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Japanmanship

Life, work and video games in Japan

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Japanmanship | japanmanship.blogspot.com Reviews

https://japanmanship.blogspot.com

Life, work and video games in Japan

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1

Japanmanship: November 2008

http://japanmanship.blogspot.com/2008_11_01_archive.html

Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Part 6 - Staffing. Talent when it comes to staffing a studio. As a result, it's hard work trying to find suitable candidates to fill any development position. Not so in Japan. With little knowledge of visa procedures and legalities and little inclination to shell out for flight tickets to ferry people over for interviews, let alone the whole language issue, Japanese companies are almost exclusively. Which are l...

2

Japanmanship: October 2008

http://japanmanship.blogspot.com/2008_10_01_archive.html

Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Part 2 - Serfdom. A few decades back, when Japan was riding high in their economic boom and the world was looking at Japanese businesses and management to copy their techniques, there was such a thing called "job for life", where anybody entering into employment within a corporation was pretty much guaranteed. Too frequently, it is the employees who have to lug around equipment and furniture or relay cables&#46...

3

Japanmanship: April 2008

http://japanmanship.blogspot.com/2008_04_01_archive.html

Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? With the continuing dearth of games to justify my PS3 purchase (I'm awaiting my copy of GTA4). I've been browsing the Japanese PSN store, which by all accounts is a little more luxuriously stocked than the US one, and playing a few PS1 classics. Most notably I am surprised at how playable, enjoyable. The text sings in unison with the helium voiced choir. "Whoopee Camp" is officially, I state here, the best.

4

Japanmanship: December 2012

http://japanmanship.blogspot.com/2012_12_01_archive.html

Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Welcome to this blog - it is no longer. I haven't updated it in years! Some posts may still be relevant or entertaining, but if you're thinking of working in video game development in Japan there is now a book, available as print-on-demand and electronic book, from various sources. For more information and links on where to purchase this magnificent tome, go HERE. Posted on Wednesday, December 05, 2012.

5

Japanmanship: Bonenkai

http://japanmanship.blogspot.com/2006/11/bonenkai.html

Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Having lived in several different cultures it is always fun to observe and celebrate the many differences between the peoples of the Earth, but it is also surprising how similar we all are. The end of year, for example, seems to be embraced by most countries as a great excuse to get totally legless, and Japan, where people already have a loose love affair with alcohol, does it by organizing bonenkais. I haven&#...

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Cowboy Programming » Custom responsiveness measuring device

http://cowboyprogramming.com/2008/12/03/custom-responsiveness-measuring-device

Game Development and General Hacking by the Old West. Toggling Hotlink Protection in CPanel Kills WordPress Permalinks. Words With Friends word list changes. 1995 Programming on the Sega Saturn. Customizing Home Page Bookmarks on iPhone and iPad. AURemoteIOServer Error getting default device UID: ‘! IPhone OpenAL Linking Problem. Some Uses of SQL Databases in Game Development. Custom responsiveness measuring device. My coding practices in 1991. Debugging Memory Corruption in Game Development. Seven Degre...

videogamesartist.blogspot.com videogamesartist.blogspot.com

video games artist: Happy Mascots: Alive and kicking!!!

http://videogamesartist.blogspot.com/2009/05/happy-mascots-alive-and-kicking.html

Happy Mascots: Alive and kicking! Take a free magazine! Please don't punch me in the face. Note: the boy did, and there was somebody inside that thing! Very nice pictures for this post Happy Mascots: Alive and kicking! In video games artist blog. I like this post so much. All comments are fabulous. thanks for sharing. Subscribe to: Post Comments (Atom). A video games artist living in Tokyo. View my complete profile. Dial B for Blog. Simple template. Template images by Ollustrator.

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video games artist: May 2007

http://videogamesartist.blogspot.com/2007_05_01_archive.html

Happy Mutant Mascot Turtles. The Teenage Mutant Ninja Turtles originate from an American comic book, so I don't think this one is related. This turtle boy is a Kappa. A river sprite found in Japanese folklore. While it looks cute, it has an absolutely disgusting. Eating habit. Read about it here. It's a tortoise and. I think we have a winner here. Links to this post. Subscribe to: Posts (Atom). A video games artist living in Tokyo. View my complete profile. Dial B for Blog.

cowboyprogramming.com cowboyprogramming.com

Cowboy Programming » AURemoteIOServer Error getting default device UID: ‘!obj’

http://cowboyprogramming.com/2009/05/20/auremoteioserver-error-getting-default-device-uid-obj

Game Development and General Hacking by the Old West. Toggling Hotlink Protection in CPanel Kills WordPress Permalinks. Words With Friends word list changes. 1995 Programming on the Sega Saturn. Customizing Home Page Bookmarks on iPhone and iPad. AURemoteIOServer Error getting default device UID: ‘! IPhone OpenAL Linking Problem. Some Uses of SQL Databases in Game Development. Custom responsiveness measuring device. My coding practices in 1991. Debugging Memory Corruption in Game Development. Seven Degre...

cowboyprogramming.com cowboyprogramming.com

Cowboy Programming » Running in Circles

http://cowboyprogramming.com/2008/04/23/running-in-circles

Game Development and General Hacking by the Old West. Toggling Hotlink Protection in CPanel Kills WordPress Permalinks. Words With Friends word list changes. 1995 Programming on the Sega Saturn. Customizing Home Page Bookmarks on iPhone and iPad. AURemoteIOServer Error getting default device UID: ‘! IPhone OpenAL Linking Problem. Some Uses of SQL Databases in Game Development. Custom responsiveness measuring device. My coding practices in 1991. Debugging Memory Corruption in Game Development. Seven Degre...

cowboyprogramming.com cowboyprogramming.com

Cowboy Programming » Programming Responsiveness

http://cowboyprogramming.com/2008/05/27/programming-responsiveness

Game Development and General Hacking by the Old West. Toggling Hotlink Protection in CPanel Kills WordPress Permalinks. Words With Friends word list changes. 1995 Programming on the Sega Saturn. Customizing Home Page Bookmarks on iPhone and iPad. AURemoteIOServer Error getting default device UID: ‘! IPhone OpenAL Linking Problem. Some Uses of SQL Databases in Game Development. Custom responsiveness measuring device. My coding practices in 1991. Debugging Memory Corruption in Game Development. Seven Degre...

youarelose.blogspot.com youarelose.blogspot.com

You Are Lose!: April 2008

http://youarelose.blogspot.com/2008_04_01_archive.html

A (hopefully) thoughtful analysis of video games that currently tickle my fancy. Civ III Takes a Back Seat to No More Heroes. So I was wrong. My first full game of Civ III. Is so addicting, that it's very easy to just not. With that in mind, I will be drastically cutting back on my Civilization. Play time now to focus on other games. I'll still play Civ III. Expansion. I just started the Mesopotamia scenario, which is significantly shorter than the main game, coming in at a paltry 160 turns. And I have a...

systematicgaming.wordpress.com systematicgaming.wordpress.com

Game-Tool Communication | Systematic Gaming

https://systematicgaming.wordpress.com/2009/01/31/game-tool-communication

January 31, 2009. Filed under: game programming. 8212; Tags: console. 8212; systematicgaming @ 12:20 am. Modern games are extremely content heavy – most of the people on a game team are part of the art or design departments. The larger a the team get the greater the portion of content producers becomes, and the trend will only continue. So what does this have to do with game systems programming? There are basically two ways to accomplish this:. Direct integration of the game engine with the tool. Direct ...

systematicgaming.wordpress.com systematicgaming.wordpress.com

Asset Management – Content | Systematic Gaming

https://systematicgaming.wordpress.com/2009/07/16/asset-management-content

July 16, 2009. Asset Management – Content. Filed under: asset management. 8212; Tags: asset management. 8212; systematicgaming @ 6:14 am. We’ve already looked at the runtime. Layers of asset management, now we’re ready to look at the most involved and complex layer – the content layer. This layer is all about how content creators use and interact with data and the game engine. The key components of this layer are:. Asset tracking and versioning. Tool integration and workflow. It lets us track bugs &#8211...

systematicgaming.wordpress.com systematicgaming.wordpress.com

Asset Management | Systematic Gaming

https://systematicgaming.wordpress.com/2009/06/24/asset-management

June 24, 2009. Filed under: asset management. 8212; Tags: asset management. 8212; systematicgaming @ 2:25 am. Modern games have gigabytes of data, and thousands of individual assets. Managing all this data well can be a very complex task, and impacts game development at all levels, from concept artist to low level bit-pushing coder. The next few articles will look at the issues of asset management in games. First we must clarify our goals with some simple definitions. What exactly is an asset. To conside...

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Japanmanship

Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Welcome to this blog - it is no longer. I haven't updated it in years! Some posts may still be relevant or entertaining, but if you're thinking of working in video game development in Japan there is now a book, available as print-on-demand and electronic book, from various sources. For more information and links on where to purchase this magnificent tome, go HERE. Posted on Wednesday, December 05, 2012. This do...

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