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This is a real-time ShaderFX shader for Autodesk Maya. I’ve dabbled with NPR shaders before and this one started out as a request from a colleague of mine, “Do you have any toon shader I could use for my course? 8221; …. Posted: January 30th, 2016 ˑ Comments Closed. ShaderFX TGA PBL shader. I’ve finally gotten around to porting the TGA Physically Based Shader. To the new ShaderFX format for Maya. In essence this shader is very similar to the old one, but there are a few improvements. Posted: November 12t...

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This is a real-time ShaderFX shader for Autodesk Maya. I’ve dabbled with NPR shaders before and this one started out as a request from a colleague of mine, “Do you have any toon shader I could use for my course? 8221; …. Posted: January 30th, 2016 ˑ Comments Closed. ShaderFX TGA PBL shader. I’ve finally gotten around to porting the TGA Physically Based Shader. To the new ShaderFX format for Maya. In essence this shader is very similar to the old one, but there are a few improvements. Posted: November 12t...
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kostas.se | kostas.se Reviews

https://kostas.se

This is a real-time ShaderFX shader for Autodesk Maya. I’ve dabbled with NPR shaders before and this one started out as a request from a colleague of mine, “Do you have any toon shader I could use for my course? 8221; …. Posted: January 30th, 2016 ˑ Comments Closed. ShaderFX TGA PBL shader. I’ve finally gotten around to porting the TGA Physically Based Shader. To the new ShaderFX format for Maya. In essence this shader is very similar to the old one, but there are a few improvements. Posted: November 12t...

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kostas.se kostas.se
1

kostas.se » ShaderFX TGA PBL shader

http://www.kostas.se/shaderfx-tga-pbl-shader

ShaderFX TGA PBL shader. I’ve finally gotten around to porting the TGA Physically Based Shader. To the new ShaderFX format for Maya. In essence this shader is very similar to the old one, but there are a few improvements. For reference and discussion of this shader please visit this thread. On the polycount forum. The model and textures of the arm below created by Ronja Melin. Shout out to all the students at The Game Assembly. TGA) for their help in testing and using this shader. A bundled cheat sheet i...

2

kostas.se » KoddeShader 2.0

http://www.kostas.se/koddeshader2

A CGFX real-time shader for Maya to reproduce a “game like” look. 2-pass Transparency support (support for Specular and Reflections on transparent surfaces). Fresnel based Specularity and Reflections. Gloss based Cube Map Mip Level modulation (For blurring, etc). Various Skin parameters to mimic “realistic” skin (Blended Normals being one of them). Ward Specularity option (Besides regular Phong Specularity). Gamma Correction (2.2). KoddeShader v2.0 rev5.rar – Created 2014-01-07.

3

kostas.se » Shaders

http://www.kostas.se/category/shaders

Archive for the ‘Shaders’ Category. This is a real-time ShaderFX shader for Autodesk Maya. I’ve dabbled with NPR shaders before and this one started out as a request from a colleague of mine, “Do you have any toon shader I could use for my course? 8221; …. Posted: January 30th, 2016 ˑ No Comments. ShaderFX TGA PBL shader. I’ve finally gotten around to porting the TGA Physically Based Shader. For reference and discussion of …. Posted: November 13th, 2015 ˑ 1 Comment. TGA Physically Based Shader. Various S...

4

kostas.se » TGA Physically Based Shader

http://www.kostas.se/tga-physically-based-shader

TGA Physically Based Shader. A Physically Based Lighting CGFX real-time shader for Maya which was originally created to be used by our students at The Game Assembly. For their 3D game projects. This shader uses a few different textures which differ from the traditional specular, gloss and reflectivity. For reference and discussion of this shader please visit this thread. On the polycount forum. A big thank you to my colleague and friend Niklas Hansson. Whom I initially created this shader together with.

5

kostas.se » Kodde’s HDRLabs.com sIBL archive cube map pack

http://www.kostas.se/koddes-hdrlabs-com-sibl-archive-cube-map-pack

Kodde’s HDRLabs.com sIBL archive cube map pack. So here’s yet another cube map pack for all you 3D game art enthusiasts out there. This is processed in a similar manner as my other cube map pack. But it’s 512px on mip lvl 0 instead of 1024px. I find this will work good enough for reflections and ambient lighting. Also bandwidth when hosting is an issue. All the source images used to create these cube maps I got from HDRLabs.com sIBL archive. Download the cube map pack. Download the cube map pack.

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kristianzagar.com kristianzagar.com

Kristian Zagar, 2D/3D Artist

http://www.kristianzagar.com/index.php

jnordstrom.blogspot.com jnordstrom.blogspot.com

Nordström 3D: March 2012

http://jnordstrom.blogspot.com/2012_03_01_archive.html

March 19, 2012. Modeled using Maya, Shaded with Koddeshader in maya. Textures: Diffuse- and Normal-map 512x512. March 2, 2012. Modeled using Maya, Shaded with. Textures: Diffuse- and Normal-map 1024x1024. Subscribe to: Posts (Atom). View Jesper Nordström's profile. Trelleborg, Skåne, Sweden. My name is Jesper Nordström, I'm 24 years old and are currently studying at the Game Assembly in Malmö, Sweden. View my complete profile. Simple template. Powered by Blogger.

jnordstrom.blogspot.com jnordstrom.blogspot.com

Nordström 3D: April 2012

http://jnordstrom.blogspot.com/2012_04_01_archive.html

April 16, 2012. An enemy in our FPS game. Modeled using Maya, Shaded with Koddeshader. Subscribe to: Posts (Atom). View Jesper Nordström's profile. Trelleborg, Skåne, Sweden. My name is Jesper Nordström, I'm 24 years old and are currently studying at the Game Assembly in Malmö, Sweden. View my complete profile. Simple template. Powered by Blogger.

wiki.polycount.com wiki.polycount.com

Shaders - polycount

http://wiki.polycount.com/wiki/Shaders

What is a Shader? Shader Tools for 3ds Max. Shader Tools for Maya. Shader Tools for Unity. Shader Tools for Unreal Engine. Tech Artists.Org Wiki. What is a Shader? A shader is a bit of computer code that is commonly used to describe how a surface will be rendered. It takes some inputs (textures, vertices, view angles, etc.), does some changes to them, then tells the game renderer to render them. 3ds Max viewport shader. By Laurens "Xoliul" Corijn. By 3 Point Studios. By Wang "RTshaders" Jing. With many u...

jnordstrom.blogspot.com jnordstrom.blogspot.com

Nordström 3D: Human Slave

http://jnordstrom.blogspot.com/2012/04/human-slave.html

April 16, 2012. An enemy in our FPS game. Modeled using Maya, Shaded with Koddeshader. Subscribe to: Post Comments (Atom). View Jesper Nordström's profile. Trelleborg, Skåne, Sweden. My name is Jesper Nordström, I'm 24 years old and are currently studying at the Game Assembly in Malmö, Sweden. View my complete profile. Simple template. Powered by Blogger.

jnordstrom.blogspot.com jnordstrom.blogspot.com

Nordström 3D: Viking 3D model

http://jnordstrom.blogspot.com/2012/03/viking-3d-model.html

March 2, 2012. Modeled using Maya, Shaded with. Textures: Diffuse- and Normal-map 1024x1024. Subscribe to: Post Comments (Atom). View Jesper Nordström's profile. Trelleborg, Skåne, Sweden. My name is Jesper Nordström, I'm 24 years old and are currently studying at the Game Assembly in Malmö, Sweden. View my complete profile. Simple template. Powered by Blogger.

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kostas.mindscribble.net kostas.mindscribble.net

MindScribble.Net: Two Degrees of Separation

MindScribble.Net: Two Degrees of Separation. The MindScribble is a mental engine that brings people together. It is a Turing engine that regenerates itself. It is a frontier of inspiration and empowerment. It is an excercise of engagement and participation. It is an experiment from the ground-up. It is an alternating futures generation engine. Or, it may be a random encounter with our other ego. July 5, 2011. My own, personal Greece. I am afraid the answers to all these questions are quite dissapointing.

kostas.neu.edu kostas.neu.edu

Northeastern University

George J. Kostas Nanoscale Technology and Manufacturing Research Center. Welcome to George J. Kostas Center. 4 Point Probe Manual. Anatech SP-100 Plasma System. Carl Zeiss 1540 Cross Beam. Dek-tak 3030/3ST (Clean Room only). Electroplating/Lift Off Bench: Bay 3. LC Technologies Glove Box. Optiphot 200 Fluorescence MicroScope. Oxford Plasma Lab System. Parks Scientific XE7 AFM. Phoenix Contact angle measurement. Pre-diffusion Clean Bench: Bay 1. Quintel 4000 Mask Aligner. Tousimus Critical Point Dryer.

kostas.org kostas.org

Home

kostas.pantos.name kostas.pantos.name

Kostas Pantos

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The Radio Kostas - Kostas

The Radio Kostas - Muddy Water. Ajattelin että sauvasekoitin sopisi hyvin erilaisten soppien valmistuksessa. Järkevä ostos tosiaan. Se voisi jopa olla keittiön seinään kiinnitettynä ja siten aina valmiina. Naapurini varmaan poraisi sen seinään soppa-annoksesta. Minun täytyisi vain ottaa selvää mikä aika hänelle sopisi ja tietenkin ottaa huomioon allergiat. Monilla on nykyään vaikka minkälaisia allergioita. Tiedä vaikka naapurini innostuisi ostamaan itselleekin vastaavan laitteen!

kostas.se kostas.se

kostas.se

This is a real-time ShaderFX shader for Autodesk Maya. I’ve dabbled with NPR shaders before and this one started out as a request from a colleague of mine, “Do you have any toon shader I could use for my course? 8221; …. Posted: January 30th, 2016 ˑ Comments Closed. ShaderFX TGA PBL shader. I’ve finally gotten around to porting the TGA Physically Based Shader. To the new ShaderFX format for Maya. In essence this shader is very similar to the old one, but there are a few improvements. Posted: November 12t...

kostas1234.blogspot.com kostas1234.blogspot.com

formula1

Τετάρτη, 26 Νοεμβρίου 2008. Http:/ www.youtube.com/watch? Τρίτη, 25 Νοεμβρίου 2008. Τα μονοθεσια ferrari vs maclaren. Το ταχυτερο μονοθεσιο στην φορμουλα1. Εγγραφή σε: Αναρτήσεις (Atom). Http:/ www.youtube.com/watch?

kostas250.deviantart.com kostas250.deviantart.com

kostas250 - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 2 Years. This deviant's full pageview. Last Visit: 118 weeks ago. This is the place where you can personalize your profile! Yeah, e...

kostas3001.gr kostas3001.gr

«3001»

Μείνετε παράλογοι και χαρείτε την πρόοδό σας. Συνεχίζεται εδώ « ««« ««. Αποστολή με μήνυμα ηλεκτρονικού ταχυδρομείου. Μοιραστείτε το στο Twitter. Μοιραστείτε το στο Facebook. Το εκνευριστικό «λάθος κλικ. Tο κουμπάκι δίπλα στο . κουμπί και το . *! Η σελίδα «3001, όπως πάντα κοντά στους αναγνώστες της, προτείνει μια .«λύση, σε ένα πολύ ενοχλητικό πρόβλημα. Ας δούμε όμως περί τίνος πρόκειται. Συνεχίζεται εδώ « ««« ««. Αποστολή με μήνυμα ηλεκτρονικού ταχυδρομείου. Μοιραστείτε το στο Twitter. Μοιραστείτε το σ...

kostas617.com kostas617.com

Konstantino Grapsas - Consuntant

kostas64.deviantart.com kostas64.deviantart.com

kostas64 (gus) | DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 8 Years. This deviant's full pageview. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! Some widgets you can only access when you get Core Membership. Why," you ask? Admin of 1 Group.