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Martin Johansson - AI and Gameplay Programmer

AI and Gameplay Programmer. My name is Martin Johansson and I am currently working as a junior programmer for Massive Entertainment – A Ubisoft Studio. If you want to check out the games I made during my time as a student at The Game Assembly. Head over to the:. If you want to contact me or find out more about me, head over to:.

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Martin Johansson - AI and Gameplay Programmer | marjoh.se Reviews
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AI and Gameplay Programmer. My name is Martin Johansson and I am currently working as a junior programmer for Massive Entertainment – A Ubisoft Studio. If you want to check out the games I made during my time as a student at The Game Assembly. Head over to the:. If you want to contact me or find out more about me, head over to:.
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1 martin johansson
2 navigation
3 3d games
4 the legacy
5 shellshock
6 shellshock trailer
7 sunrise
8 sunrise trailer
9 rotgn
10 rotgn trailer
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martin johansson,navigation,3d games,the legacy,shellshock,shellshock trailer,sunrise,sunrise trailer,rotgn,rotgn trailer,2d games,battlewars,battlewars trailer,notgood,moustache chronicles,text based games,dragon cribs,about and contact,you are here
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Martin Johansson - AI and Gameplay Programmer | marjoh.se Reviews

https://marjoh.se

AI and Gameplay Programmer. My name is Martin Johansson and I am currently working as a junior programmer for Massive Entertainment – A Ubisoft Studio. If you want to check out the games I made during my time as a student at The Game Assembly. Head over to the:. If you want to contact me or find out more about me, head over to:.

INTERNAL PAGES

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1

Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/2d-games/battlewars/battlewars-trailer

AI and Gameplay Programmer. Rsaquo; 2D Games. Rsaquo; BattleWars Trailer.

2

Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/3d-games/shellshock

AI and Gameplay Programmer. Rsaquo; 3D Games. 9 weeks (half time). Used our custom DirectX 10 3D-engine. Worked with Havok Physics.

3

Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/2d-games/notgood

AI and Gameplay Programmer. Rsaquo; 2D Games. Shoot ‘Em Up. 8 weeks (half time). Gary Au, Patrik Bertilsson, Christian Johannesen.

4

Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/2d-games/moustache-chronicles

AI and Gameplay Programmer. Rsaquo; 2D Games. Rsaquo; Moustache Chronicles. Moustache Chronicles – The Q-tard Uprising. 8 weeks (half time). Puzzle design and implementation.

5

Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/3d-games/sunrise

AI and Gameplay Programmer. Rsaquo; 3D Games. 10 weeks (half time). Used our custom DirectX 10 3D-engine.

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6. Sunrise | Jonas Erman

https://jonaserman.com/game-projects/rts-title

A Game Programmer's Portfolio. Stay updated via RSS. Tools, Gameplay and Architecture Programming. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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Groogy Blog » rbSFML

http://groogy.se/mainsite/tag/rbsfml

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Making games in Ruby so far. Of course there are still some problems, like that every math ...

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Groogy Blog » Projects

http://groogy.se/mainsite/tag/projects

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Making games in Ruby so far. Of course there are still some problems, like that every math ...

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Groogy Blog » rbSFML

http://groogy.se/mainsite/rbsfml

A hedgehog programmers blog. RbSFML is the official ruby bindings for the popular Multimedia library SFML. I am the creator and head developer of rbSFML so I thought it would be fitting with dedicating some content on my blog to the project. I will in the near future produce some tutorials on the usage and also provide tools that can be used in co-junction with rbSFML. And of course documentation and tutorials are planned to make it easy to jump into making awesome games in Ruby! Written by Groogy in:.

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Groogy Blog » rbSFML

http://groogy.se/mainsite/category/projects/rbsfml

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Making games in Ruby so far. Of course there are still some problems, like that every math ...

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7. Shellshock | Jonas Erman

https://jonaserman.com/game-projects/fps-title

A Game Programmer's Portfolio. Stay updated via RSS. Gameplay and Architecture Programming. Shellshock is a First Person Shooter in which giant evil turtles have enslaved mankind! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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8. The Legacy | Jonas Erman

https://jonaserman.com/game-projects/thelegacy

A Game Programmer's Portfolio. Stay updated via RSS. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Follow “Jonas Erman”.

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5. Raiders of the Galactic North | Jonas Erman

https://jonaserman.com/game-projects/space-vikings

A Game Programmer's Portfolio. Stay updated via RSS. 5 Raiders of the Galactic North. Raiders of the Galactic North. First Person Space Shooter. Gameplay, Tools, Threading and Architecture Progamming. A first person shooter in space where the player flies a spaceship in a multitude of vast, beautiful space scenes. In order to complete the game the player has to complete a series of thrilling, action filled quests given to him by the Sarge, often involving epic space battles! Leave a Reply Cancel reply.

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Groogy Blog » Programing

http://groogy.se/mainsite/tag/programing

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Me, holding a seminar at Skövde University College? Written by Groogy in: Defrost Games.

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Groogy Blog » Development

http://groogy.se/mainsite/tag/development

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Me, holding a seminar at Skövde University College? Written by Groogy in: Defrost Games.

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Martin Johansson - AI and Gameplay Programmer

AI and Gameplay Programmer. My name is Martin Johansson and I am currently working as a junior programmer for Massive Entertainment – A Ubisoft Studio. If you want to check out the games I made during my time as a student at The Game Assembly. Head over to the:. If you want to contact me or find out more about me, head over to:.

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