elearningchef.com
The Chef | eLearning Chef
http://elearningchef.com/the-chef
News and Notes from the eLearning Kitchen. Main course: Media Development. This is pretty much pulled word-for-word from my LinkedIn profile. For now, it’ll suffice. I’ll get a bit more detailed later, maybe. I’m an “eLearning professional”, and hopefully by now at least a relative expert. After earning my MSIT from Bloomsburg University. I started in development and have experience in a wide variety of course authoring tools, from old-school Authorware to Captivate and Storyline. Despite their endin...
angiemtorres.blogspot.com
Education | Technology | e-Learning: e-Learning Guild AG Recap - 2009
http://angiemtorres.blogspot.com/2009/03/e-learning-guild-ag-recap-2009_16.html
Participation Is The Key To That Key! Monday, March 16, 2009. E-Learning Guild AG Recap - 2009. This years eLearning Guild Annual Gathering can be summed up in two words, "Extremely Knowledgeable." And I must say, I found it to be very interesting and beneficial. Please look forward to my notes this week on the sessions I had attended this year. Subscribe to: Post Comments (Atom). PA, United States. View my complete profile. American Society for Training and Development (ASTD). Follow me on Twitter!
angiemtorres.blogspot.com
Education | Technology | e-Learning: AG09 - 613: Mobilizing Content to Cellphones & Smartphones
http://angiemtorres.blogspot.com/2009/03/ag09-613-mobilizing-content-to.html
Participation Is The Key To That Key! Wednesday, March 18, 2009. AG09 - 613: Mobilizing Content to Cellphones and Smartphones. Presented by: Robert Gadd. OnPoint Digital, Inc. It was definitely a change of atmosphere as I walked into Robert Gadd's session because of the music he had playing; I know I've heard that song before, but for the life of me I just can't pinpoint the title or artist at this time. 'Anywho' I had a warm welcoming feeling as I grabbed the handouts and took a seat. Very interesting t...
coursegames.blogspot.com
Course Games Development Notes: May 2013
http://coursegames.blogspot.com/2013_05_01_archive.html
Tuesday, May 7, 2013. Discovery's Free Summer STEM Camp Materials. Discovery is formalizing its programs related to science, technology, engineering, and math (STEM) under an umbrella initiative called " Connect the Dots. Intended to help young people make the link between STEM and their everyday lives. One new program under Connect the Dots is a bundle of free digital resources that can be used to put on STEM after school sessions or summer camps. Subscribe to: Posts (Atom). View my complete profile.
coursegames.blogspot.com
Course Games Development Notes: Playing video games can give girls an edge in math!
http://coursegames.blogspot.com/2013/07/playing-video-games-can-give-girls-edge.html
Thursday, July 25, 2013. Playing video games can give girls an edge in math! Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of—and the malleability of—spatial skills. The long-term study found that 13-year-olds’ scores on traditional measures of mathematical and verbal reasoning predicted the number of scholarly papers and patents these individuals produced three decades later. Published in the journal. Last year, concl...
coursegames.blogspot.com
Course Games Development Notes: August 2013
http://coursegames.blogspot.com/2013_08_01_archive.html
Friday, August 16, 2013. Research Study for Gamification in Higher Ed. Using the TS 200: Human Uses of Technology course at the University of Victoria. They are running a control/variable experiment around the use of Gamification to improve student engagement. Earlier today, David Leach shared their pre-post instrument. In the LinkedIn Serious Games Group, soliciting feedback. It is supercool to see this research happening and I'm eager to see the outcome. Subscribe to: Posts (Atom). IIT at Bloomsburg U.
coursegames.blogspot.com
Course Games Development Notes: April 2013
http://coursegames.blogspot.com/2013_04_01_archive.html
Sunday, April 28, 2013. Proposed National Reorganization for STEM Education. In their 2014 budget proposal, the Whitehouse is projecting a significant reorganization. Related to the programs and funding for STEM Education. It would eliminate 78, consolidate 49, and launch 39 new programs. In the end, the request of $3.1 billion for STEM Education would be a 7% increase over the 2012 allocation. Insider spoke last week with top officials at each agency. Tuesday, April 23, 2013. NMC), and HP. The HP Cataly...
coursegames.blogspot.com
Course Games Development Notes: June 2012
http://coursegames.blogspot.com/2012_06_01_archive.html
Wednesday, June 27, 2012. Badges . Good, Bad, Ugly? As a follow-up to my earlier post on the badges movement, here's an Education Week article by Katie Ash. Here article reports some points raised by skeptics. I found one of those mentioned to be particularly noteworthy, in that she reports that Henry Jenkins. USC) thinks that badges "run the risk of contributing to the " gamification. Of education. Further, she says:. Too quick a move towards badges runs the risk of destroying the complex but fragile ec...
coursegames.com
SMTE
http://www.coursegames.com/index.php/portfolio/smte
Partners Affiliates and Clients. Simulation and Modeling in Technology Education. SMTE) was a six-year NSF project. Conducted by Hofstra University. And the City University of New York. That developed and researched the academic potential of a hybrid instructional model that infused physical modeling and game-based learning into middle school technology education programs. Watch this four minute overview. The SMTE project researched the academic potential and the transferability of the model and its pote...
coursegames.blogspot.com
Course Games Development Notes: Gameplay Gender Gap Evaporating
http://coursegames.blogspot.com/2014/04/gameplay-gender-gap-evaporating.html
Friday, April 18, 2014. Gameplay Gender Gap Evaporating. Of the various social media tools, the role of digital games has strong implications for understanding the importance of students’ out of school learning experiences. Foremost, the traditional gender gap between girls and boys in digital game playing has largely evaporated when examining students’ use of tablets and smartphones for games. Girls and boys across all grade levels see digital games as having significant learning benefits if employed wi...