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ryanhuntcsci462.blogspot.com

Ryan Hunt (CSCI 462)

Ryan Hunt (CSCI 462). Tuesday, April 19, 2011. Tuesday, April 12, 2011. I have finally completed the bones graphic I was working on. Now, whenever a player dies, a small pile of bones appears in its place. I think that it adds a fun visual for the game that was lacking before. Tuesday, April 5, 2011. Tuesday, March 29, 2011. POSSCON was really great. It was definitely a long day, but well worth it. We had to be outside the computer science building at 7:00 in the morning. On my way there I sa...We are mo...

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Ryan Hunt (CSCI 462) | ryanhuntcsci462.blogspot.com Reviews
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Ryan Hunt (CSCI 462). Tuesday, April 19, 2011. Tuesday, April 12, 2011. I have finally completed the bones graphic I was working on. Now, whenever a player dies, a small pile of bones appears in its place. I think that it adds a fun visual for the game that was lacking before. Tuesday, April 5, 2011. Tuesday, March 29, 2011. POSSCON was really great. It was definitely a long day, but well worth it. We had to be outside the computer science building at 7:00 in the morning. On my way there I sa...We are mo...
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2 posted by
3 no comments
4 email this
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6 share to twitter
7 share to facebook
8 share to pinterest
9 discovering of fire
10 graphics
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Ryan Hunt (CSCI 462) | ryanhuntcsci462.blogspot.com Reviews

https://ryanhuntcsci462.blogspot.com

Ryan Hunt (CSCI 462). Tuesday, April 19, 2011. Tuesday, April 12, 2011. I have finally completed the bones graphic I was working on. Now, whenever a player dies, a small pile of bones appears in its place. I think that it adds a fun visual for the game that was lacking before. Tuesday, April 5, 2011. Tuesday, March 29, 2011. POSSCON was really great. It was definitely a long day, but well worth it. We had to be outside the computer science building at 7:00 in the morning. On my way there I sa...We are mo...

INTERNAL PAGES

ryanhuntcsci462.blogspot.com ryanhuntcsci462.blogspot.com
1

Ryan Hunt (CSCI 462): Project Goals

http://www.ryanhuntcsci462.blogspot.com/2011/03/project-goals.html

Ryan Hunt (CSCI 462). Thursday, March 3, 2011. I hope that we are able to make some good contributions to Fortune Hunter. I think that if we stick to fixing things that are not out of our comfort zone, then we will be able to make an impact on the game. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

2

Ryan Hunt (CSCI 462): March 2011

http://www.ryanhuntcsci462.blogspot.com/2011_03_01_archive.html

Ryan Hunt (CSCI 462). Tuesday, March 29, 2011. POSSCON was really great. It was definitely a long day, but well worth it. We had to be outside the computer science building at 7:00 in the morning. On my way there I saw a school bus going by, and I thought I had been left for a second; I was relieved to see the two vans still outside the comp sci building still there! Walter Bender was really cool! Tuesday, March 22, 2011. I am excited to see what the other group members have done this week when we meet t...

3

Ryan Hunt (CSCI 462): April 2011

http://www.ryanhuntcsci462.blogspot.com/2011_04_01_archive.html

Ryan Hunt (CSCI 462). Tuesday, April 19, 2011. Tuesday, April 12, 2011. I have finally completed the bones graphic I was working on. Now, whenever a player dies, a small pile of bones appears in its place. I think that it adds a fun visual for the game that was lacking before. Tuesday, April 5, 2011. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

4

Ryan Hunt (CSCI 462): January 2011

http://www.ryanhuntcsci462.blogspot.com/2011_01_01_archive.html

Ryan Hunt (CSCI 462). Tuesday, January 25, 2011. If you treat your beta-testers as if they're your most valuable resource, they will respond by becoming your most valuable resource.". Smart data structures and dumb code works a lot better than the other way around.". To solve an interesting problem, start by finding a problem that is interesting to you.". Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging.". Thursday, January 20, 2011.

5

Ryan Hunt (CSCI 462): Graphics

http://www.ryanhuntcsci462.blogspot.com/2011/04/graphics.html

Ryan Hunt (CSCI 462). Tuesday, April 5, 2011. After this, we are going to look into how to add a fire image when the player uses the fire attack. This should be fairly similar to what we're working on now, so hopefully it will go smoothly. I would like to have the bones done by Thursday, and the Fire done by next Thursday. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

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fourscompany.wikispaces.com fourscompany.wikispaces.com

fourscompany - home

http://fourscompany.wikispaces.com/home

Skip to main content. Wikispaces Classroom is now free, social, and easier than ever. Try it today. We're the Four's Company software development team. explore our wiki and let us know what you think/how you feel! We are creating a poster for the 23rd Annual Scientific Research Poster Session. Held at the College of Charleston. We will talk about our experience working on the Fortune Hunter project (open-source project), including our accomplishments, troubles, and goals. Help on how to format text.

csci462-2011.wikispaces.com csci462-2011.wikispaces.com

CSCI462-2011 - home

http://csci462-2011.wikispaces.com/home

Skip to main content. Try Wikispaces Classroom now. Brand new from Wikispaces. CSCI 462 Software Engineering Practicum - Spring 2011*. I found a link that lets you export your blog into a pdf, or as they call it, a blogbook. The link is for blogbooker. And you just choose which blog platform you use, export your blog as an XML file, then upload it along with the link to create the pdf book version. The directions on the website are simple to follow. Student Listing by Name, each linked to individual Blog:.

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Ryan Hunt (CSCI 462)

Ryan Hunt (CSCI 462). Tuesday, April 19, 2011. Tuesday, April 12, 2011. I have finally completed the bones graphic I was working on. Now, whenever a player dies, a small pile of bones appears in its place. I think that it adds a fun visual for the game that was lacking before. Tuesday, April 5, 2011. Tuesday, March 29, 2011. POSSCON was really great. It was definitely a long day, but well worth it. We had to be outside the computer science building at 7:00 in the morning. On my way there I sa...We are mo...

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For more information Contact Me. I am Ryan Hunt, a graphic design professional with proficiency in creating exceptional visual elements for use in printed and digital media using Adobe Illustrator, InDesign, Photoshop, Flash, and Dreamweaver. My design style reflects a minimalist approach with international design influences. I am inspired by simplicity, visual balance, color relationships, and positive use of negative […]. I am a graphic design professional with proficiency in creating exceptional visual.

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