techblog.orangepixel.net
Parasites, secrets, and Datacards – OrangePixel Blog
http://techblog.orangepixel.net/2015/07/parasites-secrets-and-datacards
8212;—————————-. 8212;—————————-. Making of: Heroes Of Loot 2. Making of: Space Grunts. Making of: Gunslugs 2. Raquo; Space grunts. Raquo; Parasites, secrets, and Datacards. Parasites, secrets, and Datacards. July 24, 2015 - 9:42 am. I love having productive weeks, and this was once again a very productive one. Of course I’ve also been adding various items and improving the weapons, which is something I plan to be doing until the game is released. Right now there’s just one type of secret-area, and...
techblog.orangepixel.net
Gaining momentum – OrangePixel Blog
http://techblog.orangepixel.net/2015/07/gaining-momentum
8212;—————————-. 8212;—————————-. Making of: Heroes Of Loot 2. Making of: Space Grunts. Making of: Gunslugs 2. Raquo; Space grunts. Raquo; Gaining momentum. July 7, 2015 - 9:49 am. The above video is a 10 minute video showing the gameplay in a random Space Grunts “run”. I removed the first few levels, since they are fairly simple with you mostly finding loot and shooting the low volume of enemies that appear there. I still have to work out the weapon system. The game always gives you three distinct w...
techblog.orangepixel.net
gamedev – OrangePixel Blog
http://techblog.orangepixel.net/tag/gamedev
8212;—————————-. 8212;—————————-. Making of: Heroes Of Loot 2. Making of: Space Grunts. Making of: Gunslugs 2. Raquo; Posts tagged "gamedev". December 18, 2015 - 1:33 pm. I should start writing down all the stuff I do all week, because when I finally sit down to write these updates I usually draw a blank to list all the new stuff. as always, take a look at the video first, and then I’ll try to remember what’s new, and we can Continue reading. December 11, 2015 - 2:30 pm. April 8, 2015 - 7:46 am. I’...
borntobewireless.blogspot.com
Born to be Wireless: November 2006
http://borntobewireless.blogspot.com/2006_11_01_archive.html
Born to be Wireless. Technology , Mobility, Games, Gadgets, Business. and more! Wednesday, November 29, 2006. Carnival of the Mobilists #55. Checkout Eli Dickinson's Carnival of the Mobilists at FierceDeveloper. Posts by Mobilists including Ajit, StayGoLinks, Russel Buckley, Eli, Mike Rowehl, and many others. Posted by Pedro Macedo 9:22 AM. Monday, November 27, 2006. Brazil Movil To Buy TIM From Telecom Italia For 8.0 Billion Euros: Report. Rumors have been rife that. Posted by Pedro Macedo 10:43 AM.
techblog.orangepixel.net
steam – OrangePixel Blog
http://techblog.orangepixel.net/tag/steam
8212;—————————-. 8212;—————————-. Making of: Heroes Of Loot 2. Making of: Space Grunts. Making of: Gunslugs 2. Raquo; Posts tagged "steam". May 22, 2015 - 7:50 am. If you’ve been following my ramblings on Twitter you probably already know that most of my time has been put into getting more games on Steam. I’ve been lucky to have Gunslugs 2 on Steam since the game’s launch, moving through Greenlight in less than two months time. And Heroes Continue reading. Working down the ToDo list. In short: go ahead).
techblog.orangepixel.net
LibGDX-ing it – OrangePixel Blog
http://techblog.orangepixel.net/2015/07/libgdx-ing-it
8212;—————————-. 8212;—————————-. Making of: Heroes Of Loot 2. Making of: Space Grunts. Making of: Gunslugs 2. Raquo; LibGDX-ing it. July 13, 2015 - 1:49 pm. Last week was a hugely productive week, changing the looks of the game completely by adding a light system, adding a lot of stuff, and making big decisions. The big decision, business wise, is to create this game fully in LibGDX. I now decided to take the step because I got comfortable enough using LibGDX for Steam releases, and still “owning&...
techblog.orangepixel.net
article – OrangePixel Blog
http://techblog.orangepixel.net/tag/article
8212;—————————-. 8212;—————————-. Making of: Heroes Of Loot 2. Making of: Space Grunts. Making of: Gunslugs 2. Raquo; Posts tagged "article". Space Grunts on the move! February 8, 2016 - 1:41 pm. In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released last Wednesday and it went pretty damn nice. The game made the top 10 “best new paid games” charts on Google Play, including the top 50 Continue reading. Shine a light on it.
indiegamerchick.com
Ouya Review | Indie Gamer Chick
https://indiegamerchick.com/category/ouya-review
Indie Gaming Reviews and Editorials. Xbox Live Indie Game Reviews. PlayStation Network and Vita Reviews. Tales from the Dev Side Editorials. Xbox Live Arcade Reviews. IPhone and iPad Reviews. June 30, 2016. By Indie Gamer Chick. Working title: The Adventures of No-lo. I hadn’t played Lolo until I found an XBLIG called Aesop’s Garden. I do appreciate that the boss fights are still puzzles, as opposed to Lolo 3 where you just basically Care Bear Stare the bosses like a shooter. So is it fun? March 5, 2014.
techblog.orangepixel.net
Continuing on old code – OrangePixel Blog
http://techblog.orangepixel.net/2015/05/continuing-on-old-code
8212;—————————-. 8212;—————————-. Making of: Heroes Of Loot 2. Making of: Space Grunts. Making of: Gunslugs 2. Raquo; Continuing on old code. Continuing on old code. May 8, 2015 - 2:24 pm. This week I did a little interview about Space Grunts, random levels, Ouya and PC vs Mobile game development, so check it out over here. I also finally got Heroes of Loot finished and ready for a May 26th Steam release. So how about some game development talk? Well, I took a small break from Space Grunts. The next impr...
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