pogstudios.com pogstudios.com

pogstudios.com

Pog Studios

Technical artist portfolio website for Chris Russell. Showcases examples and experience in Rigging in Maya and Motion-Builder, Scripting in Python and C#, Procedural Animation, Game Engines: UDK, Frostbite, Unity, Work: Electronic Arts

http://www.pogstudios.com/

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Pog Studios | pogstudios.com Reviews
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Technical artist portfolio website for Chris Russell. Showcases examples and experience in Rigging in Maya and Motion-Builder, Scripting in Python and C#, Procedural Animation, Game Engines: UDK, Frostbite, Unity, Work: Electronic Arts
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Pog Studios | pogstudios.com Reviews

https://pogstudios.com

Technical artist portfolio website for Chris Russell. Showcases examples and experience in Rigging in Maya and Motion-Builder, Scripting in Python and C#, Procedural Animation, Game Engines: UDK, Frostbite, Unity, Work: Electronic Arts

INTERNAL PAGES

pogstudios.com pogstudios.com
1

Home - Pog Studios

http://www.pogstudios.com/Home

Welcome to Pog Studios, the portfolio site of Chris Russell. I am a Tech Artist that specializes in rigging, scripting, and procedural animation for video-games. When it comes to video game design, every studio needs a tech artist to find solutions for art in game engines. I tackle the big issues of pipelines, simulation, optimization, modularity, tools, and features. Most Recent Title: Rory McIlroy PGA Tour. Currently Employed: Electronic Arts-Tiburon. Madden Artworks Rigging- Technical Artist.

2

NCAA14 - Pog Studios

http://www.pogstudios.com/NCAA14

Is the last release in the long running franchise, but it went off on high note! NCAA is a beloved game for the diehard college football fans, which the series respected in it's detailed depictions of college traditions. (As a Virginia Tech Hokie, I can appreciate it!

3

PGA Tour - Pog Studios

http://www.pogstudios.com/PGA-Tour

Rory McIlroy PGA Tour. Is the re-launch of EA's PGA Tour franchise, built from the ground up in Frostbite for gen-4 consoles. I was the primary support for our tool-based animation authoring system "Rigbuilder" in Motion-Builder. This involved authoring and supporting the systems for our more advanced rig features relating to golfers, props, and wildlife using Python.

4

Rigging - Pog Studios

http://www.pogstudios.com/Rigging

The real-time transferable facial animation project is a collaboration of 3 artists, 1 animator, and 1 tech artist. The goal was to produce to produce three cinematic quality talking heads in a real-time environment using the same set of animations. Michael Heard - Tana. Paige Lenhart - Sinon. Johnathan Small - Budi. Programs Used: UDK, Maya, Photoshop, Zbrush, After Effects. Below is a breakdown of all the rigs, scripting, and simulation that went into making this cinematic.

5

Scripting - Pog Studios

http://www.pogstudios.com/Scripting

This is a showcase and tutorial of my cr skinAssist tool in action. This tool was written in Python for Maya. It serves as a series of mini-tools for weighting and as an alternative to the Component Editor. The features include: presenting joint influences by percentages, isolating meshes by influences to help focus weighting on chosen regions, rapid assigning of weight values, dynamic weighting assignment, weight pruning and mirroring by axis. Tool can be found for free here on creative crash. Tool expo...

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TOTAL PAGES IN THIS WEBSITE

9

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Pog Studios

Tuesday, October 29, 2013. Battle Fortress Tortoise- Greenlight on Steam! Very exciting time for all of us that worked on the BFT prototype game back at FIEA. For those who don't know, Greenlight is a competitive system established by Steam to provide support to game projects that are deemed popular enough by the community. It took almost a year, but Battle Fortress Tortoise climbed the ranks to land a Green-Light. Here is the link to the Green-Light BFT. Wednesday, July 11, 2012. As is tradition with Te...

pogstudios.com pogstudios.com

Pog Studios

Welcome to Pog Studios, the portfolio site of Chris Russell. I am a Tech Artist that specializes in rigging, scripting, and procedural animation for video-games. When it comes to video game design, every studio needs a tech artist to find solutions for art in game engines. I tackle the big issues of pipelines, simulation, optimization, modularity, tools, and features. Most Recent Title: Madden 18 Longshot. Currently Employed: Electronic Arts-Tiburon. Madden Cinematics Team- Lead Technical Artist.

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pog summers | POG SUMMERS | Colin Summers

These are images of my paintings, including recent work. they are almost all 12” x 12" and all oil on canvas. Click on the “pieces” link above. the “larger" page has four larger (18x18 and 20x20) images. (“departures” is the most recent work and they are all 11x14.). To arrange purchase of any unsold pieces contact me via email:. Pog (at) mightycheese (dot) com.

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POG Supplements | Just another WordPress site

Just another WordPress site. Welcome to WordPress. This is your first post. Edit or delete it, then start blogging! June 26, 2015. Proudly powered by WordPress.

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Pogsurf

Pog, surfing. It does exactly what it says on the tin. Tuesday, 13 October 2015. When the Dawn Comes. A poem, read by the author, for you to enjoy. Tuesday, October 13, 2015. Monday, 31 August 2015. Calling out the bigotry of Ophelia Benson. Melby you sick fuck you really need to stop obsessing over me. Yes you really are like the pitters that way. Benson has choices. She could ignore Melby, by blocking her. Instead she chooses to vent her anger in a bigotted and harmful way. Monday, August 31, 2015.

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