blog.virtualglobebook.com
Virtual Globe and Terrain Rendering: Reflections on Teaching GPU Programming and Architecture: Take III
http://blog.virtualglobebook.com/2013/04/reflections-on-teaching-gpu-programming.html
Wednesday, April 10, 2013. Reflections on Teaching GPU Programming and Architecture: Take III. I've taught CIS 565: GPU Programming and Architecture. At the University of Pennsylvania. Three times now, and every time I like to write a reflections post on what went well and what didn't. This semester I made some pretty unconventional changes. No Written Homework. No Tests. No Final. CUDA path tracer - Aparajith Sairam. All written in CUDA. Tessellation shaders - Tiju Thomas. To discourage cheating, the ac...
blog.virtualglobebook.com
Virtual Globe and Terrain Rendering: April 2013
http://blog.virtualglobebook.com/2013_04_01_archive.html
Wednesday, April 10, 2013. Reflections on Teaching GPU Programming and Architecture: Take III. I've taught CIS 565: GPU Programming and Architecture. At the University of Pennsylvania. Three times now, and every time I like to write a reflections post on what went well and what didn't. This semester I made some pretty unconventional changes. No Written Homework. No Tests. No Final. CUDA path tracer - Aparajith Sairam. All written in CUDA. Tessellation shaders - Tiju Thomas. To discourage cheating, the ac...
cis565-fall-2012.github.io
CIS 565: GPU Programming and Architecture. Fall 2012.
http://cis565-fall-2012.github.io/studentwork.html
CIS 565: GPU Programming and Architecture. Computer Graphics @ Penn. Bullet; Student Work • Previous semester. WebGL Volume Renderer • blog. WebGL Pathtracer • blog. Snow Shading • blog. Swarm Intelligence • blog. Non-photorealistic Rendering • blog. Enhanced User Interfaces using the GPU and Microsoft Kinect • blog. OpenCL in OpenCV • blog. Procedural Terrain • blog. KD Trees on the GPU • blog. Extended Pathtracer • blog.