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Ray Traceur

The artist behind the rays. Wednesday, April 1, 2009. I took a lot of feedback and felt it really helped push the animation closer to where I wanted it. Spent a few minutes on lighting and gave it a render. Total time, 2 days. Posted by Ryan Cousins "Cloud" @ Wednesday, April 01, 2009. Sunday, March 22, 2009. Here is some sync animation after a few passes. Still have some more tweaks and polishing i want to do with it thou. Posted by Ryan Cousins "Cloud" @ Sunday, March 22, 2009. Monday, December 8, 2008.

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Ray Traceur | raytraceur.blogspot.com Reviews
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The artist behind the rays. Wednesday, April 1, 2009. I took a lot of feedback and felt it really helped push the animation closer to where I wanted it. Spent a few minutes on lighting and gave it a render. Total time, 2 days. Posted by Ryan Cousins Cloud @ Wednesday, April 01, 2009. Sunday, March 22, 2009. Here is some sync animation after a few passes. Still have some more tweaks and polishing i want to do with it thou. Posted by Ryan Cousins Cloud @ Sunday, March 22, 2009. Monday, December 8, 2008.
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1 ray traceur
2 animation update
3 0 comments
4 sync animation
5 blitz cinematics
6 euro box art
7 mia sss material
8 animation
9 composite
10 rough textures
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ray traceur,animation update,0 comments,sync animation,blitz cinematics,euro box art,mia sss material,animation,composite,rough textures,alien sculpt,about me,name,ryan cousins cloud,links,google news,edit me,previous posts,archives,subscribe to
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Ray Traceur | raytraceur.blogspot.com Reviews

https://raytraceur.blogspot.com

The artist behind the rays. Wednesday, April 1, 2009. I took a lot of feedback and felt it really helped push the animation closer to where I wanted it. Spent a few minutes on lighting and gave it a render. Total time, 2 days. Posted by Ryan Cousins "Cloud" @ Wednesday, April 01, 2009. Sunday, March 22, 2009. Here is some sync animation after a few passes. Still have some more tweaks and polishing i want to do with it thou. Posted by Ryan Cousins "Cloud" @ Sunday, March 22, 2009. Monday, December 8, 2008.

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raytraceur.blogspot.com raytraceur.blogspot.com
1

Ray Traceur: December 2008

http://www.raytraceur.blogspot.com/2008_12_01_archive.html

The artist behind the rays. Tuesday, December 30, 2008. Posted by Ryan Cousins "Cloud" @ Tuesday, December 30, 2008. Monday, December 8, 2008. Posted by Ryan Cousins "Cloud" @ Monday, December 08, 2008. RayTraceur@gmail.com 847.732.9922. View my complete profile. Floze Light and Shade.

2

Ray Traceur: May 2008

http://www.raytraceur.blogspot.com/2008_05_01_archive.html

The artist behind the rays. Tuesday, May 13, 2008. Here is some rough animation on a clip i'm working on from Oceans Eleven. Posted by Ryan Cousins "Cloud" @ Tuesday, May 13, 2008. Posted by Ryan Cousins "Cloud" @ Tuesday, May 13, 2008. Wednesday, May 7, 2008. Here is a rough texture pass. Posted by Ryan Cousins "Cloud" @ Wednesday, May 07, 2008. Monday, May 5, 2008. Started Sculpting my Alien. Posted by Ryan Cousins "Cloud" @ Monday, May 05, 2008. Saturday, May 3, 2008. View my complete profile.

3

Ray Traceur: February 2008

http://www.raytraceur.blogspot.com/2008_02_01_archive.html

The artist behind the rays. Monday, February 25, 2008. Here are some Students around my age and recent grads with resumes. Posted by Ryan Cousins "Cloud" @ Monday, February 25, 2008. Here are a some links to some real Pro's. Posted by Ryan Cousins "Cloud" @ Monday, February 25, 2008. Here are a few concepts i've done. Posted by Ryan Cousins "Cloud" @ Monday, February 25, 2008. A few artists i look up to =). Posted by Ryan Cousins "Cloud" @ Monday, February 25, 2008. Sunday, February 24, 2008.

4

Ray Traceur: Alien Sculpt

http://www.raytraceur.blogspot.com/2008/05/started-sculpting-my-alien.html

The artist behind the rays. Monday, May 5, 2008. Started Sculpting my Alien. Posted by Ryan Cousins "Cloud" @ Monday, May 05, 2008. Subscribe to Post Comments [ Atom. RayTraceur@gmail.com 847.732.9922. View my complete profile. Here is an updated concept, something closer to wh.

5

Ray Traceur: MIA_SSS_Material

http://www.raytraceur.blogspot.com/2008/09/miasssmaterial.html

The artist behind the rays. Wednesday, September 10, 2008. Here is a default SSS material with the back scatter turned up to make it a little more noticeable. And here is the default mia material. And the two combined together has a shader with a simple bump. Posted by Ryan Cousins "Cloud" @ Wednesday, September 10, 2008. Subscribe to Post Comments [ Atom. RayTraceur@gmail.com 847.732.9922. View my complete profile. Here is an updated concept, something closer to wh.

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akira-wip.blogspot.com akira-wip.blogspot.com

Work-in-Progress: Model Ref

http://akira-wip.blogspot.com/2008/06/model-ref.html

Art and learning projects that I am currently working on. Monday, June 2, 2008. So even though my early planning stages aren't entirely solid I have my rough idea and I can continue to develop it as I move forward with other areas such as creating the model. So for the modeling of the dreamer girl I found some images via 3d.sk. I put a blur on some of the images if you are sensitive to seeing the human body in its natural state. Was this a skinning job, or did you make the model? June 5, 2008 at 10:43 AM.

akira-wip.blogspot.com akira-wip.blogspot.com

Work-in-Progress: Progress has been made

http://akira-wip.blogspot.com/2008/06/progress-has-been-made.html

Art and learning projects that I am currently working on. Monday, June 23, 2008. Progress has been made. I'm a little behind on this model because of moving and a few other things but I've made some progress. Here is the body smooth. Here is my topology. Now I'll do the arms and legs which I have a feeling will be a bit easier that the other parts of the body. Then I'll clean up the mistakes. July 13, 2008 at 3:27 PM. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. The Great Red Hope.

akira-wip.blogspot.com akira-wip.blogspot.com

Work-in-Progress: June 2008

http://akira-wip.blogspot.com/2008_06_01_archive.html

Art and learning projects that I am currently working on. Monday, June 23, 2008. Progress has been made. I'm a little behind on this model because of moving and a few other things but I've made some progress. Here is the body smooth. Here is my topology. Now I'll do the arms and legs which I have a feeling will be a bit easier that the other parts of the body. Then I'll clean up the mistakes. Tuesday, June 10, 2008. For now here is the body topology sketch. Here is what I have so far for the face. You'll...

akira-wip.blogspot.com akira-wip.blogspot.com

Work-in-Progress: New Stuff

http://akira-wip.blogspot.com/2008/10/new-stuff.html

Art and learning projects that I am currently working on. Thursday, October 9, 2008. I got busy with a great many things including but not limited to Tandemcoop.com. But I have new work! I've put the model of the woman on hold. Right now I've decided to really flesh out and finish a different model. Then with that experience I'll go back and finish the woman and make her really great. Heres a simple render of an eye of the other model. I'll keep you posted! February 1, 2009 at 12:42 PM. The Great Red Hope.

akira-wip.blogspot.com akira-wip.blogspot.com

Work-in-Progress: Reference Material

http://akira-wip.blogspot.com/2008/06/reference-material.html

Art and learning projects that I am currently working on. Monday, June 2, 2008. I don't feel any of those where particularly striking or strong so I kept trying to push the pose a bit. I'm leaning more toward the type that are circled. Far from being "there" but these sketches don't take long so I'll keep pushing it. I'm definitely going to try to shoot some life ref of a woman in that pose clothed. I just need to find a willing subject. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States.

akira-wip.blogspot.com akira-wip.blogspot.com

Work-in-Progress: October 2008

http://akira-wip.blogspot.com/2008_10_01_archive.html

Art and learning projects that I am currently working on. Thursday, October 9, 2008. I got busy with a great many things including but not limited to Tandemcoop.com. But I have new work! I've put the model of the woman on hold. Right now I've decided to really flesh out and finish a different model. Then with that experience I'll go back and finish the woman and make her really great. Heres a simple render of an eye of the other model. I'll keep you posted! Subscribe to: Posts (Atom). The Great Red Hope.

akira-wip.blogspot.com akira-wip.blogspot.com

Work-in-Progress: CG Workshop

http://akira-wip.blogspot.com/2008/06/cg-workshop.html

Art and learning projects that I am currently working on. Monday, June 2, 2008. I've enrolled in a CG workshop that involves modeling from the female form. I'll post my progress and hope you'd like to give feedback. Hey Akira, I didn't know you had a blog. Did you start it recently? June 2, 2008 at 9:20 PM. Yep just a week or so ago. June 10, 2008 at 8:37 AM. August 10, 2008 at 5:31 PM. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. View my complete profile. Progress has been made.

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Ray Traceur

The artist behind the rays. Wednesday, April 1, 2009. I took a lot of feedback and felt it really helped push the animation closer to where I wanted it. Spent a few minutes on lighting and gave it a render. Total time, 2 days. Posted by Ryan Cousins "Cloud" @ Wednesday, April 01, 2009. Sunday, March 22, 2009. Here is some sync animation after a few passes. Still have some more tweaks and polishing i want to do with it thou. Posted by Ryan Cousins "Cloud" @ Sunday, March 22, 2009. Monday, December 8, 2008.

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