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JapanmanshipLife, work and video games in Japan
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Life, work and video games in Japan
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Life, work and video games in Japan
Japanmanship: November 2008
http://japanmanship.blogspot.com/2008_11_01_archive.html
Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Part 6 - Staffing. Talent when it comes to staffing a studio. As a result, it's hard work trying to find suitable candidates to fill any development position. Not so in Japan. With little knowledge of visa procedures and legalities and little inclination to shell out for flight tickets to ferry people over for interviews, let alone the whole language issue, Japanese companies are almost exclusively. Which are l...
Japanmanship: October 2008
http://japanmanship.blogspot.com/2008_10_01_archive.html
Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Part 2 - Serfdom. A few decades back, when Japan was riding high in their economic boom and the world was looking at Japanese businesses and management to copy their techniques, there was such a thing called "job for life", where anybody entering into employment within a corporation was pretty much guaranteed. Too frequently, it is the employees who have to lug around equipment and furniture or relay cables....
Japanmanship: April 2008
http://japanmanship.blogspot.com/2008_04_01_archive.html
Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? With the continuing dearth of games to justify my PS3 purchase (I'm awaiting my copy of GTA4). I've been browsing the Japanese PSN store, which by all accounts is a little more luxuriously stocked than the US one, and playing a few PS1 classics. Most notably I am surprised at how playable, enjoyable. The text sings in unison with the helium voiced choir. "Whoopee Camp" is officially, I state here, the best.
Japanmanship: December 2012
http://japanmanship.blogspot.com/2012_12_01_archive.html
Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Welcome to this blog - it is no longer. I haven't updated it in years! Some posts may still be relevant or entertaining, but if you're thinking of working in video game development in Japan there is now a book, available as print-on-demand and electronic book, from various sources. For more information and links on where to purchase this magnificent tome, go HERE. Posted on Wednesday, December 05, 2012.
Japanmanship: Bonenkai
http://japanmanship.blogspot.com/2006/11/bonenkai.html
Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Having lived in several different cultures it is always fun to observe and celebrate the many differences between the peoples of the Earth, but it is also surprising how similar we all are. The end of year, for example, seems to be embraced by most countries as a great excuse to get totally legless, and Japan, where people already have a loose love affair with alcohol, does it by organizing bonenkais. I haven&#...
TOTAL PAGES IN THIS WEBSITE
19
Cowboy Programming » Custom responsiveness measuring device
http://cowboyprogramming.com/2008/12/03/custom-responsiveness-measuring-device
Game Development and General Hacking by the Old West. Toggling Hotlink Protection in CPanel Kills WordPress Permalinks. Words With Friends word list changes. 1995 Programming on the Sega Saturn. Customizing Home Page Bookmarks on iPhone and iPad. AURemoteIOServer Error getting default device UID: ‘! IPhone OpenAL Linking Problem. Some Uses of SQL Databases in Game Development. Custom responsiveness measuring device. My coding practices in 1991. Debugging Memory Corruption in Game Development. Seven Degre...
video games artist: Happy Mascots: Alive and kicking!!!
http://videogamesartist.blogspot.com/2009/05/happy-mascots-alive-and-kicking.html
Happy Mascots: Alive and kicking! Take a free magazine! Please don't punch me in the face. Note: the boy did, and there was somebody inside that thing! Very nice pictures for this post Happy Mascots: Alive and kicking! In video games artist blog. I like this post so much. All comments are fabulous. thanks for sharing. Subscribe to: Post Comments (Atom). A video games artist living in Tokyo. View my complete profile. Dial B for Blog. Simple template. Template images by Ollustrator.
video games artist: May 2007
http://videogamesartist.blogspot.com/2007_05_01_archive.html
Happy Mutant Mascot Turtles. The Teenage Mutant Ninja Turtles originate from an American comic book, so I don't think this one is related. This turtle boy is a Kappa. A river sprite found in Japanese folklore. While it looks cute, it has an absolutely disgusting. Eating habit. Read about it here. It's a tortoise and. I think we have a winner here. Links to this post. Subscribe to: Posts (Atom). A video games artist living in Tokyo. View my complete profile. Dial B for Blog.
Cowboy Programming » AURemoteIOServer Error getting default device UID: ‘!obj’
http://cowboyprogramming.com/2009/05/20/auremoteioserver-error-getting-default-device-uid-obj
Game Development and General Hacking by the Old West. Toggling Hotlink Protection in CPanel Kills WordPress Permalinks. Words With Friends word list changes. 1995 Programming on the Sega Saturn. Customizing Home Page Bookmarks on iPhone and iPad. AURemoteIOServer Error getting default device UID: ‘! IPhone OpenAL Linking Problem. Some Uses of SQL Databases in Game Development. Custom responsiveness measuring device. My coding practices in 1991. Debugging Memory Corruption in Game Development. Seven Degre...
Cowboy Programming » Running in Circles
http://cowboyprogramming.com/2008/04/23/running-in-circles
Game Development and General Hacking by the Old West. Toggling Hotlink Protection in CPanel Kills WordPress Permalinks. Words With Friends word list changes. 1995 Programming on the Sega Saturn. Customizing Home Page Bookmarks on iPhone and iPad. AURemoteIOServer Error getting default device UID: ‘! IPhone OpenAL Linking Problem. Some Uses of SQL Databases in Game Development. Custom responsiveness measuring device. My coding practices in 1991. Debugging Memory Corruption in Game Development. Seven Degre...
Cowboy Programming » Programming Responsiveness
http://cowboyprogramming.com/2008/05/27/programming-responsiveness
Game Development and General Hacking by the Old West. Toggling Hotlink Protection in CPanel Kills WordPress Permalinks. Words With Friends word list changes. 1995 Programming on the Sega Saturn. Customizing Home Page Bookmarks on iPhone and iPad. AURemoteIOServer Error getting default device UID: ‘! IPhone OpenAL Linking Problem. Some Uses of SQL Databases in Game Development. Custom responsiveness measuring device. My coding practices in 1991. Debugging Memory Corruption in Game Development. Seven Degre...
You Are Lose!: April 2008
http://youarelose.blogspot.com/2008_04_01_archive.html
A (hopefully) thoughtful analysis of video games that currently tickle my fancy. Civ III Takes a Back Seat to No More Heroes. So I was wrong. My first full game of Civ III. Is so addicting, that it's very easy to just not. With that in mind, I will be drastically cutting back on my Civilization. Play time now to focus on other games. I'll still play Civ III. Expansion. I just started the Mesopotamia scenario, which is significantly shorter than the main game, coming in at a paltry 160 turns. And I have a...
systematicgaming.wordpress.com
Game-Tool Communication | Systematic Gaming
https://systematicgaming.wordpress.com/2009/01/31/game-tool-communication
January 31, 2009. Filed under: game programming. 8212; Tags: console. 8212; systematicgaming @ 12:20 am. Modern games are extremely content heavy – most of the people on a game team are part of the art or design departments. The larger a the team get the greater the portion of content producers becomes, and the trend will only continue. So what does this have to do with game systems programming? There are basically two ways to accomplish this:. Direct integration of the game engine with the tool. Direct ...
systematicgaming.wordpress.com
Asset Management – Content | Systematic Gaming
https://systematicgaming.wordpress.com/2009/07/16/asset-management-content
July 16, 2009. Asset Management – Content. Filed under: asset management. 8212; Tags: asset management. 8212; systematicgaming @ 6:14 am. We’ve already looked at the runtime. Layers of asset management, now we’re ready to look at the most involved and complex layer – the content layer. This layer is all about how content creators use and interact with data and the game engine. The key components of this layer are:. Asset tracking and versioning. Tool integration and workflow. It lets us track bugs –...
systematicgaming.wordpress.com
Asset Management | Systematic Gaming
https://systematicgaming.wordpress.com/2009/06/24/asset-management
June 24, 2009. Filed under: asset management. 8212; Tags: asset management. 8212; systematicgaming @ 2:25 am. Modern games have gigabytes of data, and thousands of individual assets. Managing all this data well can be a very complex task, and impacts game development at all levels, from concept artist to low level bit-pushing coder. The next few articles will look at the issues of asset management in games. First we must clarify our goals with some simple definitions. What exactly is an asset. To conside...
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Japan ManiaChronicles - A Record of Japan Discovery and Culture
A Record of Japan Discovery and Culture. A propos de J.MC. Chapitre (60): Comiket 90 (été 2016). Hello again, Voici ce coup-ci une autre édition du célèbre comiket, nous en sommes au numéro 90 et c’est l’été! Comme vous commencez à le comprendre chaque comiket est l’occasion Lire la suite! Me voici revenu au Japon après de multiples rebondissements et un retour en France de plusieurs mois; Il est donc temps de faire une petite mise Lire la suite! Chapitre (59): Comiket 89 – Hiver 2015. Galerie: Okinawa e...
japanmaniak's blog - japanmaniak - Skyrock.com
17/08/2008 at 10:52 AM. 13/02/2009 at 7:31 AM. Jai ete tangue par dydymathieu voici son. Subscribe to my blog! Jai ete tangue par dydymathieu voici son blog:. Http:/ x-madeinasia-x.skyrock.com/. L l Chaque persOnne taguée doit écrire 7 chOses à savOir sur elle. L l Les persOnnes taguées dOivent écrire sur leur blOg les Règles. L l La persOnne taguée dOit taguer a sOn tOur 7 persOnnes et les mettre sur. L l sOn blOg . L l Il faut preciser qui vOus a tagué. L l Tu ne peux pas être tagué plus de 7 fOis.
Blogue musique de Japanmaniasushi - *Carly Rae Jepsen* - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! Sunshine On My Shoulders. Numéro de la piste. Ajouter à mon blog. Sunshine On My Shoulders. Ajouter à mon blog. Sour Candy Feat Josh Ramsay. Ajouter à mon blog. Tonight I'm Getting Over You. Ajouter à mon blog. You Heart Is A Muscle. Ajouter à mon blog. Ajouter à mon blog. Ajouter à mon blog. Ajouter à mon blog. Ajouter à mon blog. Beautiful Feat Justin Bieber. Ajouter à mon blog. Ajouter à mon blog. Tu n'es pas identifié.
JapanManiax's blog - Blog de JapanManiax - Skyrock.com
Piti blogs pour les geek de mangas ,. Les cosplayeurs ,. Les fans de rock ,de j-rock et autres music cool. Les autres aussi peuvent venir c'est pas interdit = )! 27/04/2009 at 9:54 AM. 19/09/2009 at 6:08 AM. Subscribe to my blog! Moi , qui je suis .heu.bin.heu. J'ai plusieurs noms que je me suis auto mise moi meme toute seule ( en gros c'est ca ) enfin brefs , voici quelques noms :Tifa ,Adol,Gab,Terminator( ca c'est pas mon idée),. De quoi va parler ce blogs .heu. de diverses choses et variées . Allez ti...
Japanmanship
Life, work and video games in Japan. Do you consider yourself an otaku? Do you speak Japanese? Welcome to this blog - it is no longer. I haven't updated it in years! Some posts may still be relevant or entertaining, but if you're thinking of working in video game development in Japan there is now a book, available as print-on-demand and electronic book, from various sources. For more information and links on where to purchase this magnificent tome, go HERE. Posted on Wednesday, December 05, 2012. This do...
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