xalthorn.wordpress.com
Dungeon Escape Revisited | Xalthorn's Weblog
https://xalthorn.wordpress.com/2008/02/18/dungeon-escape-revisited
A blog to collect Xalthorn’s random thoughts. February 18, 2008. Having spent quite some time working with the practicalities and implementation of a game engine that will be suitable for both Dungeon Escape and Mondestia RPG, I came to the realisation that again, I’m not seeing the wood for the trees. Although the Mondestia RPG will be the larger, more detailed project, Dungeon Escape is meant to be simple. Really simple. So I’ve halted further development on features that I don’t yet need a...So all I ...
xalthorn.wordpress.com
Scrolling Map Display Tests | Xalthorn's Weblog
https://xalthorn.wordpress.com/2008/02/06/scrolling-map-display-tests
A blog to collect Xalthorn’s random thoughts. February 6, 2008. Scrolling Map Display Tests. Sometimes, playing with a concept and coding things to prove it will work can take a heck of a long time and prove to be a major distraction, bringing progress on the main project to a grinding halt. I’ve hit one of those. One thing that has been bugging me for a while is how I want to display the player and their surrounding area, giving as much control of the view as possible to the player. Initially, I followe...
xalthorn.wordpress.com
Separating Content, Structure, and Presentation | Xalthorn's Weblog
https://xalthorn.wordpress.com/2008/01/30/separating-content-structure-and-presentation
A blog to collect Xalthorn’s random thoughts. January 30, 2008. Separating Content, Structure, and Presentation. One thing that I am going to do with the Mondestia site is to ensure that (as far as is practical) the content of the site is separated from the structure and presentation. Content is actual information that will be displayed in some way. The content is also identified as to what sort or type of content it is, whether that be a heading, an image, a body of text, and so on. Structure is rightfu...