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IEEE VR 2016 | March 19 – 23, 2016

March 19 23, 2016. Collaborative Virtual Environments (3DCVE). Perceptual and Cognitive Issues in AR. Mixed Reality Art (MRA). K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR). Software Engineering and Architectures for Realtime Interactive Systems. Virtual Humans and Crowds for Immersive Environments. IEEE Virtual Reality 2016. The IEEE VR 2016 conference will be held in Greenville, South Carolina March 19-23, 2016. Academics, researchers, industry folks, and VR enthusiasts can pa...

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IEEE VR 2016 | March 19 – 23, 2016 | ieeevr.org Reviews
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March 19 23, 2016. Collaborative Virtual Environments (3DCVE). Perceptual and Cognitive Issues in AR. Mixed Reality Art (MRA). K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR). Software Engineering and Architectures for Realtime Interactive Systems. Virtual Humans and Crowds for Immersive Environments. IEEE Virtual Reality 2016. The IEEE VR 2016 conference will be held in Greenville, South Carolina March 19-23, 2016. Academics, researchers, industry folks, and VR enthusiasts can pa...
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IEEE VR 2016 | March 19 – 23, 2016 | ieeevr.org Reviews

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March 19 23, 2016. Collaborative Virtual Environments (3DCVE). Perceptual and Cognitive Issues in AR. Mixed Reality Art (MRA). K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR). Software Engineering and Architectures for Realtime Interactive Systems. Virtual Humans and Crowds for Immersive Environments. IEEE Virtual Reality 2016. The IEEE VR 2016 conference will be held in Greenville, South Carolina March 19-23, 2016. Academics, researchers, industry folks, and VR enthusiasts can pa...

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Steering Committee | IEEE VR 2016

http://ieeevr.org/2016/committees/steering-committee

March 19 23, 2016. Collaborative Virtual Environments (3DCVE). Perceptual and Cognitive Issues in AR. Mixed Reality Art (MRA). K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR). Software Engineering and Architectures for Realtime Interactive Systems. Virtual Humans and Crowds for Immersive Environments. Mark Billinghurst – University of South Australia in Adelaide, Australia. Doug Bowman – Virginia Tech, USA. Bernd Fröhlich – Bauhaus-Universitaet Weimar, Germany.

2

Conference Committee | IEEE VR 2016

http://ieeevr.org/2016/committees/conference-committee

March 19 23, 2016. Collaborative Virtual Environments (3DCVE). Perceptual and Cognitive Issues in AR. Mixed Reality Art (MRA). K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR). Software Engineering and Architectures for Realtime Interactive Systems. Virtual Humans and Crowds for Immersive Environments. Generalchairs2016 [at] ieeevr.org) :. Sabarish V. Babu (Lead Chair) – Clemson University, USA. Sabine Coquillart (Co-Chair) – INRIA Rhône-Alpes, France. Panelschairs2016 [at] ieeevr....

3

Past Conferences | IEEE VR 2016

http://ieeevr.org/2016/past-conferences

March 19 23, 2016. Collaborative Virtual Environments (3DCVE). Perceptual and Cognitive Issues in AR. Mixed Reality Art (MRA). K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR). Software Engineering and Architectures for Realtime Interactive Systems. Virtual Humans and Crowds for Immersive Environments. IEEE Virtual Reality 2015. Best Paper: Extended Depth-of-Field Projector by Fast Focal Sweep Projection. Authors: Daisuke Iwai, Shoichiro Mihara, and Kosuke Sato. Minneapolis, MN, USA.

4

VR2014 | Awards

http://ieeevr.org/2014/awards.html

Conference Venue and Accommodations. Calls for Workshop Papers. Calls for Exhibitors and Supporters. IEEE VGTC 2014 Virtual Reality Career Award:. Steven K. Feiner. IEEE VGTC 2014 Virtual Reality Technical Achievement Award:. Doug A. Bowman. Mixed Reality Virtual Pets to Reduce Childhood Obesity. Kyle Johnsen, Sun Joo Ahn, James Moore, Scott Brown, Thomas P. Robertson, Amanda Marable, and Aryabrata Basu. Temporally Enhanced 3D Capture of Room-sized Dynamic Scenes with Commodity Depth Cameras. An Unground...

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Home VR15 | IEEE VR 2015

http://ieeevr.org/2015

Long and Short Papers. Android application now available! Bike rental at VR2015: Book your bike from now. Registration is now open for IEEE VR 2015! Welcome to the VR 2015 website. New this year, the full track of lab/projects presentations, and the full track of industrial presentations. We solicit submissions describing advances in:. 3D interaction for VR/AR/MR. Input devices for VR/AR/MR. Haptics, audio, and other non-visual interfaces. VR systems and toolkits. Augmented and mixed reality.

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Related Events | AMDO2016

http://amdo2016.uib.es/index.php/related-events

Click to listen highlighted text! Call for registration & Presentation. 17th Annual GAMEON’2016,. September 13-15, 2016,. Universidade Nova de Lisboa, Lisbon, Portugal. Http:/ www.eurosis.org/cms/? International Conference on Image Analysis and Recognition, ICIAR 2016. July 13-15, 2016 Póvoa de Varzim, Portugal. Http:/ www.aimiconf.org/iciar16/. Workshop: Trends in promoting quality of life through digital media. October 5-7, Porto, Portugal. 8º Simposio CEA de Bioingenieria, BCI (2016). 14th Internation...

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imd lablog | Just another WordPress site

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Just another WordPress site. Report of Visiting Tokyo Institute of Technology. This is Ryoko Kato, M1 Student. On 8 July, I visit Professor Sato’s laboratory in Tokyo Institute of technology to presence the technology transfer of SPIDAR-W: SPIDAR-W is a wearable haptic device. I’d like to thank Professor Sato allowing me to attend the technology transfer. SPIDAR is haptic interface to give the force feedback to users using motors. Observing students constructing SPIDAR-W. Watching a video of SPIDAR-G.

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Necktie design office设计的可爱北极熊茶包盖 shirokuma ,与传统典型的茶包不同,人们再也不用把茶包线别在杯子沿上。

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360度产品展示-免费在线产品图片转3D展示生成系统

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您可以通过这个地址访问 http:/ 360.narkii.com. Http:/ www.narkii.com/club/thread-293864-1.html. Http:/ www.narkii.com/club/thread-293864-1.html.

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3D论坛_三维论坛_三维技术论坛-纳金网

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SolidRocks 1.8.2 MAX 2010-2016 Full - V-. Beat Detection 3.0 - 侦测音乐节拍的专用. UFPS Ultimate FPS 1.5.1 - 功能完整的FPS. Puppet2D 2.4 - 2D骨架角色制作插件. Zbrush 的 18 个石块笔刷 3 个 Ztool 石. Wrapit 1.54 - 超强的拓扑插件. Third Person Controller - Melee Combat T. 100 Best Effects Pack 2.1 - 100种惊奇特. Photoshop论坛是一个教你从零开始学习ps的ps论坛, 拥有大量的PS . 纳金人物专访 专访岭南太守 - 辉少. 人物介绍 岭南太狩.辉少 英文ID PhDCg 从Java 1.4版本的时代,用Swing写小游戏, . Wrapit 1.54 - 超强的拓扑插件. Third Person Controller - Melee Combat T. 100 Best Effects Pack 2.1 - 100种惊奇特. 莫忠才 勇 敢 做自己.

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VRSJ SIG-3DUI

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Special Interest Group on 3D User Interfaces, The Virtual Reality Society of Japan. CSS TEMPLATE by OFFICE-f エフ.

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imd lablog | Just another WordPress site

http://db-www.naist.jp/blog_e

Just another WordPress site. Report of Visiting Tokyo Institute of Technology. This is Ryoko Kato, M1 Student. On 8 July, I visit Professor Sato’s laboratory in Tokyo Institute of technology to presence the technology transfer of SPIDAR-W: SPIDAR-W is a wearable haptic device. I’d like to thank Professor Sato allowing me to attend the technology transfer. SPIDAR is haptic interface to give the force feedback to users using motors. Observing students constructing SPIDAR-W. Watching a video of SPIDAR-G.

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imd lablog | Just another WordPress site

http://db-www.aist-nara.ac.jp/blog_e

Just another WordPress site. Report of Visiting Tokyo Institute of Technology. This is Ryoko Kato, M1 Student. On 8 July, I visit Professor Sato’s laboratory in Tokyo Institute of technology to presence the technology transfer of SPIDAR-W: SPIDAR-W is a wearable haptic device. I’d like to thank Professor Sato allowing me to attend the technology transfer. SPIDAR is haptic interface to give the force feedback to users using motors. Observing students constructing SPIDAR-W. Watching a video of SPIDAR-G.

research.awmw.org research.awmw.org

Seminar Ausgewählte Themen der Computergrafik und der virtuellen Realität WS 2013 - HS Coburg

http://research.awmw.org/Lehre/2013_WS_Seminar_CGVR/index.html

Seminar Ausgewählte Themen der Computergrafik und der virtuellen Realität WS 2013 - HS Coburg. Dieses Seminar behandelt in einer Reihe von studentischen Kurzvorträgen ausgewählte Themen aus der Computergrafik und der virtuellen Realität (VR, virtual reality). Die Themen reichen von aktuellen Entwicklungen im den genannten Bereichen, über einfache aber grundlegende Algorithmen bis hin zu wichtigen Anwendungsbereichen von VR und Computergrafik. Es sind zwei kurze Vorträge z...Dieses Seminar besteht aus zwei.

searis.net searis.net

Dirk Bio - SEARIS

http://www.searis.net/index.php5/Dirk_Bio

Dirk Reiners is an Assistant Professor in the Center for Advanced Computer Studies (CACS) at the University of Louisiana, Lafayette. His main interests are in interactive computer graphics and software architectures for interactive graphics applications. He is the project lead for the OpenSG Open Source scenegraph project. Retrieved from " http:/ 192.168.61.101:8080/index.php? This page was last modified on 20 May 2009, at 23:57.

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