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Pacess Laboratory

My studies, development and creations on Robotics, iPhone Apps, Andriod Apps,...etc.

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Pacess Laboratory | pacess.blogspot.com Reviews
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My studies, development and creations on Robotics, iPhone Apps, Andriod Apps,...etc.
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1 pacess laboratory
2 儲存及載入機器學習模型
3 儲存模型的方法:
4 載入模型的方法:
5 labels learning
6 machine learning
7 programming
8 python
9 labels gym
10 learning
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pacess laboratory,儲存及載入機器學習模型,儲存模型的方法:,載入模型的方法:,labels learning,machine learning,programming,python,labels gym,learning,retro,done {,variables {,lives {,op zero,reward {,score {,rings {,penalty 1 0,labels emulator,game,能滿足以上的需要,把超音鼠遊戲導入到 gym retro
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Pacess Laboratory | pacess.blogspot.com Reviews

https://pacess.blogspot.com

My studies, development and creations on Robotics, iPhone Apps, Andriod Apps,...etc.

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1

Pacess Laboratory: 華欣早晨

http://pacess.blogspot.com/2015/07/good-morning-hua-hin.html

My studies, development and creations on Robotics, iPhone Apps, Andriod Apps,.etc. 到了泰國華欣,拿最新買的《小蟻》來拍縮時攝影,最好就是拍日出了。 Posted by Pacess HO. 訂閱: 張貼留言 (Atom). Apple Watch Sport 42mm White. 169; Pacess HO. 由 Blogger.

2

Pacess Laboratory: Apple Watch Sport 42mm White

http://pacess.blogspot.com/2015/07/apple-watch-sports-42mm-white.html

My studies, development and creations on Robotics, iPhone Apps, Andriod Apps,.etc. Apple Watch Sport 42mm White. 回到公司,我的 Apple Watch Sport 已經到着。隔了一段時間才購買,一來是最近很窮,所有的收入都拿來應付日常開支,額外的收入又花到泰國旅行,很困難地才弄到二千六個大洋。才能以員工價購入 Apple Watch。不然,又要儲多一兩個月錢才能實現。 公司在發賣時已第一時間購入,我也試戴過兩天。所以沒有花時間玩自己的手錶,真是拿來粗戴。老實說,我比較喜歡 iWatch。可以聽歌,又口以聽電台,時間又準,續航力又強、又可以當作記憶手指。不過,為了記錄身體活動狀況,即本使用一段時間。希望日後多一點實用的程式吧。 Posted by Pacess HO. 訂閱: 張貼留言 (Atom). Apple Watch Sport 42mm White. 169; Pacess HO. 由 Blogger.

3

Pacess Laboratory: 2015.07

http://pacess.blogspot.com/2015_07_01_archive.html

My studies, development and creations on Robotics, iPhone Apps, Andriod Apps,.etc. 車輪軸承設計及製作都完成了,接著得想想如何把馬達固定到底架。想到了兩個設計,於是把它畫出來並打印成實物,試試一下感覺。 第一個設計是以 U 字外殻包裹著馬達,好處是不會走位,遇上衝撞時能保護馬達;第二個設計是以 C 字形外殻鉗著馬達,好處是安裝及拆御都很方便。我自己喜歡 C 字形那款。可是考慮到馬達有機會被障礙物撞擊而脫落時,還是使用 U 字形的較為保險.。 Posted by Pacess HO. Posted by Pacess HO. 今天女兒們不用上小童軍的課,內子又可以照顧她們,於是我可以有大半天時間跑到 Keith 的工場修理《Tri-Robot》。 我的機體有一個馬達無法操作,試過更換輸出埠也同樣,證明了馬達已壞,需要替換。就在替換前作最後的測試時,發現另一馬達也有相同情況。原以為又要換多一個馬達,豈料試多幾次時,領...Posted by Pacess HO. 後來,客戶再次更換負責人,已經不記得...公司在發賣時已第一時間...

4

Pacess Laboratory: 2015.04

http://pacess.blogspot.com/2015_04_01_archive.html

My studies, development and creations on Robotics, iPhone Apps, Andriod Apps,.etc. 家中的 CentOS 重啟後發生問題,導致無法正常開機。唯有重新安裝。及後發現原本放在 CentOS 的 PHP 及 Javascript 程式沒有備份,實在失策。碰巧希望使用之前開發了的工具,發現已經沒有了,需要重新編寫。有見及此,索性把早兩三個月學到的 Bootstrap 用在新版本內。增加美感的同時,順道改良了流程。把 PHP 的迴圈改為 AJAX PHP 迴圈,把訊息傳回瀏覽器,方便了解運作情況。 Posted by Pacess HO. 昨天提到的方法是獲取當刻的股票報價,對於收集過往績效沒有幫助。這樣要使用另一個查詢接口:. Php $stock = "2628.HK" $startDate = "2015-04-27"; $endDate = $startDate; $api = "https:/ query.yahooapis.com/v1/public/yql? A=3&b=27&e=27&g=d&c=2015&d=3&f...

5

Pacess Laboratory: 修改:Mac mini 的解像度

http://pacess.blogspot.com/2015/05/hacking-mac-mini-resolution.html

My studies, development and creations on Robotics, iPhone Apps, Andriod Apps,.etc. 修改:Mac mini 的解像度. 女兒用電腦的機會多了,原本使用的 Fujitsu 筆記本電腦又要跟太太爭,於是我把不多用的 Mac mini 重灌,打算給女兒使用。配合房間內的 32" SONY 平面電視,比起 15" 的屏幕能看得更加舒服。 電視機的解像度為 1280W x 768H,可是 Mac mini 卻只能偵測及使用 1024W x 768H。畫面少了一部份,看的內容變得少許多。反而在 Boot Camp 下卻能使用 1280W x 768H。明明是相同的硬體,實在奇怪。既然能夠正常輸出 1280W x 768H,那麼我相信是 Mac OS X 10.9 的問題,估計能手動修改。 Posted by Pacess HO. 訂閱: 張貼留言 (Atom). Javascript: 憑 User Agent 判斷 iOS / Android. 修改:Mac mini 的解像度. 在 RPi 定義 WiFi 手指用的 wlan 編號.

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Robot Servo | 血色 BloodKeith

https://bloodkeith.wordpress.com/robot-servo

Human Robot , Servo Robot , DIY Robot, Hong Kong Robot , Design Robot,. RoBoard RS-1270 Digital Robot Servo. Digital 4096 with steel gear and 2 ball bearings. Size : 40.4 x 20.1 x 40.3 (mm). Torque force: 35.0 kg-cm@7.4V. Torque force: 486.0 oz-in@7.4V. Speed: 0.11 sec/60 degrees. Voltage: 6.0 7.4 V, suggested 7.4V. HKD$630 / each USD$80 / each ( not include shipping charge ). Http:/ www.digi-tech.com.hk. 一月 11, 2011 at 10:05 上午. 2010 in review ( wordpress.com ) « 血色 BloodKeith. Hong Kong Mini Maker Faire.

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不經不覺 Tri Robot | 血色 BloodKeith

https://bloodkeith.wordpress.com/2015/05/21/不經不覺-tri-robot

Human Robot , Servo Robot , DIY Robot, Hong Kong Robot , Design Robot,. 五月 21, 2015. 不經不覺 Tri Robot 已踏入第三個年頭,Tri Robot 在外形上變化亦有很大分別。 二代是更換上 DMP Servo 的. 三代是用 3D Printer 製件的. 只能希望 Tri Robot 能一直下去,相信必有出路的。 Tri Robot Fight Mode. You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Hong Kong Mini Maker Faire. J king's Blog.

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Robot Control Unit | 血色 BloodKeith

https://bloodkeith.wordpress.com/robot-control-unit

Human Robot , Servo Robot , DIY Robot, Hong Kong Robot , Design Robot,. You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Hong Kong Mini Maker Faire. Hong Kong Mini Maker Faire. Robot Boxing League Hong Kong 香港機器人格鬥聯盟. Robot Boxing League Hong Kong 香港機器人格鬥聯盟. ProGear BL806 Robot Servo. Hong Kong Maker Club.

percytse.blogspot.com percytse.blogspot.com

Hong Kong Indie Game Development Blog: November 2010

http://percytse.blogspot.com/2010_11_01_archive.html

Hong Kong Indie Game Development Blog. Saturday, November 27, 2010. Monday, November 8, 2010. Sad Princess Preview Trailer! Subscribe to: Posts (Atom). Sad Princess Preview Trailer! View my complete profile. Basketball Three (Dream-Build-Play 2009). Avatar and Animation Test in XNA. Absent Gear (Dream-Build-Play 2008). My new unity water ripple effect. Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012. Visual Studio 插件推介–metalscroll. 關於把 Mil 開源,徵求大家意見. Win2D / ANGLE team engineering process.

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Hong Kong Indie Game Development Blog: October 2010

http://percytse.blogspot.com/2010_10_01_archive.html

Hong Kong Indie Game Development Blog. Sunday, October 24, 2010. Wednesday, October 13, 2010. Windows Phone 7 上的3D保齡球遊戲. 2 使用accelerometer感應玩家的動作,大概像wii bowling那樣. Subscribe to: Posts (Atom). Windows Phone 7 上的3D保齡球遊戲. View my complete profile. Basketball Three (Dream-Build-Play 2009). Avatar and Animation Test in XNA. Absent Gear (Dream-Build-Play 2008). My new unity water ripple effect. Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012. Visual Studio 插件推介–metalscroll. 關於把 Mil 開源,徵求大家意見.

percytse.blogspot.com percytse.blogspot.com

Hong Kong Indie Game Development Blog: January 2014

http://percytse.blogspot.com/2014_01_01_archive.html

Hong Kong Indie Game Development Blog. Monday, January 6, 2014. Cocos2d-x(C 效能是很快,但使用C 會很慢,特別是Debug的時候). 除了一應俱全的功能外(圖像、2D/3D物理、特效、聲音、還有C#附帶的龐大程式庫). 實時遊戲編輯器加上Component Base Model,非常好用! Component Base Model將code size大大下降了. Subscribe to: Posts (Atom). View my complete profile. Basketball Three (Dream-Build-Play 2009). Avatar and Animation Test in XNA. Absent Gear (Dream-Build-Play 2008). My new unity water ripple effect. Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012. 關於把 Mil 開源,徵求大家意見.

percytse.blogspot.com percytse.blogspot.com

Hong Kong Indie Game Development Blog: March 2011

http://percytse.blogspot.com/2011_03_01_archive.html

Hong Kong Indie Game Development Blog. Thursday, March 31, 2011. 1 What makes your game fun? 2 What makes your game unique? 3 What are the expected emotions of player? 4 When will player get rewarded? 5 When will player discover new elements? Subscribe to: Posts (Atom). View my complete profile. Basketball Three (Dream-Build-Play 2009). Avatar and Animation Test in XNA. Absent Gear (Dream-Build-Play 2008). My new unity water ripple effect. Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012.

percytse.blogspot.com percytse.blogspot.com

Hong Kong Indie Game Development Blog: February 2011

http://percytse.blogspot.com/2011_02_01_archive.html

Hong Kong Indie Game Development Blog. Saturday, February 19, 2011. Subscribe to: Posts (Atom). View my complete profile. Basketball Three (Dream-Build-Play 2009). Avatar and Animation Test in XNA. Absent Gear (Dream-Build-Play 2008). My new unity water ripple effect. Android NDK Cocos2d-x WinGDB Mobile Visual Studio 2012. Visual Studio 插件推介–metalscroll. 關於把 Mil 開源,徵求大家意見. Win2D / ANGLE team engineering process. There was an error in this gadget. Simple template. Template images by Airyelf.

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Kito的開發日誌: 二月 2011

http://devkito.blogspot.com/2011_02_01_archive.html

之後alloc UITabBar時設定它的背景色為clear color即可。 標籤: iPhone SDK. Interface UINoBgSlider : UISlider. Implementation this method to not draw the slider track. Implementation this method to handle the slider thumb control position. Return CGRectMake(x, y, width, height);. 令iPhone SDK代碼分辨是「模擬器」還是「真機」. 在開發 iPhone 軟件的過程中,有時會用到一些功能是無法在模擬器內運作。 可以用以下方法去使用SDK代碼分辨是「模擬器」還是「真機」. If (TARGET IPHONE SIMULATOR). Minutes = floor(NSTimerInterval/60);. Minutes = floor(NSTimerInterval/3600);. 訂閱: 文章 (Atom).

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Pacess Laboratory

My studies, development and creations on Robotics, iPhone Apps, Andriod Apps,.etc. 這幾天努力地學習「臉部識別」技術,嘗試過訓練出可用的模型;下一步是找出儲存及讀取訓練好的模型的方法。畢竟沒可能無次使用前都要用同一筆素材來進行訓練。找到用 Joblib 來達成。我用了 2493 張相片,每張 64x64 灰階 PNG;當中包含 6 位同事的相片,輸入層有 4096 節點,隱藏層有 1024 節點,輸出層有 6 節點,儲存後的 PCA 為 230KB,MLP 為 399 KB。 From sklearn.externals import joblib joblib.dump(pca, "model.pca") joblib.dump(mlp, "model.mlp"). Posted by Pacess HO. 儲存 Gym Retro 的遊戲畫面. 要在 Gym Retro 中輸出遊戲畫面,可以利用 step() 傳回的 Observation:. Posted by Pacess HO. Reward": 1.0,.

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PACES | Portland Area Coalition for Elder Services

Members at a Glance. Follow us on Facebook. Portland Area Coalition for Elder Services (PACES) Website! In addition to our members’ services, the businesses in PACES have made a commitment to support community agencies that also serve the aging population in Greater Portland through a community affiliate program. We are proud to announce the Alzheimer's Association Maine Chapter. As our major affiliate partner. The Alzheimer's Association Maine Chapter, www.alz.org/maine. Members at a Glance.