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[Mind-Speak]

Saturday, April 17, 2010. Make the Moon is a simple, single button game based off of a Processing example coded by Ira Greenberg. It's lonely in the dark. Pull the Moonling Down. Make sure to click the applet space before you start your command. Wednesday, February 3, 2010. Create a new ripple. Make sure to click the applet before you start your command. Wednesday, January 20, 2010. This week's processing applet is called "Stria" for its parallel, linear filaments and design. Each top letter pair, from Q...

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[Mind-Speak] | manojalpa.blogspot.com Reviews
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Saturday, April 17, 2010. Make the Moon is a simple, single button game based off of a Processing example coded by Ira Greenberg. It's lonely in the dark. Pull the Moonling Down. Make sure to click the applet space before you start your command. Wednesday, February 3, 2010. Create a new ripple. Make sure to click the applet before you start your command. Wednesday, January 20, 2010. This week's processing applet is called Stria for its parallel, linear filaments and design. Each top letter pair, from Q...
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1 mind speak
2 make the moon
3 left click
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5 chelsea howe
6 no comments
7 water drops
8 right click
9 clear the canvas
10 toggle circular ripples
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mind speak,make the moon,left click,posted by,chelsea howe,no comments,water drops,right click,clear the canvas,toggle circular ripples,toggle triangular ripples,toggle ripple centers,toggle background fading,toggle widescreen,stria,up / down,module,cdata
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[Mind-Speak] | manojalpa.blogspot.com Reviews

https://manojalpa.blogspot.com

Saturday, April 17, 2010. Make the Moon is a simple, single button game based off of a Processing example coded by Ira Greenberg. It's lonely in the dark. Pull the Moonling Down. Make sure to click the applet space before you start your command. Wednesday, February 3, 2010. Create a new ripple. Make sure to click the applet before you start your command. Wednesday, January 20, 2010. This week's processing applet is called "Stria" for its parallel, linear filaments and design. Each top letter pair, from Q...

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manojalpa.blogspot.com manojalpa.blogspot.com
1

[Mind-Speak]: February 2010

http://manojalpa.blogspot.com/2010_02_01_archive.html

Wednesday, February 3, 2010. The Water Drops Suite was originally a series of Processing applets with various booleans toggled to create unique versions. Due to the sound, this applet might take longer to load. Wait until the background is black before you start to play. Create a new ripple. Make sure to click the applet before you start your command. Subscribe to: Posts (Atom). Ithaca, NY, United States. View my complete profile.

2

[Mind-Speak]: June 2009

http://manojalpa.blogspot.com/2009_06_01_archive.html

Tuesday, June 2, 2009. To the End of Efficiency. Because 140 chars is not enough for rambling me -. Lives, and entertainment part of them, all feel extremely efficiency driven. Even flow is a theory on optimizing. Experience, like we're seeking some perfect algorithm to be Super! Productive Beings of Advancement. We're on a high-gear march to the future and extremely excited to get there, but we're starting to act like machines. Why is the Roomba so intriguing? I loved Xbox achievements until I considere...

3

[Mind-Speak]: From Processing to Google Gadget

http://manojalpa.blogspot.com/2010/01/from-processing-to-google-gadget.html

Tuesday, January 5, 2010. From Processing to Google Gadget. Somewhere in my various informational cubes on this page you should see an embedded Processing applications that was turned into a Google Gadgets. Now you can do the same - and it's easy! All you need is a place to host your .jar file. 1 Get .jar and .html files from processing. First, open your processing sketch. Make sure the canvas is sized to fit a gadget (not too big! 2 Upload .jar. 3 Create the .xml. Xml version="1.0" encoding="UTF-8"?

4

[Mind-Speak]: April 2010

http://manojalpa.blogspot.com/2010_04_01_archive.html

Saturday, April 17, 2010. Make the Moon is a simple, single button game based off of a Processing example coded by Ira Greenberg. It's lonely in the dark. Pull the Moonling Down. Make sure to click the applet space before you start your command. Subscribe to: Posts (Atom). Ithaca, NY, United States. Chelsea creates games, researches experience, and works with Cornell University to bring creativity back into classrooms via game design. View my complete profile.

5

[Mind-Speak]: To the End of Efficiency

http://manojalpa.blogspot.com/2009/06/to-end-of-efficiency.html

Tuesday, June 2, 2009. To the End of Efficiency. Because 140 chars is not enough for rambling me -. Lives, and entertainment part of them, all feel extremely efficiency driven. Even flow is a theory on optimizing. Experience, like we're seeking some perfect algorithm to be Super! Productive Beings of Advancement. We're on a high-gear march to the future and extremely excited to get there, but we're starting to act like machines. Why is the Roomba so intriguing? I loved Xbox achievements until I considere...

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Portfolio | [Mind-Speak]

http://manojalpa.net/me/portfolio

Family Guy: The Quest for Stuff. Led the design of the game from pitch to soft-launch. Worked with Fox Digital Entertainment, with the show writers at Fuzzy Door, and across all disciplines at TinyCo to realize the brand, from aesthetics to mechanics. Prototyped, specced features, planned content, organized playtesting, and aided marketing efforts. Aided in the design and flow of the Kimochis Feel Book, an interactive storybook to help increase emotional intelligence and awareness in young children.

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[Mind-Speak]

Saturday, April 17, 2010. Make the Moon is a simple, single button game based off of a Processing example coded by Ira Greenberg. It's lonely in the dark. Pull the Moonling Down. Make sure to click the applet space before you start your command. Wednesday, February 3, 2010. Create a new ripple. Make sure to click the applet before you start your command. Wednesday, January 20, 2010. This week's processing applet is called "Stria" for its parallel, linear filaments and design. Each top letter pair, from Q...

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02 February 2010 @ 08:56 pm. Tipoli was FEATURED by Apple in the iTunes store! It's on the front page of the Games section under "New and Noteworthy" - BEST THING EVER :D :D :D. 09 February 2009 @ 11:52 pm. 171 SY - Mondays Mean Exhaustion. But this morning Graeme said TIPOL was 'kinda fun', which makes it all worth it. 26 December 2007 @ 11:18 pm. Viewing most recent entries.

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