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A Comical Affair

Monday, December 04, 2006. Wow, it's been a long semester and my final paper's tomorrow. I just visited the game shop yesterday. So many games to buy. Found a second hand Nintendo DS shop selling stuff really cheap. PS2 games too. Can't wait. Almost over. Just so close. Posted by Mikalo @ 9:29 PM 0 comments. Friday, November 24, 2006. The Issue Of Control. Play or else. Don't play. And if you don't play, you won't be privelledged to know the development of the 'game', the story and all. This,...Now you'v...

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A Comical Affair | rubrabbit.blogspot.com Reviews
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Monday, December 04, 2006. Wow, it's been a long semester and my final paper's tomorrow. I just visited the game shop yesterday. So many games to buy. Found a second hand Nintendo DS shop selling stuff really cheap. PS2 games too. Can't wait. Almost over. Just so close. Posted by Mikalo @ 9:29 PM 0 comments. Friday, November 24, 2006. The Issue Of Control. Play or else. Don't play. And if you don't play, you won't be privelledged to know the development of the 'game', the story and all. This,...Now you'v...
<META>
KEYWORDS
1 a comical affair
2 it's almost over
3 pokemon mystery
4 final fantasy 12
5 winning eleven
6 nintendo wii
7 so many more
8 of course not
9 emerging and progressing
10 fantasy
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a comical affair,it's almost over,pokemon mystery *******,final fantasy 12,winning eleven,nintendo wii,so many more,of course not,emerging and progressing,fantasy,sighs,about me,name,mikalo,location,links,google news,edit me,archives
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A Comical Affair | rubrabbit.blogspot.com Reviews

https://rubrabbit.blogspot.com

Monday, December 04, 2006. Wow, it's been a long semester and my final paper's tomorrow. I just visited the game shop yesterday. So many games to buy. Found a second hand Nintendo DS shop selling stuff really cheap. PS2 games too. Can't wait. Almost over. Just so close. Posted by Mikalo @ 9:29 PM 0 comments. Friday, November 24, 2006. The Issue Of Control. Play or else. Don't play. And if you don't play, you won't be privelledged to know the development of the 'game', the story and all. This,...Now you'v...

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rubrabbit.blogspot.com rubrabbit.blogspot.com
1

A Comical Affair: October 2006

http://www.rubrabbit.blogspot.com/2006_10_01_archive.html

Thursday, October 26, 2006. Alright, this week we’re talking about games and the story that they apparently integrate into it. I think I’ll try to spin this blog around the Final Fantasy Series. Question 1:. Somehow, I want to argue this, but it's difficult to say now ever since I went through the readings, of which comprehension was at minimal levels. HAHA. Anyway, it's quite true that they say story and gameplay are disconnected from one another. Posted by Mikalo @ 12:14 PM 1 comments. Right, upon read...

2

A Comical Affair: December 2006

http://www.rubrabbit.blogspot.com/2006_12_01_archive.html

Monday, December 04, 2006. Wow, it's been a long semester and my final paper's tomorrow. I just visited the game shop yesterday. So many games to buy. Found a second hand Nintendo DS shop selling stuff really cheap. PS2 games too. Can't wait. Almost over. Just so close. Posted by Mikalo @ 9:29 PM 0 comments. Singapore, Singapore, Singapore. View my complete profile.

3

A Comical Affair: The Issue Of Control

http://www.rubrabbit.blogspot.com/2006/11/issue-of-control.html

Friday, November 24, 2006. The Issue Of Control. Whoa Last blog entry already. I meant for the course. I am still going to keep this blog active and it'll all be about the games I play. Almost forgot about this cos I've been studying hard for the exams. Yah right. Anyway, this week we're talking about the puppet master and all those issues of control. If not there's no point showing the movie. Now couple this with the age old gameplay aspect of Simon Says, and *poof*! I think of it as just a very liberal...

4

A Comical Affair: November 2006

http://www.rubrabbit.blogspot.com/2006_11_01_archive.html

Friday, November 24, 2006. The Issue Of Control. Whoa Last blog entry already. I meant for the course. I am still going to keep this blog active and it'll all be about the games I play. Almost forgot about this cos I've been studying hard for the exams. Yah right. Anyway, this week we're talking about the puppet master and all those issues of control. If not there's no point showing the movie. Now couple this with the age old gameplay aspect of Simon Says, and *poof*! I think of it as just a very liberal...

5

A Comical Affair: Emerging And Progressing...

http://www.rubrabbit.blogspot.com/2006/11/emerging-and-progressing.html

Thursday, November 02, 2006. Sound like something Prof. Leng told my class to write about in our paper 3. Anyway, here I go again talking about the things I love a lot, non-inclusive of girls and other things. On top of that, they try to add a narrative to it. Somehow, in my mind, the addition of the narrative to the game makes it even more linear, if it's even possible. But hey, you don't see me complaining. Or where does this key go. Heh Right. No common sense. THIS doesn't make sense.

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cowputerinteractive.blogspot.com cowputerinteractive.blogspot.com

Interactive Cowputer: September 2006

http://cowputerinteractive.blogspot.com/2006_09_01_archive.html

Thursday, September 21, 2006. Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. There is nothing in the nature of the lexia or the link, those fundamental elements of hypertext, that allows the reader to type and contribute text or provides the computer with the means to parse or understand natural language. [] Hypertext fiction also does not maintain an intermediate, programmatic representation of the narrative world, as interactive fiction does. Espen...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: i shouldn't be so unfriendly

http://urauar.blogspot.com/2006/08/i-shouldnt-be-so-unfriendly.html

A Whole New (Media) World. Monday, August 21, 2006. I shouldn't be so unfriendly. Didnt' have time to play around with blogspot earlier on. anyways, my first post was rather short. Shouldn't be so rude =PP but yeah, it's true, I'm rather reluctant to blog, it's rather stressful knowing anyone and everyone can read what you say, especially when sometimes you don't have the time and they are half-baked ideas. See related links) in case you're interested lah! Now to answer the questions. Para; 7:42 pm.

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Interactive Cowputer: October 2006

http://cowputerinteractive.blogspot.com/2006_10_01_archive.html

Wednesday, October 25, 2006. GTA - Vice City. Discuss the tension between agency and narrative structure within the game. Do you agree that narrative and interactivity can never co-exist? I would agree that narrative and interactivity can never co-exist if the level of narrative and interactivity we mention here is the highest one. Take Grand Theft Auto Vice City as an example. The game begins by showing you a prelude video about the protagonist. Maybe there will be some opportunities for expansion.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: part one week four

http://urauar.blogspot.com/2006/09/part-one-week-four.html

A Whole New (Media) World. Thursday, September 07, 2006. Part one week four. 1 The role of the author is now that of the person creating the. Where in traditional linear narrative, the author retains control of the links. Sequences of the narrative, in interactive media of such a nature, the sequence is now in the hands of the reader. What does this imply? Perhaps it explains why interactive media is sort of addictive in a way because there is an urge to play with the narrative? Still have time to wonder.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: Exercise FIVE

http://urauar.blogspot.com/2006/09/exercise-five.html

A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Comments: Post a Comment.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: week one's questions

http://urauar.blogspot.com/2006/08/week-ones-questions.html

A Whole New (Media) World. Monday, August 21, 2006. Lev Manovich talked about 5 principles of. I think that perhaps our reality show "Singapore Idol" is a form of 'new media'. Firstly, Numerical Representation:. Yes, SI is made up of a series of performances that is assembled into a larger show. In addition, SI is actually a series of little tv pixels of the same size that move around on your screen, if you want to be technical. Fifth and last, Transcoding. Narrative-wise: Reality TV shows become a new f...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: on collages

http://urauar.blogspot.com/2006/08/on-collages.html

A Whole New (Media) World. Wednesday, August 23, 2006. If collages are a collection of images of a graphical representations of the real world, then the book. A guide to Ecstacity. Is attempting to be a book that can represent how we view and experience cities (not just. Cairo, London, Mumbai [Bombay], New York, Rio, Rome and Tokyo) and eventually tries to create this imaginary city of our mind. The front "Read Me" writes. Collaged map from book. Para; 12:08 pm. Comments: Post a Comment. One of a couple ...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: Foam Rubber 1.20 m cube

http://urauar.blogspot.com/2006/08/foam-rubber-120-m-cube.html

A Whole New (Media) World. Wednesday, August 23, 2006. Foam Rubber 1.20 m cube. I like this fantastic idea. conforms to every body shape. interactive? By Arne van Herk and Sabien de Kleijn. Foam rubber 1969. Para; 1:16 pm. To me, this is not interactive in the three elements of listening, thinking and speaking, particularly as the foam responds passively in limited "squishiness". It does not remain changed. After you do something to it, and reverts back to its original shape.

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A Comical Affair

Monday, December 04, 2006. Wow, it's been a long semester and my final paper's tomorrow. I just visited the game shop yesterday. So many games to buy. Found a second hand Nintendo DS shop selling stuff really cheap. PS2 games too. Can't wait. Almost over. Just so close. Posted by Mikalo @ 9:29 PM 0 comments. Friday, November 24, 2006. The Issue Of Control. Play or else. Don't play. And if you don't play, you won't be privelledged to know the development of the 'game', the story and all. This,...Now you'v...

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