sweetsoftware.co.nz
Sweet Render
http://sweetsoftware.co.nz/render_overview.html
Sweet Render vs Other Renderers. Type Conversion And Storage Promotion. Sweet Render is a toy micropolygon renderer based on the architecture described in the original REYES paper and The RenderMan Interface v3.2.1 from Pixar. It is implemented as a C library and compiles with Microsoft Visual Studio 2008 (MSVC 9.0), MinGW (GCC 4.6.2), and Xcode (LLVM-GCC 4.2.1). A simple implementation of a micropolygon renderer based on the original REYES paper and The RenderMan Interface Specification 3.2.1. Standard ...
ideabookmarks.blogspot.com
Idea bookmarks: GUERILLA RENDER 1.3
http://ideabookmarks.blogspot.com/2015/07/guerilla-render-13.html
GUERILLA RENDER 1.3. VOLUMETRICS Raytrace all kind of volumetrics (Maya Fluid, OpenVDB, FumeFX, objects filled with volume, infinit volumes) using our easy to use Volume shader, including a black body model. ROCEDURAL GEOMETRY Generate million of hairs, fur, grass. using our new Procedural. Use your Yeti(R) fur files directly in Guerilla. DEEP IMAGE Render OpenEXR 2.0 deep images.and more. GUERILLA RENDER 1.3.
3dcoat.blogspot.com
3D-Coat blog by Christoph Werner: September 2014
http://3dcoat.blogspot.com/2014_09_01_archive.html
Saturday, September 13, 2014. 3D-Coat - Update 4.1.16. Constructor tool enabled. It was developed previously but was not open to everyone. This is a lego/minecraft style of cell modeling - mainly aimed to children. Together with symmery, pose and wrapping it may help in "serious" modeling as well. RMB controls radius works in a more predictable way in the 2D texture editor. Swap YZ option in preferences added (to work with editors that has Z - axis up). Several issues in Paint room curves fixed:. The per...
pitiwazou.com
Pitiwazou | Super 4
http://www.pitiwazou.com/portfolio_page/super-4
Cinéma – Séries. Cinéma – Séries. Voici un projet que j’ai fait fin 2011 pour la société Method animation. Mon travail consistait à faire les personnages pour la pré production en suivant les designs qui m’ont été fournis ainsi que des rendus sur Guerilla. Pour la validation et pour trouver un financement. Voici donc ces 4 personnages de la série Super 4. Cinéma - Séries, home portfolio pro, Portfolio Pro. Method animation, Super 4.
blog.atraktstudio.com
Rendu Guerilla !
http://blog.atraktstudio.com/2011/06/06/rendu-guerilla
2D and 3D Graphic Designer. Tracking and Compositing Training. Camera Projection - Work In Progress. Rendu de derrière les fagots. Mise à jour Zelda. CG Society : Lighting Challenge. Mechanical Walk Cycle Test 1.0. Mecha Biped Turn Around 1.0. Tracking and Compositing Training. Camera Projection - Work In Progress. Fermeture du Téléski de Cergy, 2011. This is my Story" Contest. Première session Wake 2011. In snowboard we trust. Mechanical Walk Cycle Test 1.0. Mecha Biped Turn Around 1.0. Mise à jour Zelda.
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