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video | Bulletproof Outlaws
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Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...
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Game Jams | Bulletproof Outlaws
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Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...
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Bulletproof Outlaws
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Elusive Ninja [Development Blog]. 8220;That kind of thing is SO lethargic to me.”. By Jeff — 226 Comments. December 3, 2014. So I cancelled my flight home, spent a few weeks sleeping on my friend’s couch while I looked for an apartment, and had my few meager personal belongings shipped across Canada to me. As a single guy who has no kids, no responsibilities, and makes his living off a laptop, I figure it’s alright to make a drastic impulse decision toward new adventures now and then. It wasn’t dep...
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Game 002 | Bulletproof Outlaws
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Elusive Ninja [Development Blog]. Actually applying game design theory to my game’s design. By Jeff — 95 Comments. December 22, 2014. A little while ago I dug out Game Maker: Studio. If I keep the project smaller in scope then I should be able to learn as I go without too many tears soaking my keyboard lol So here’s a video of terrible “programmer art”:. Here’s a flowchart of the main game loop (made with Lucidchart. Which is free and easy to create these with):. This video on Depth VS Complexity was a b...
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Goats, game progress, and taking on Ludum Dare | Bulletproof Outlaws
http://bulletproofoutlaws.com/miscellaneous/updates-progress-and-taking-on-ludum-dare
Elusive Ninja [Development Blog]. Goats, game progress, and taking on Ludum Dare. Filed Under: Game 002. By Jeff — 140 Comments. April 17, 2015. Alright, time for an update. I hooked up with Rocketcat Games. Makers of epic hits like Wayward Souls. Grab it on the App Store here. To do some Spine. For some top secret work I can’t talk about. They just launched Devious Dungeon 2. Which adds a ton of new stuff to the series (grab it here. 8230;but first, a detour lol On a whim I decided to enter Ludum Dare 32.
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April | 2015 | Bulletproof Outlaws
http://bulletproofoutlaws.com/2015/04
Elusive Ninja [Development Blog]. Archive for April, 2015. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Looking back on this list I can actually th...
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Making my workflow efficient: from rough drafts to refined detail | Bulletproof Outlaws
http://bulletproofoutlaws.com/articles/making-my-workflow-efficient-from-rough-drafts-to-refined-detail
Elusive Ninja [Development Blog]. Making my workflow efficient: from rough drafts to refined detail. By Jeff — 1,456 Comments. January 12, 2015. If not, then as long as it works that’s fine.” which has been working so far. I’m sure I’ll have to do some optimization down the road and clean some of those parts up, but I’ll deal with that shit when I get to it lol. This should let me do a lot of cool shit, like having enemies/bosses that can manipulate the speeds of those things on the fly. Related pic or t...
arcadelife.wordpress.com
Devious Dungeon 2 review (iOS / Universal) | ArcadeLife : Life vs Video Games
https://arcadelife.wordpress.com/2015/04/21/devious-dungeon-2-review-ios-universal
ArcadeLife : Life vs Video Games. Reviews, opinion and pointless ranting. Laquo; Midnight Miner review (iPhone). Sword of Xolan review (iOS / Universal). Devious Dungeon 2 review (iOS / Universal). April 21, 2015. Action platform RPG-lite sequel. 3 playable classes. Upgrades. Boss fights. Bigger, slicker, much harder than the original. Fast-paced fun. You will like this if you enjoy:. Action platform games. Simplified RPGs. Trolls. Fireballs. Spike pits. Presentation – 9/10. Visuals – 8.5/10. Fill in you...
leagueofevilgame.com
Support | League of Evil Game for iPhone, iPod Touch and iPad
http://www.leagueofevilgame.com/support
Available Now on the App Store. For any bugs or problems you encounter while playing League of Evil, please contact:. Website designed by Ravenous Games.
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Ludum Dare | Bulletproof Outlaws
http://bulletproofoutlaws.com/category/ludum-dare
Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...
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