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Jonas Erman | A Game Programmer's PortfolioA Game Programmer's Portfolio
http://www.jonaserman.com/
A Game Programmer's Portfolio
http://www.jonaserman.com/
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Jonas Erman
Loddes●●●●●●gen 23
Ma●●mo , 237 41
Sweden
View this contact
Jonas Erman
Loddes●●●●●●gen 23
Ma●●mo , 237 41
Sweden
View this contact
Jonas Erman
Loddes●●●●●●gen 23
Ma●●mo , 237 41
Sweden
View this contact
12
YEARS
2
MONTHS
12
DAYS
WILD WEST DOMAINS, LLC
WHOIS : whois.wildwestdomains.com
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11
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Jonas Erman | A Game Programmer's Portfolio | jonaserman.com Reviews
https://jonaserman.com
A Game Programmer's Portfolio
Game Projects | Jonas Erman
https://jonaserman.com/game-projects
A Game Programmer's Portfolio. Stay updated via RSS. 8211; Third Person Action/Adventure. 8211; First Person Shooter. 8211; Real Time Strategy. Raiders of the Galactic North. 8211; First Person Space Shooter. 8211; Turnbased Strategy. 8211; Shoot ’em up. The Adventure of Albert Brimstone. 8211; Interactive Fiction. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.
1. Alan the Cowboy | Jonas Erman
https://jonaserman.com/game-projects/alan-the-cowboy
A Game Programmer's Portfolio. Stay updated via RSS. 1 Alan the Cowboy. A humorous interactive textbased adventure game where the player assumes the role of Alan, an adventurous cowboy seeking revenge for the assassination of the president of the United States. The player will find himself seeking clues throughout various locations. Armed with nothing but words, the player must investigate, travel, trade and even engage in deadly adrenaline pumping fights with evil henchmen! Leave a Reply Cancel reply.
7. Shellshock | Jonas Erman
https://jonaserman.com/game-projects/fps-title
A Game Programmer's Portfolio. Stay updated via RSS. Gameplay and Architecture Programming. Shellshock is a First Person Shooter in which giant evil turtles have enslaved mankind! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.
Personal Projects | Jonas Erman
https://jonaserman.com/personal-projects
A Game Programmer's Portfolio. Stay updated via RSS. Life of a Dreadnought. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.
4. Sherwood Smackdown | Jonas Erman
https://jonaserman.com/game-projects/sherwood-smackdown
A Game Programmer's Portfolio. Stay updated via RSS. GUI, Gameplay and Architecture Programming. Haaf’s Game Engine – Renderering. FMOD – Sound. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.
TOTAL PAGES IN THIS WEBSITE
11
Martin Johansson - AI and Gameplay Programmer
http://marjoh.se/3d-games/sunrise
AI and Gameplay Programmer. Rsaquo; 3D Games. 10 weeks (half time). Used our custom DirectX 10 3D-engine.
Martin Johansson - AI and Gameplay Programmer
http://marjoh.se/3d-games/raiders-of-the-galactic-north
AI and Gameplay Programmer. Rsaquo; 3D Games. Rsaquo; Raiders of the Galactic North. Raiders of the Galactic North. 10 weeks (half time). Used our custom DirectX 10 3D-engine.
Martin Johansson - AI and Gameplay Programmer
http://marjoh.se/3d-games/the-legacy
AI and Gameplay Programmer. Rsaquo; 3D Games. Rsaquo; The Legacy. 9 weeks (half time). Project Lead Art Lead. Used our custom DirectX 10 3D-engine. Worked with Havok Physics.
Groogy Blog » rbSFML
http://groogy.se/mainsite/tag/rbsfml
A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Making games in Ruby so far. Of course there are still some problems, like that every math ...
Groogy Blog » Projects
http://groogy.se/mainsite/tag/projects
A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Making games in Ruby so far. Of course there are still some problems, like that every math ...
Groogy Blog » rbSFML
http://groogy.se/mainsite/rbsfml
A hedgehog programmers blog. RbSFML is the official ruby bindings for the popular Multimedia library SFML. I am the creator and head developer of rbSFML so I thought it would be fitting with dedicating some content on my blog to the project. I will in the near future produce some tutorials on the usage and also provide tools that can be used in co-junction with rbSFML. And of course documentation and tutorials are planned to make it easy to jump into making awesome games in Ruby! Written by Groogy in:.
Groogy Blog » rbSFML
http://groogy.se/mainsite/category/projects/rbsfml
A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Making games in Ruby so far. Of course there are still some problems, like that every math ...
Groogy Blog » Programing
http://groogy.se/mainsite/tag/programing
A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Me, holding a seminar at Skövde University College? Written by Groogy in: Defrost Games.
Groogy Blog » Development
http://groogy.se/mainsite/tag/development
A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Me, holding a seminar at Skövde University College? Written by Groogy in: Defrost Games.
Groogy Blog » fun thing
http://groogy.se/mainsite/tag/fun-thing
A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Ascension’s Loading Manager. I did something pretty cool today Well at least I think itR...
TOTAL LINKS TO THIS WEBSITE
27
Jonas Eriksson | photography
Lorem ipsum dosectetur adipisicing elit, sed do.Lorem ipsum dolor sit amet, consectetur Nulla fringilla purus at leo dignissim congue. Mauris elementum accumsan leo vel tempor. Sit amet cursus nisl aliquam. Aliquam et elit eu nunc rhoncus viverra quis at felis. Sed do. 8220;By managing all aspects of our artists’ careers, we are able to effectively grow our clients’. Profiles from the inside out and properly position them for long term success. This is the Velvet Hammer philosophy.
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Jonas Erman | A Game Programmer's Portfolio
A Game Programmer's Portfolio. Stay updated via RSS. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Google account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.
Jonas Erne
Andachten, Predigten, Bibelkunde, Zeitgeschichtliches, Berichte, Gedichte, Gedanken, News und manches mehr. Fragen zu "Herr der Ringe". Sonntag, 26. November 2017. Eine Ära geht zu Ende - eine neue beginnt! Ab sofort werden meine Blogposts unter https:/ blog.jonaserne.net/. Anzutreffen sein. Ich freue mich über jeden Leser, der mir da hin folgt. See ya there! Eingestellt von Jonas Erne. Links zu diesem Post. Montag, 20. November 2017. Buchtipp: Warum die Zeit verfliegt. Einen großen Bereich des Buches ni...
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