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Mitchell's Blog

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Mitchell's Blog | mogurijin.wordpress.com Reviews
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Mitchell's Blog | mogurijin.wordpress.com Reviews

https://mogurijin.wordpress.com

(by Moguri)

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1

Bgui 0.08 Released | Mitchell's Blog

https://mogurijin.wordpress.com/2013/03/16/bgui-0-08-released

Thanks for dropping by Mitchell's Blog! Take a look around and grab the RSS feed. To stay updated. See you around! Bgui 0.08 Released. Mdash; 7 Comments. March 16, 2013. You can grab the new version from here. Blender 2.6 (tested against 2.66a). Haven’t tried out Bgui yet? There is a Getting Started guide in the wiki. March 19, 2013 at 12:00 am. Good job just one thing in rev 218 of bgui blender dont load image i have tested in my game and your exemple. March 19, 2013 at 11:52 am. May 14, 2013 at 1:30 am.

2

How to Update Blender 2.49 BGE Scripts to 2.5x | Mitchell's Blog

https://mogurijin.wordpress.com/2010/08/17/how-to-update-blender-2-49-bge-scripts-to-2-5x

Thanks for dropping by Mitchell's Blog! Take a look around and grab the RSS feed. To stay updated. See you around! How to Update Blender 2.49 BGE Scripts to 2.5x. Mdash; 14 Comments. August 17, 2010. As more people start to play around with Blender 2.5x, I’ve seen a increase in questions which basically boil down to: how do I get my 2.49 BGE scripts to work in 2.5? After having ported a few scripts, I’ve seen that the process breaks down to these three steps:. Update to changes in 2.5 API. After everythi...

3

BGE Profile Stats and What They Mean | Mitchell's Blog

https://mogurijin.wordpress.com/2012/01/03/bge-profile-stats-and-what-they-mean

Thanks for dropping by Mitchell's Blog! Take a look around and grab the RSS feed. To stay updated. See you around! BGE Profile Stats and What They Mean. Mdash; 11 Comments. January 3, 2012. Talk by Mike Fletcher (known for PyOpenGL) describes profiling Python code and some tips for optimizing. Remember, always profile your code before attempting to optimize it! As a last resort, you can also try moving some of your Python code to C/C . This is the time spent processing various system devices (keyboard, m...

4

GSoC BGE Fixup Status Report Week 10 | Mitchell's Blog

https://mogurijin.wordpress.com/2012/07/27/gsoc-bge-fixup-status-report-week-10

Thanks for dropping by Mitchell's Blog! Take a look around and grab the RSS feed. To stay updated. See you around! GSoC BGE Fixup Status Report Week 10. Mdash; 3 Comments. July 27, 2012. What did you do this week? In an effort to start getting things merged into trunk (if I’m lucky for 2.64), I’ve submitted a patch with only my changes to Swiss for code review. Furthermore, I’ve finally gotten around to recreating the ge components branch. I also managed to close the following bugs this week:. I made a c...

5

Towards Tighter Blender and BGE Integration | Mitchell's Blog

https://mogurijin.wordpress.com/2013/06/21/towards-tighter-blender-and-bge-integration

Thanks for dropping by Mitchell's Blog! Take a look around and grab the RSS feed. To stay updated. See you around! Towards Tighter Blender and BGE Integration. Mdash; 15 Comments. June 21, 2013. In Ton’s recent blog post. Then lets speed them up and make Blender users happier in the process. The way I see it, the BGE can benefit from new features in Blender and Blender can benefit from performance improvements from the BGE. But, how do we get there? That’s what I aim to discuss in this article. The abili...

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fsuvizlab.blogspot.com fsuvizlab.blogspot.com

FSU Vizlab: GPU Computing Resources

http://fsuvizlab.blogspot.com/p/gpu-computing-resources.html

The Visualization Lab in the Department of Scientific Computing at Florida State University. Tutorial series for getting started with OpenCL in C/C. Module for calling CUDA from Python. Module for calling OpenCL from Python. Cloquence module, abstraction of OpenCL in Python. PyCUDA and PyOpenCL implementations of the Fast Fourier Transform. Amazon Web Services GPU Cluster Instances. Subscribe to: Posts (Atom). 4-day training on OpenCL-on-FPGAs, 24 October, Amsterdam. The life’s equation.

fsuvizlab.blogspot.com fsuvizlab.blogspot.com

FSU Vizlab: OpenCL on Ubuntu 10.04 (Lucid) with Two ATI FirePro V7800 GPUs

http://fsuvizlab.blogspot.com/2010/12/opencl-on-ubuntu-1004-lucid-with-two.html

The Visualization Lab in the Department of Scientific Computing at Florida State University. Tuesday, December 14, 2010. OpenCL on Ubuntu 10.04 (Lucid) with Two ATI FirePro V7800 GPUs. We recently received donated GPUs from ATI and setup two of them within a single Dell T7500 Workstation. Our OS of choice is Ubuntu Lucid 10.04. By default the OS can utilize a single GPU using the Xorg-ati driver. However, without the 3rd party ATI driver (from. T=1584684). The same problem was encountered with the 10...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Old IBS Modulor Project [Year 2002]

http://digitalspine.blogspot.com/2010/12/old-ibs-modulor-project-2002.html

MZIskandar [DS] Digital Spine Blog. December 15, 2010. Old IBS Modulor Project [Year 2002]. As I dig my old Backup/Archived CD, I found my old project - when I was with SI (abbr.) Ltd (Korea). That was many years ago (year 2002). I decided to put it in It's an old project I know. Each type of component used in the system have a unique industrial design dimension optimizing space during transport for mobility, optimizing weight and durability. Some panels are wrapped on armored layer for greater protection.

devlog-martinsh.blogspot.com devlog-martinsh.blogspot.com

//game dev log of martins upitis: RGP day 10 - a bit of everything

http://devlog-martinsh.blogspot.com/2013/01/rgp-day-10-bit-of-everything.html

Game dev log of martins upitis. January 22, 2013. RGP day 10 - a bit of everything. First post in 2013, and I feel it is going to be a great year :]. I know it`s been a while, but I am working on the game again! It is actually day 10 - 14 of the RGP. I worked on the project quite a lot, mostly tweaking the code to make it work just right. And finally here is also some visual stuff, while only sketchy, but something! So here is the stuff I`ve been busy these last 5 days. Race track and vehicle. This is a ...

devlog-martinsh.blogspot.com devlog-martinsh.blogspot.com

//game dev log of martins upitis: RGP day7

http://devlog-martinsh.blogspot.com/2012/10/rgp-day7.html

Game dev log of martins upitis. October 2, 2012. So I've taken enough rest and today I am moving from "planning and preperation" to "sketching and concepting" phase of the development process. Here is a fast 30 minute draft of shaping up the feel and scale of the desert planet. I will do a series of these. Aside of the art part, today I tried Moguri. October 3, 2012 at 11:39 AM. Love the retro look. October 5, 2012 at 5:10 PM. Subscribe to: Post Comments (Atom). View my complete profile.

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Custom 3D Loader and Viewer

http://digitalspine.blogspot.com/2009/06/custom-3d-loader-and-viewer.html

MZIskandar [DS] Digital Spine Blog. June 15, 2009. Custom 3D Loader and Viewer. 10 OCT 2015. NOTE: This is too old - outdated code. (The concept of retrieving/loading data/vertex still can be use). OpenGL 3D object loader in action! Made this on somewhere around 2007 - on my other site. Posting the source code here. 3D Viewer for Ababil / Created by MZIskandar 2007. Define WIN32 LEAN AND MEAN. Windows globals, defines, and prototypes. OpenGL globals, defines, and prototypes. Register the frame class.

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: The Making of.. F-35

http://digitalspine.blogspot.com/2010/12/making-of-f-35.html

MZIskandar [DS] Digital Spine Blog. December 7, 2010. The Making of. F-35. Sorry guys, this time in Bahasa Melayu. F-35 pengganti Eagle, Hornet and Falcon. Ada banyak variasi unik. Menggunakan minyak RON95 Petronas. Full tank RM 30. Tank dia saiz kancil. Problem dia satu jek nak parking kat petrol pump susah sket - kalau berjaya, mungkin dapat impress Petrorita (awek cun kat Petronas Manjalara). Teringat lak aku kat dia. Apa khabar agaknya? Terima kasih kerana membaca mukadimah merepek aku. So? Sebelum b...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Playing with Blender & Yafaray

http://digitalspine.blogspot.com/2010/12/playing-with-blender-yafaray.html

MZIskandar [DS] Digital Spine Blog. October 2, 2010. Playing with Blender and Yafaray. Modeling with Blender. Rendered with Yafaray. Modern house. Stressing on minimalism and functionality. Currently offline. Sorry, re-render and re-upload later). I guess, I've lost the file. but heres some survivor. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Others. (Check the MENU BAR on top for more). Asal Usul and Maksud: Waklu. Running old games on Windows XP, Vista, 7. Gambar ...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Abrams M1A2

http://digitalspine.blogspot.com/2011/01/abrams-m1a2.html

MZIskandar [DS] Digital Spine Blog. January 20, 2011. WIP M1A2 Abram MBT (Main Battle Tank). Err actually just to coverup my previous post. A little bit busy right now for a new project. Will write more soon. You can keep browsing my blog either using the 'Archive' or 'Projects' listed on the right panel there. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Others. (Check the MENU BAR on top for more). Asal Usul and Maksud: Waklu. Macam Mana Nak Lajukan PC and Internet.

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Mitchell's Blog

Thanks for dropping by Mitchell's Blog! Take a look around and grab the RSS feed. To stay updated. See you around! Latest Entries ». Why is the Blender Game Engine Difficult to Maintain? Mdash; 4 Comments. June 12, 2014. 8220;Why is the Blender Game Engine difficult to maintain? Overview of BGE Code. Prefixes: BL, KX. Prefixes: BL, KX. This folder contains two subfolders:. The common folder contains code that should be common to multiple game players. The ghost folder contains a game player based on ...

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