0 - sye.dk ].
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Peter Batchelor - Art & Graphics
Pixar Graphics Technologies
OpenTimelineIO is now open-source! Open Source API and interchange. Format for editorial timeline information.
Pixels On Paper Graphic Designers and Commercial Photographers
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POSTECH Computer Graphics Lab.
한국컴퓨터종합학술대회 2013 우수논문상(다중노출 영상을 이용한 HDR 영상 복원 방법). 삼성전자 제 19회 휴먼테크논문대상(박사과정 김용진 금상수상), 2013. Asian Conference on Computer Vision (ACCV2012) Special Session Best Kinect-Application Award 수상 (제목: Kinect Reality: Real-time 3D scanning Based Augmented Reality). IPIU 2012 우수논문상(코드화 노출 영상의 블러 제거 성능 분석). Address: Computer Graphics Lab., Room 107-1, Science Bldg. IV, POSTECH, San 31, Hyoja-Dong, Nam Gu, Pohang, Gyungbuk, Korea. Www: http:/ cg.postech.ac.kr/. TEL: 82-54-279-5652, 5676. POSTECH Campus Map ( Korean.
CS6491 and CS7491 Graphics Projects
6491 and 7491 PROJECTS. Tuesday, January 13, 2004. 7491 Personal Project Page opens! A password-protected personal project page. For my 7491 projects has now gone live. I will likely create a non-password protected version of the projects which is extremely vague on details so I can still give the general public a view into my current class projects without compromising the security of the project. Tuesday, October 21, 2003. 6491 Projects webpage opens! I welcome your comments and feedback!
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