manncode.blogspot.com manncode.blogspot.com

manncode.blogspot.com

Mann Code

Thursday, May 8, 2014. I am definitely going to be using Unity more in the future, it is easy to use and I am learning a lot quickly. Also it is nice to learn some C# as I go along. I may bounce between Unity and working on a simple render engine in C using the latest version of OpenGL. I will post more with more projects as I continue learning! Sunday, February 19, 2012. Also, if you can come up with a clever name that doesn't rhyme with Tetris, I would appreciate it. Player 1 Player 2. There has not be...

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Mann Code | manncode.blogspot.com Reviews
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Thursday, May 8, 2014. I am definitely going to be using Unity more in the future, it is easy to use and I am learning a lot quickly. Also it is nice to learn some C# as I go along. I may bounce between Unity and working on a simple render engine in C using the latest version of OpenGL. I will post more with more projects as I continue learning! Sunday, February 19, 2012. Also, if you can come up with a clever name that doesn't rhyme with Tetris, I would appreciate it. Player 1 Player 2. There has not be...
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Mann Code | manncode.blogspot.com Reviews

https://manncode.blogspot.com

Thursday, May 8, 2014. I am definitely going to be using Unity more in the future, it is easy to use and I am learning a lot quickly. Also it is nice to learn some C# as I go along. I may bounce between Unity and working on a simple render engine in C using the latest version of OpenGL. I will post more with more projects as I continue learning! Sunday, February 19, 2012. Also, if you can come up with a clever name that doesn't rhyme with Tetris, I would appreciate it. Player 1 Player 2. There has not be...

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manncode.blogspot.com manncode.blogspot.com
1

Mann Code: It has been too long

http://www.manncode.blogspot.com/2012/02/it-has-been-too-long.html

Monday, February 13, 2012. It has been too long. It has been almost a year since my last blog post, it has gone by so fast. A lot has happened in the past year, I went to Brazil twice, and I just recently shipped Gotham City Impostors, among many other things. Lets hope its not another year before my next post! February 14, 2012 at 3:24 PM. I agree, more posts! Subscribe to: Post Comments (Atom). It has been too long. Blogs that are better than mine. Chad Stewart: Game Programmer. View my complete profile.

2

Mann Code: End of a project

http://www.manncode.blogspot.com/2011/01/end-of-project.html

Monday, January 17, 2011. End of a project. If you have any questions about how it all works or what I did feel free to ask anything in the comments. Subscribe to: Post Comments (Atom). End of a project. Blogs that are better than mine. Chad Stewart: Game Programmer. Ange Watches Star Wars: The Empire Strikes Back. Robert Walker - Software Developer. Simple Complexity (Or, Do I Really Have to Learn This? View my complete profile. Awesome Inc. template. Powered by Blogger.

3

Mann Code: June 2010

http://www.manncode.blogspot.com/2010_06_01_archive.html

Sunday, June 27, 2010. Work has slowed down and has allowed me time to get started on a side project (and update my blog! If you read my last post I asked for help figuring out what I should do for a side project, but I completely ignored all my ideas in that post and decided to write a ray tracer! For a while now, and a ray tracer is a very easy thing to parallelize. Subscribe to: Posts (Atom). Blogs that are better than mine. Chad Stewart: Game Programmer. Ange Watches Star Wars: The Empire Strikes Back.

4

Mann Code: Holiday Update

http://www.manncode.blogspot.com/2010/12/holiday-update.html

Monday, December 27, 2010. Now that it is the holidays and I am not at work for a whole week I have no excuse to not update this blog with the work I have done on the ray tracer. The updates since the last time I posted have not been huge visually but they have been helpful in keeping me working on this project, which at times can be the hardest part. What I have done is a few things. First, I went through my render pipeline and used Intel's Threading Building Blocks. Subscribe to: Post Comments (Atom).

5

Mann Code: It's like Tetris...

http://www.manncode.blogspot.com/2012/02/its-like-tetris.html

Sunday, February 19, 2012. Also, if you can come up with a clever name that doesn't rhyme with Tetris, I would appreciate it. Player 1 Player 2. A S D Left Down Right. W and Up rotate the piece (only rotating one way, not sure on the best way to lay out the keys for 2 player being able to rotate both way. Please comment if you have suggestions on this! S and Down Arrow drop the piece fast. A, D Left and Right move the pieces left and right. February 20, 2012 at 10:04 AM. Subscribe to: Post Comments (Atom).

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Robert Walker - Software Developer: SlickEdit (Or, Time for A Commercial Break)

http://robwalkerdme.blogspot.com/2012/03/slickedit-or-time-for-commercial-break.html

Robert Walker - Software Developer. Saturday, March 3, 2012. SlickEdit (Or, Time for A Commercial Break). If you're one of those people who like to know all the ins and outs of your tools, pick up the book here. Subscribe to: Post Comments (Atom). The Legend of Roto. Simple Complexity (Or, Do I Really Have to Learn T. SlickEdit (Or, Time for A Commercial Break). Chad Stewart: Game Programmer. Treatise on Graphics Programming. View my complete profile.

robwalkerdme.blogspot.com robwalkerdme.blogspot.com

Robert Walker - Software Developer: Taking Turns (Or Yes, It IS Your Job to Make Me Have Fun)

http://robwalkerdme.blogspot.com/2011/05/taking-turns-or-yes-it-is-your-job-to.html

Robert Walker - Software Developer. Tuesday, May 31, 2011. Taking Turns (Or Yes, It IS Your Job to Make Me Have Fun). It's been far too long since my last post, though I can't say that life has been boring in the interim. First off, I'd like to thank Gamasutra. For featuring both of my previous posts, Computer Science Vs. Game Development. And The Cost of Education. While playing, I came to a rather odd realization: I was actually enjoying the turn-based combat. Why is this odd? And continue the story&#4...

robwalkerdme.blogspot.com robwalkerdme.blogspot.com

Robert Walker - Software Developer: January 2011

http://robwalkerdme.blogspot.com/2011_01_01_archive.html

Robert Walker - Software Developer. Saturday, January 29, 2011. Computer Science Vs. Game Development (or Which Degree Should I Get? Note: This is long, if you don't want to read it, skip to the bottom to get to the conclusion and summary. Weekly blog post #4, go! Often, people will ask the question: "What should I do about college, is a game degree right for me? This answer comes almost as an automated response, as if the world has an away message posted just for this question. So I have experience with...

robwalkerdme.blogspot.com robwalkerdme.blogspot.com

Robert Walker - Software Developer: August 2010

http://robwalkerdme.blogspot.com/2010_08_01_archive.html

Robert Walker - Software Developer. Thursday, August 5, 2010. It's been a while since I've made a blog post, and I don't have anything major to post about right now, so I figured I'd toss up something light and interesting. Apparently there is a development / debugging technique known as Rubber Ducking. Subscribe to: Posts (Atom). The Legend of Roto. Chad Stewart: Game Programmer. Treatise on Graphics Programming. View my complete profile.

robwalkerdme.blogspot.com robwalkerdme.blogspot.com

Robert Walker - Software Developer: Lil' Ninja

http://robwalkerdme.blogspot.com/2008/10/lil-ninja.html

Robert Walker - Software Developer. Tuesday, October 21, 2008. This project was more of a tech demo than a game. It was written in DirectX as a graphics test for what would be my next project: Legend of Roto. Written in a weekend's time during the class Structure of Game Design, I was able to further my knowledge of graphics programming and got to try out a cool technique, parallax scrolling. Subscribe to: Post Comments (Atom). The Legend of Roto. The Legend of Roto. Chad Stewart: Game Programmer.

resolveaswontfix.blogspot.com resolveaswontfix.blogspot.com

resolve as wontfix: College Chronicles Part 3: Katamari Arkanoids

http://resolveaswontfix.blogspot.com/2010/01/college-chronicles-katamari-arkanoids.html

A blog about the game programming and development adventures of Aaron. Friday, January 8, 2010. College Chronicles Part 3: Katamari Arkanoids. Only two months after Extreme Pong 2. I explained the project and asked her how I could make something she would like to play. She simply said, "Just make Katamari", which I think was a joke (we had been playing it a bit at the time). That peaked my interest, and this is what came out of it:. I can totally make a bad ass version for you guys if you like this one :...

resolveaswontfix.blogspot.com resolveaswontfix.blogspot.com

resolve as wontfix: College Chronicles Part 5: Veiri

http://resolveaswontfix.blogspot.com/2012/01/college-chronicles-part-5-veiri.html

A blog about the game programming and development adventures of Aaron. Sunday, January 15, 2012. College Chronicles Part 5: Veiri. This post is about the fifth game I made while in college. To see the other posts just check out the section on the side titled "College Game Archive". I'm going to keep these final chronicles much more brief so that I actually complete them (and lets be honest, what do you care :-P). I've never made one before.I've only been coding a few months! Five days, sure why not, NEXT!

resolveaswontfix.blogspot.com resolveaswontfix.blogspot.com

resolve as wontfix: Sea of Chaos

http://resolveaswontfix.blogspot.com/2010/11/sea-of-chaos.html

A blog about the game programming and development adventures of Aaron. Monday, November 29, 2010. Its been a long time (almost 9 months! And life has been pretty crazy. Since March I have been working At DoubleTap Games on a game that just came out today. It was a wild ride and I grew so much from it. The game may not be my cup of tea, but I am proud of what we were able to accomplish with the small amount of time and resources we had. That game was "Deadliest Catch: Sea of Chaos". Good to hear from you,...

resolveaswontfix.blogspot.com resolveaswontfix.blogspot.com

resolve as wontfix: Global Game Jam 2010 : Pigmalion

http://resolveaswontfix.blogspot.com/2010/02/global-game-jam-2010-pigmalion.html

A blog about the game programming and development adventures of Aaron. Thursday, February 4, 2010. Global Game Jam 2010 : Pigmalion. The people were great/talented. The game's core gameplay was simple. There was so many things that got designed for the game, but we were able to focus on the core. The core being: move around a scrolling world, farmers see you and try to turn you into bacon. I learned from this game jam that core gameplay is about all you should plan to get done. We had fun with it. Develo...

resolveaswontfix.blogspot.com resolveaswontfix.blogspot.com

resolve as wontfix: College Chronicles Part 1: Extreme Pong

http://resolveaswontfix.blogspot.com/2009/12/my-first-game-extreme-pong.html

A blog about the game programming and development adventures of Aaron. Monday, December 7, 2009. College Chronicles Part 1: Extreme Pong. Okay I've been doing this little shindig for awhile and its time to switch it up a bit. I recently read a friend's blog. Which had a number of posts of the things he did in college. That got me thinking that it is about time I take you through the programming history of Aaron (me). So here it is in all its glory:. That is right ladies and gentlemen, sweet console lovin'.

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Mann Code

Thursday, May 8, 2014. I am definitely going to be using Unity more in the future, it is easy to use and I am learning a lot quickly. Also it is nice to learn some C# as I go along. I may bounce between Unity and working on a simple render engine in C using the latest version of OpenGL. I will post more with more projects as I continue learning! Sunday, February 19, 2012. Also, if you can come up with a clever name that doesn't rhyme with Tetris, I would appreciate it. Player 1 Player 2. There has not be...

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