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Pog Studios

Tuesday, October 29, 2013. Battle Fortress Tortoise- Greenlight on Steam! Very exciting time for all of us that worked on the BFT prototype game back at FIEA. For those who don't know, Greenlight is a competitive system established by Steam to provide support to game projects that are deemed popular enough by the community. It took almost a year, but Battle Fortress Tortoise climbed the ranks to land a Green-Light. Here is the link to the Green-Light BFT. Wednesday, July 11, 2012. As is tradition with Te...

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Pog Studios | pogstudios.blogspot.com Reviews
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Tuesday, October 29, 2013. Battle Fortress Tortoise- Greenlight on Steam! Very exciting time for all of us that worked on the BFT prototype game back at FIEA. For those who don't know, Greenlight is a competitive system established by Steam to provide support to game projects that are deemed popular enough by the community. It took almost a year, but Battle Fortress Tortoise climbed the ranks to land a Green-Light. Here is the link to the Green-Light BFT. Wednesday, July 11, 2012. As is tradition with Te...
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posted by,chris russell,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,cr skinassist,timeline,cr clothbake,cr hairreplicatorv2,new features,in different groups,settings at once,from the ui,collapsable,4 preset system
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Pog Studios | pogstudios.blogspot.com Reviews

https://pogstudios.blogspot.com

Tuesday, October 29, 2013. Battle Fortress Tortoise- Greenlight on Steam! Very exciting time for all of us that worked on the BFT prototype game back at FIEA. For those who don't know, Greenlight is a competitive system established by Steam to provide support to game projects that are deemed popular enough by the community. It took almost a year, but Battle Fortress Tortoise climbed the ranks to land a Green-Light. Here is the link to the Green-Light BFT. Wednesday, July 11, 2012. As is tradition with Te...

INTERNAL PAGES

pogstudios.blogspot.com pogstudios.blogspot.com
1

Pog Studios

http://www.pogstudios.blogspot.com/2012/06/maya-fur-very-neat-stuffs-you-can-do.html

Monday, June 4, 2012. Very neat stuffs you can do with maya fur. I did some work on the Hyena from BFT with maya fur effects. Subscribe to: Post Comments (Atom). Update on cr HairReplicator v.1.21. A quick update on the Librarian Rig progress. Stil. Finally finished work on the Head Animation Projec. Very neat stuffs you can do with maya fu. Awesome Inc. template. Powered by Blogger. View my complete profile.

2

Pog Studios: July 2012

http://www.pogstudios.blogspot.com/2012_07_01_archive.html

Wednesday, July 11, 2012. Summer Portfolio Piece #3. 3rd Portfolio Piece Ideas/ Timelines. As is tradition with Tech Art, we present several ideas to Barak and Mary, the Tech Art teachers, and they tell us which is the best path. Here are a few of them:. Problem: I have found there are three major annoyances I have when skinning in Maya, and I have a few ideas to fix that. 3) Skin Isolator: Often I'll isolate a component level-selection and wish I could easily add more skin to my selection (especially wh...

3

Pog Studios: May 2012

http://www.pogstudios.blogspot.com/2012_05_01_archive.html

Wednesday, May 16, 2012. Summer Semester is here, and here are my plans for the three major Portfolio Pieces:. Project 1: Polish crHairReplicator. New Hair Rig Types: Spline Hair. Research Shave and Haircut, what can I do better? Best use cases, testing with artists. Project 2: Special FX for BFT. Thesis Project: In game special effects. Sprite effects: Fire posts, dirt, blood, attacks, explosions. Major Fluid Effect: Realistic River with a waterfall. Decals: Damage, Wear and Tear, Destruction.

4

Pog Studios

http://www.pogstudios.blogspot.com/2012/06/finally-finished-work-on-head-animation.html

Monday, June 4, 2012. Finally finished work on the Head Animation Project! The final results are pretty impressive for real time. Keep watching for the upcoming behind the tech video to show how I made it work. Subscribe to: Post Comments (Atom). Update on cr HairReplicator v.1.21. A quick update on the Librarian Rig progress. Stil. Finally finished work on the Head Animation Projec. Very neat stuffs you can do with maya fu. Awesome Inc. template. Powered by Blogger. View my complete profile.

5

Pog Studios: Battle Fortress Tortoise-> Greenlight on Steam!

http://www.pogstudios.blogspot.com/2013/10/battle-fortress-tortoise-greenlight-on.html

Tuesday, October 29, 2013. Battle Fortress Tortoise- Greenlight on Steam! Very exciting time for all of us that worked on the BFT prototype game back at FIEA. For those who don't know, Greenlight is a competitive system established by Steam to provide support to game projects that are deemed popular enough by the community. It took almost a year, but Battle Fortress Tortoise climbed the ranks to land a Green-Light. Here is the link to the Green-Light BFT. Subscribe to: Post Comments (Atom).

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esssko.wordpress.com esssko.wordpress.com

Inspiration: “Adam and Dog” and “The Reward” | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/2013/02/25/inspiration-adam-and-dog-and-the-reward

The adventures of a new kid in the game industry. Oh crap, I had a blog? My first game is announced: Dungeon Defenders 2 →. Inspiration: “Adam and Dog” and “The Reward”. February 25, 2013. Oscar-nominated short “Adam and Dog”. 8220;The Reward”. Just wanted to start posting a few of the animations that have been inspiring me lately! I cannot stop gushing and fawning over the perfection of the dog. There’s just so much life and convincing movement and personality in it! This entry was posted in inspiration.

esssko.wordpress.com esssko.wordpress.com

esssko | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/author/esssko

The adventures of a new kid in the game industry. My first game is announced: Dungeon Defenders 2. March 20, 2013. Check out the Dungeon Defenders 2 Announcement on IGN! The game I’ve been slaving over since I started at Trendy last September has finally been announced! I’m so very very excited that I can finally start talking a little bit about what I’ve been working on! I’ve wanted to update my reel with all of these […]. Tagged dungeon defenders 2. February 25, 2013. Oh crap, I had a blog? I’m a...

esssko.wordpress.com esssko.wordpress.com

Mocap Demo | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/2012/07/02/mocap-demo

The adventures of a new kid in the game industry. Portfolio #2 Update →. July 2, 2012. The past few days, I ran a motion capture shoot in our awesome mocap studio, stripped down a rig called Mr. Motion. Made my own rig for it, then wrote an auto-rig script for the rig that also brings the keys over from the mocap data – SO ANYWAY, here’s the first few shots! I’ll be adding a few more other animations and re-targeting onto biped creatures as well. This entry was posted in portfolio updates. Time laps of m...

esssko.wordpress.com esssko.wordpress.com

Current Progress | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/2012/06/27/current-progress

The adventures of a new kid in the game industry. Mocap Demo →. June 27, 2012. Current progress on my portfolio pieces:. Ratbird Rig is up and FLYING! There’s still a lot of kinks to work out, and the weighting, but here’s a quick preview –. Here’s a rough storyboard for the ending sequence of Battle Fortress Tortoise –. I’m also in the middle of re-targeting some AWESOME mocap data I got yesterday onto an equally awesome rig. Expect to see this guy break-dancing and disco-ing soon:. Mocap Demo →. Can at...

setovanboxtelfiea.blogspot.com setovanboxtelfiea.blogspot.com

Seto van Boxtel (FIEA): July 2012

http://setovanboxtelfiea.blogspot.com/2012_07_01_archive.html

Tuesday, July 31, 2012. Posted by Seto van Boxtel. Tuesday, July 17, 2012. Posted by Seto van Boxtel. Wednesday, July 11, 2012. Final Piece Schedule Edit Information. Will use a different character for set up that does not require more work than time permits - Possibly Tetsu (Amanda's character) because he is already set up to work with both Motion capture, and UDK. Will Clean up and make a polished version of the storyboard. Character animations will be very basic used for blocking purposes only. Work t...

setovanboxtelfiea.blogspot.com setovanboxtelfiea.blogspot.com

Seto van Boxtel (FIEA): Final Assingment

http://setovanboxtelfiea.blogspot.com/2012/07/final-assingment.html

Tuesday, July 31, 2012. Posted by Seto van Boxtel. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Seto van Boxtel Portfolio.

tammydao.blogspot.com tammydao.blogspot.com

Art of Tammy Dao: Ser Alexandria Riten, Dragonknight of Susandra

http://tammydao.blogspot.com/2012/08/ser-alexandria-riten-dragonknight-of.html

August 02, 2012. Ser Alexandria Riten, Dragonknight of Susandra. So it's been done! Alexandria's sculpt is finished and ready for display. Posted by Tammy Dao. I am a 3D animator and modeller currently in a graduate program at FIEA. This blog is simply my messy, animated, and sometimes cute mark on the internet. View my complete profile. Ser Alexandria Riten, Dragonknight of Susandra. Awesome Inc. template. Template images by Ollustrator.

setovanboxtelfiea.blogspot.com setovanboxtelfiea.blogspot.com

Seto van Boxtel (FIEA): May 2012

http://setovanboxtelfiea.blogspot.com/2012_05_01_archive.html

Tuesday, May 29, 2012. Posted by Seto van Boxtel. Posted by Seto van Boxtel. Monday, May 28, 2012. Playing with hair and fur. Took the opportunity to play around with hair and Fur using Inari. Sadly I was having problems getting what I wanted to make it look like. I color coordinated based on what it was rather than sticking to all white because this was just for testing. Posted by Seto van Boxtel. Wednesday, May 23, 2012. What I was doing over the last few days. Games that used traditional animations.

silviaaranafiea.blogspot.com silviaaranafiea.blogspot.com

Silvia Arana - FIEA Blog: June 2012

http://silviaaranafiea.blogspot.com/2012_06_01_archive.html

Silvia Arana - FIEA Blog. Monday, June 25, 2012. Sunday, June 10, 2012. So here it is. Unfortunately, I was not able to create an ambient occlusion pass since I was only getting 100 frames every 8 hours. :(. Tuesday, June 5, 2012. Last Week For Nico. So this week is going to be tough. The Nico animation is taking longer than I originally thought it would. It has already been cut down due to time and I really don’t want to cut it down further. (The animation is roughly 60% finished.). Last Week For Nico.

silviaaranafiea.blogspot.com silviaaranafiea.blogspot.com

Silvia Arana - FIEA Blog: Colossus Fur Dynamics

http://silviaaranafiea.blogspot.com/2012/08/colossus-fur.html

Silvia Arana - FIEA Blog. Friday, August 3, 2012. So here he is! There are things that I still want to change and fix but I do like how he came out. Awesome Inc. template. Powered by Blogger.

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Tuesday, October 29, 2013. Battle Fortress Tortoise- Greenlight on Steam! Very exciting time for all of us that worked on the BFT prototype game back at FIEA. For those who don't know, Greenlight is a competitive system established by Steam to provide support to game projects that are deemed popular enough by the community. It took almost a year, but Battle Fortress Tortoise climbed the ranks to land a Green-Light. Here is the link to the Green-Light BFT. Wednesday, July 11, 2012. As is tradition with Te...

pogstudios.com pogstudios.com

Pog Studios

Welcome to Pog Studios, the portfolio site of Chris Russell. I am a Tech Artist that specializes in rigging, scripting, and procedural animation for video-games. When it comes to video game design, every studio needs a tech artist to find solutions for art in game engines. I tackle the big issues of pipelines, simulation, optimization, modularity, tools, and features. Most Recent Title: Madden 18 Longshot. Currently Employed: Electronic Arts-Tiburon. Madden Cinematics Team- Lead Technical Artist.

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These are images of my paintings, including recent work. they are almost all 12” x 12" and all oil on canvas. Click on the “pieces” link above. the “larger" page has four larger (18x18 and 20x20) images. (“departures” is the most recent work and they are all 11x14.). To arrange purchase of any unsold pieces contact me via email:. Pog (at) mightycheese (dot) com.

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POG Supplements | Just another WordPress site

Just another WordPress site. Welcome to WordPress. This is your first post. Edit or delete it, then start blogging! June 26, 2015. Proudly powered by WordPress.

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Pog, surfing. It does exactly what it says on the tin. Tuesday, 13 October 2015. When the Dawn Comes. A poem, read by the author, for you to enjoy. Tuesday, October 13, 2015. Monday, 31 August 2015. Calling out the bigotry of Ophelia Benson. Melby you sick fuck you really need to stop obsessing over me. Yes you really are like the pitters that way. Benson has choices. She could ignore Melby, by blocking her. Instead she chooses to vent her anger in a bigotted and harmful way. Monday, August 31, 2015.