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Xalthorn's Weblog | a blog to collect Xalthorn’s random thoughts

a blog to collect Xalthorn's random thoughts (by Xalthorn)

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Xalthorn's Weblog | a blog to collect Xalthorn’s random thoughts | xalthorn.wordpress.com Reviews
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a blog to collect Xalthorn's random thoughts (by Xalthorn)
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7 games
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9 so i upgraded
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Xalthorn's Weblog | a blog to collect Xalthorn’s random thoughts | xalthorn.wordpress.com Reviews

https://xalthorn.wordpress.com

a blog to collect Xalthorn's random thoughts (by Xalthorn)

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xalthorn.wordpress.com xalthorn.wordpress.com
1

My first game released | Xalthorn's Weblog

https://xalthorn.wordpress.com/2010/12/27/my-first-game-released

A blog to collect Xalthorn’s random thoughts. December 27, 2010. My first game released. Finally, a project I started actually ended up with a product. Although I still want to create a browser based game, I let myself get distracted with the iPhone/iPod OS and recreated my puzzle game ‘Gemocide’ on there. For those that want to have a look, it’s at http:/ itunes.apple.com/gb/app/gemocide/id409354119. With a website and forums for it at http:/ www.gemocideapp.com. To re-read the licence for his free art ...

2

Separating Content, Structure, and Presentation | Xalthorn's Weblog

https://xalthorn.wordpress.com/2008/01/30/separating-content-structure-and-presentation

A blog to collect Xalthorn’s random thoughts. January 30, 2008. Separating Content, Structure, and Presentation. One thing that I am going to do with the Mondestia site is to ensure that (as far as is practical) the content of the site is separated from the structure and presentation. Content is actual information that will be displayed in some way. The content is also identified as to what sort or type of content it is, whether that be a heading, an image, a body of text, and so on. Structure is rightfu...

3

Web page height can be a bigger problem than width | Xalthorn's Weblog

https://xalthorn.wordpress.com/2008/04/11/web-page-height-can-be-a-bigger-problem-than-width

A blog to collect Xalthorn’s random thoughts. April 11, 2008. Web page height can be a bigger problem than width. I’m in the process of making a working version of the Mondestia website to include the prototype code for the Dungeon game. Whilst I’m at it, I’m coding in the environment systems and so on. Certainly with the majority of the website, where it is presenting information, we’re all accustomed to vertical scrolling and this isn’t an issue. I’ve done it, but I’ve had to sacrifice some...I conside...

4

Dungeon Escape Revisited | Xalthorn's Weblog

https://xalthorn.wordpress.com/2008/02/18/dungeon-escape-revisited

A blog to collect Xalthorn’s random thoughts. February 18, 2008. Having spent quite some time working with the practicalities and implementation of a game engine that will be suitable for both Dungeon Escape and Mondestia RPG, I came to the realisation that again, I’m not seeing the wood for the trees. Although the Mondestia RPG will be the larger, more detailed project, Dungeon Escape is meant to be simple. Really simple. So I’ve halted further development on features that I don’t yet need a...So all I ...

5

Doesn’t time fly… | Xalthorn's Weblog

https://xalthorn.wordpress.com/2009/03/23/doesnt-time-fly

A blog to collect Xalthorn’s random thoughts. March 23, 2009. Doesn’t time fly…. Doesn’t time fly when you’re engrossed in things. For all sorts of reasons, both personal and professional, I’ve been sidetracked from this project. Thank heavens it’s a solo project and no-one was relying on me to hit deadlines. Although, on the flip side, that would have made me pay more attention. Six of one and half a dozen of the other I guess. We’ll see how I manage I suppose. Laquo; The amorphous project. Mr Cyberpunk...

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LINKS TO THIS WEBSITE

playground.magicrising.de playground.magicrising.de

Misha’s Tech Playground » Blog Archive » Javascript Sprite Animation

http://playground.magicrising.de/2007/11/javascript-sprite-animation

Misha’s Tech Playground. JS Game Engine Links. In a place where your fantasy can roam free, there won't be any boundaries to what your imagination can create. Misha’s Tech Playground. Graphics, fun and code play. I'm crazy - but who cares? My ideas are constantly dwelling and this is the place for them to pour out and form into something good. Only active participation will ultimately make this place come to life. How To Use Javascript To Animate. So Why No Animated GIF? Link: javascript sprite animation.

playground.magicrising.de playground.magicrising.de

Misha’s Tech Playground » Blog Archive » Animating with Scroll Properties, A view on Performance

http://playground.magicrising.de/2008/03/animating-with-scroll-properties-a-view-on-performance

Misha’s Tech Playground. JS Game Engine Links. In a place where your fantasy can roam free, there won't be any boundaries to what your imagination can create. Misha’s Tech Playground. Graphics, fun and code play. I'm crazy - but who cares? My ideas are constantly dwelling and this is the place for them to pour out and form into something good. Only active participation will ultimately make this place come to life. Animating with Scroll Properties, A view on Performance. CGE sprite {. CGE = {. I game....

playground.magicrising.de playground.magicrising.de

Misha’s Tech Playground » JS Game Engine Links

http://playground.magicrising.de/opencsg-links

Misha’s Tech Playground. JS Game Engine Links. In a place where your fantasy can roam free, there won't be any boundaries to what your imagination can create. Misha’s Tech Playground. Graphics, fun and code play. I'm crazy - but who cares? My ideas are constantly dwelling and this is the place for them to pour out and form into something good. Only active participation will ultimately make this place come to life. JS Game Engine Links. You don't have access to this content. JS Game Engine Links [.].

webgamedev.wordpress.com webgamedev.wordpress.com

Ticks/Timed Events/Crons etc | OpenBracket

https://webgamedev.wordpress.com/2007/04/03/tickstimed-eventscrons-etc

April 3, 2007 at 12:09 pm ( browser based. This post is going to be sweet and simple. When you design a game, say you want to give a player 5 more energy every 15 minutes or that you want to give them a ‘tick’, turn, round whatever every 3 minutes. Anyways, what the cron on the server does is allow you to set how you want your script ran. So I can set it to run every minute, every 5 minutes or every 10 minutes. And here’s a tip*. I would be interested in seeing what other ways a cron can be simulated/done.

webgamedev.wordpress.com webgamedev.wordpress.com

PBBG RPGs | OpenBracket

https://webgamedev.wordpress.com/2007/08/27/pbbg-rpgs

August 27, 2007 at 1:44 am ( browser based. So I have been looking for about the last month for a pbbg rpg that can captivate me the way torncity did when it was first released. And to date I have failed. I have found Renaissance Kingdoms, which is really good, but isn’t active enough. 8220;What don’t you make one” people have said to me before. Well I am. This is something stat based games have a big problem with. People find the single way to become the strongest and they all follow it. What ne...Also ...

webgamedev.wordpress.com webgamedev.wordpress.com

next article delayed – instead i’ll pick your minds | OpenBracket

https://webgamedev.wordpress.com/2007/09/14/next-article-delayed-instead-ill-pick-your-minds

Next article delayed – instead i’ll pick your minds. September 14, 2007 at 1:45 pm ( browser based. The next article is actually taking longer for me to write than I intended. I find myself brooding over designs and idea’s as I write this and get caught on those. But while I work on it, I want to ask you, the readers a few questions:. What is the most important feature of a web game? Whats the most overlooked feature? What can be (in a general sense) be done to increase the quality of web games? 5)No New...

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A blog to collect Xalthorn’s random thoughts. December 27, 2010. My first game released. Finally, a project I started actually ended up with a product. Although I still want to create a browser based game, I let myself get distracted with the iPhone/iPod OS and recreated my puzzle game ‘Gemocide’ on there. For those that want to have a look, it’s at http:/ itunes.apple.com/gb/app/gemocide/id409354119. With a website and forums for it at http:/ www.gemocideapp.com. To re-read the licence for his free art ...

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