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[Mind-Speak] – explore • enchant • innovate

I do some other stuff too, but my. Is designing games that enchant. To me, games are interactive experiences. That enable people to explore their own stories. They are an art, a philosophy, a. The world needs play. My calling is to make play better. Through psychological and aesthetic experience theories, outreach, research, and experimentation. Sometimes I fail, always I learn.

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[Mind-Speak] – explore • enchant • innovate | manojalpa.net Reviews
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I do some other stuff too, but my. Is designing games that enchant. To me, games are interactive experiences. That enable people to explore their own stories. They are an art, a philosophy, a. The world needs play. My calling is to make play better. Through psychological and aesthetic experience theories, outreach, research, and experimentation. Sometimes I fail, always I learn.
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[Mind-Speak] – explore • enchant • innovate | manojalpa.net Reviews

https://manojalpa.net

I do some other stuff too, but my. Is designing games that enchant. To me, games are interactive experiences. That enable people to explore their own stories. They are an art, a philosophy, a. The world needs play. My calling is to make play better. Through psychological and aesthetic experience theories, outreach, research, and experimentation. Sometimes I fail, always I learn.

SUBDOMAINS

portfolio.manojalpa.net portfolio.manojalpa.net

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ied.manojalpa.net ied.manojalpa.net

Interactive Experience Design

An undergraduate honors thesis for the Cornell University College Scholar program. With the dawn of mass-interconnectivity upon society, it is no surprise to find games undergoing a revolution. To conclude, this thesis examines the phenomenon called Ludus Florentis, a paradigmatic shift in how games are being created, distributed, perceived, and played that simultaneously signals the rebirth and maturation of the medium into culture. Research: Rhythm, Synchrony. Portfolio: Ideas in Action.

comet.manojalpa.net comet.manojalpa.net

[     c o m e t     ]

Along each branch of the galaxy are five planets with increasing difficulty. The amoeba strain of spores are highly aggressive but lacking in defense. Their tentacles are quick to lash out at Coma's estimated positions. The hurricane strain, conversely, is focused on defense, forming huge swirling clouds of the toxic nanoparticles to protect themselves. The horde strain are known for their enormous density but relatively minimal particle production. Rarr; go to the top.

quixote.manojalpa.net quixote.manojalpa.net

Quixote

Sam Roden · Chelsea Howe · Lane Lawley · Melissa Fuss · Carson Kjep.

musicmonsters.manojalpa.net musicmonsters.manojalpa.net

Music Monsters

Music Monsters is the ultimate multimedia experience, taking user generated musical content and integrating it into a dynamic character and a world filled with possibilities. Based on the idea that MIDI data (information on the frequency, duration, and amplitude of a note) can be applied to many other functions, Music Monsters explores the connection between the musical world of intervals, pitches, key, and scales and the physical world of size, strength, attack power, and ferocity, just to name a few.

blog.manojalpa.net blog.manojalpa.net

Default Parallels Plesk Panel Page

Web Server's Default Page. This page is generated by Parallels Plesk Panel. The leading hosting automation software. You see this page because there is no Web site at this address. You can do the following:. Create domains and set up Web hosting using Parallels Plesk Panel. Parallels is a worldwide leader in virtualization and automation software that optimizes computing for consumers, businesses, and Cloud services providers across all major hardware, operating systems, and virtualization platforms.

me.manojalpa.net me.manojalpa.net

[Mind-Speak]

I do some other stuff too, but my. Is designing games that enchant. To me, games are interactive experiences. That enable people to explore their own stories. They are an art, a philosophy, a. The world needs play. My calling is to make play better. Through psychological and aesthetic experience theories, outreach, research, and experimentation. Sometimes I fail, always I learn. Mind-Speak] is proudly powered by WordPress. Portfolio Press by Blog Oh!

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Universe

Use Spacebar to access the minimap. Music and ambience by Xander.

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Symbiosis: The Cooperative Experience

An Experiment in Cooperative Existence. Why Create this Game? Or continue browsing the site. To contact us, please email Chelsea Howe.

INTERNAL PAGES

manojalpa.net manojalpa.net
1

complete | [Mind-Speak]

http://manojalpa.net/me/tag/complete

The End Of Us. Chelsea Howe, Michael Molinari. Http:/ www.the-end-of-us.com. A browser game created in Flash over 48 hours in Spring 2011. 8220;The End of Us” was designed to evoke friendship, attachment, and affinity without overt narrative. The orange comet’s behaviors – introducing itself with a walloping hello, then running away can-you-catch-me style, circling around you for attention or chasing after the stars (what do those do, anyway? Do you just want them because Orange does? Proper Walrus, LLC.

2

3D modeler | [Mind-Speak]

http://manojalpa.net/me/tag/3d-modeler

You are now ready to enter the visualization. Designer / Producer / 3D Modeler. Chelsea Howe, Raivo Lindemann, Hao Nguyen, Ian Sholtys, Shu Song. Http:/ atomik.manojalpa.net. A complete PC game created with XNA over 4 months in Spring 2009. Continue reading →. Producer / Designer / 3D Modeler. Don Holden, Chelsea Howe, Ben Humberston, Joyce Lee, Matt Whaley. Http:/ comet.manojalpa.net. A complete PC game created with XNA over four months in Fall 2008. Continue reading →.

3

Writing | [Mind-Speak] | explore • enchant • innovate

http://manojalpa.net/me/writing

Three Games for The Fifth Season. August 17, 2015. I took a break from an existential crisis courtesy of Ta-Nehisi Coates. To reflect on N.K. Jemisin’s The Fifth Season. As a game designer, I process things through systems. I imagine them as games. Luckily for me, The Fifth Season would make a brilliant game. Three, actually. F2P Strategy Survival Game. The game writes itself: work together with your friends to establish a comm that is capable of surviving the next Season. 8211; These players get the gen...

4

experimental | [Mind-Speak]

http://manojalpa.net/me/tag/experimental

Influence has 30 different id types. Producer / Musician / Designer. Seth Batty, Melissa Fuss, Benjamin Kalb, Chelsea Howe, Jay O’Leary, Shushan Xu. A complete PC game created with XNA over six months from Fall 2009 – Spring 2010. No images were found. Continue reading →.

5

Project Aurora – Creating the Concept | [Mind-Speak]

http://manojalpa.net/me/project-aurora-creating-the-concept

Project Aurora – Creating the Concept. September 4, 2011. If you’re like me, you love seeing how other people design. Here’s the process – and the docs – from the first stages of development on my latest indie endeavor: Project Aurora. At that point, it was an aesthetic – there were no mechanics, nothing beyond the look, but I loved it. The entire game was this picture:. I picked these out as the four main emotions (and in roughly this order) I wanted to evoke:. What is this world? The first time I&#8217...

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[Mind-Speak]: From Processing to Google Gadget

http://manojalpa.blogspot.com/2010/01/from-processing-to-google-gadget.html

Tuesday, January 5, 2010. From Processing to Google Gadget. Somewhere in my various informational cubes on this page you should see an embedded Processing applications that was turned into a Google Gadgets. Now you can do the same - and it's easy! All you need is a place to host your .jar file. 1 Get .jar and .html files from processing. First, open your processing sketch. Make sure the canvas is sized to fit a gadget (not too big! 2 Upload .jar. 3 Create the .xml. Xml version="1.0" encoding="UTF-8"?

manojalpa.blogspot.com manojalpa.blogspot.com

[Mind-Speak]: April 2010

http://manojalpa.blogspot.com/2010_04_01_archive.html

Saturday, April 17, 2010. Make the Moon is a simple, single button game based off of a Processing example coded by Ira Greenberg. It's lonely in the dark. Pull the Moonling Down. Make sure to click the applet space before you start your command. Subscribe to: Posts (Atom). Ithaca, NY, United States. Chelsea creates games, researches experience, and works with Cornell University to bring creativity back into classrooms via game design. View my complete profile.

usesthis.com usesthis.com

The Setup / Chelsea Howe

https://usesthis.com/interviews/chelsea.howe

What do people use to get stuff done? Creative Director (Electronic Arts). Who are you, and what do you do? My name is Chelsea Howe. And I make games. Im currently a Creative Director at Electronic Arts (EA), and before that I was the lead designer on Family Guy: The Quest for Stuff. And a designer on FarmVille. What hardware do you use? On my desk currently are three Mac laptops. My main personal computer is the mid 2014 15-inch MacBook Pro. Which renders it near worthless in most work meetings. Regardl...

qgcon.com qgcon.com

2014 Organizers |

http://www.qgcon.com/2014-organizers

2014 Organizers – QGCon: The Queerness and Games Conference. Sponsors & Special Thanks. Speakers & Talks. 2015 Speakers & Talks. QGCon Local at USC. Queer Games Workshop 2015. Queer Games Workshop 2014. The organizers of QGCon 2014 came together from across industry and academic lines to bring you this interdisciplinary and open event. Between us, we represented game designers, games scholars, games journalists, and more. Deirdra “Squinky” Kiai. Is a PhD candidate at UC Berkeley, where she works in the C...

manojalpa.blogspot.com manojalpa.blogspot.com

[Mind-Speak]: February 2010

http://manojalpa.blogspot.com/2010_02_01_archive.html

Wednesday, February 3, 2010. The Water Drops Suite was originally a series of Processing applets with various booleans toggled to create unique versions. Due to the sound, this applet might take longer to load. Wait until the background is black before you start to play. Create a new ripple. Make sure to click the applet before you start your command. Subscribe to: Posts (Atom). Ithaca, NY, United States. View my complete profile.

manojalpa.blogspot.com manojalpa.blogspot.com

[Mind-Speak]: Water Drops

http://manojalpa.blogspot.com/2010/02/water-drops.html

Wednesday, February 3, 2010. The Water Drops Suite was originally a series of Processing applets with various booleans toggled to create unique versions. Due to the sound, this applet might take longer to load. Wait until the background is black before you start to play. Create a new ripple. Make sure to click the applet before you start your command. Subscribe to: Post Comments (Atom). Ithaca, NY, United States. View my complete profile.

manojalpa.blogspot.com manojalpa.blogspot.com

[Mind-Speak]: Make The Moon

http://manojalpa.blogspot.com/2010/04/make-moon.html

Saturday, April 17, 2010. Make the Moon is a simple, single button game based off of a Processing example coded by Ira Greenberg. It's lonely in the dark. Pull the Moonling Down. Make sure to click the applet space before you start your command. Subscribe to: Post Comments (Atom). Ithaca, NY, United States. Chelsea creates games, researches experience, and works with Cornell University to bring creativity back into classrooms via game design. View my complete profile.

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Saturday, April 17, 2010. Make the Moon is a simple, single button game based off of a Processing example coded by Ira Greenberg. It's lonely in the dark. Pull the Moonling Down. Make sure to click the applet space before you start your command. Wednesday, February 3, 2010. Create a new ripple. Make sure to click the applet before you start your command. Wednesday, January 20, 2010. This week's processing applet is called "Stria" for its parallel, linear filaments and design. Each top letter pair, from Q...

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[Mind-Speak] – explore • enchant • innovate

I do some other stuff too, but my. Is designing games that enchant. To me, games are interactive experiences. That enable people to explore their own stories. They are an art, a philosophy, a. The world needs play. My calling is to make play better. Through psychological and aesthetic experience theories, outreach, research, and experimentation. Sometimes I fail, always I learn.

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Manoj Ambike

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