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Alethiometry

Saturday, July 28, 2012. He Turned Us Into Killers. Wake Up and Smell The Ashes. Maybe it will fade with time, but Spec Ops: The Line. Has had a large impact on the way I perceive and approach shooters. Much like The Incredibles. Made me reconsider how superhero stories should be told, Spec Ops. Seems to have shifted what I look for in video game shooters specifically, and possibly in video games as a whole. Time will tell. Assumes you are literate in the genre it attempts to deconstruct, then forces you...

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Alethiometry | seanbeanland.blogspot.com Reviews
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Saturday, July 28, 2012. He Turned Us Into Killers. Wake Up and Smell The Ashes. Maybe it will fade with time, but Spec Ops: The Line. Has had a large impact on the way I perceive and approach shooters. Much like The Incredibles. Made me reconsider how superhero stories should be told, Spec Ops. Seems to have shifted what I look for in video game shooters specifically, and possibly in video games as a whole. Time will tell. Assumes you are literate in the genre it attempts to deconstruct, then forces you...
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Alethiometry | seanbeanland.blogspot.com Reviews

https://seanbeanland.blogspot.com

Saturday, July 28, 2012. He Turned Us Into Killers. Wake Up and Smell The Ashes. Maybe it will fade with time, but Spec Ops: The Line. Has had a large impact on the way I perceive and approach shooters. Much like The Incredibles. Made me reconsider how superhero stories should be told, Spec Ops. Seems to have shifted what I look for in video game shooters specifically, and possibly in video games as a whole. Time will tell. Assumes you are literate in the genre it attempts to deconstruct, then forces you...

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1

Alethiometry: A History of Violence

http://seanbeanland.blogspot.com/2011/01/history-of-violence.html

Thursday, January 27, 2011. A History of Violence. The rise of the achievement during this generation of games is a fascinating thing. Their usage and potential for both good and evil towards games and the people who play them will be debated for a long time to come. I have no desire to talk about them in that context today, though! US Release: November 7, 2006. 10,000 kills in multiplayer. US Release: February 7, 2008. 10,001 ranked kills in multiplayer. US Release: June 23, 2008. Online) Get 10002 kills.

2

Alethiometry: He Turned Us Into Killers

http://seanbeanland.blogspot.com/2012/07/he-turned-us-into-killers.html

Saturday, July 28, 2012. He Turned Us Into Killers. Wake Up and Smell The Ashes. Maybe it will fade with time, but Spec Ops: The Line. Has had a large impact on the way I perceive and approach shooters. Much like The Incredibles. Made me reconsider how superhero stories should be told, Spec Ops. Seems to have shifted what I look for in video game shooters specifically, and possibly in video games as a whole. Time will tell. Assumes you are literate in the genre it attempts to deconstruct, then forces you...

3

Alethiometry: July 2012

http://seanbeanland.blogspot.com/2012_07_01_archive.html

Saturday, July 28, 2012. He Turned Us Into Killers. Wake Up and Smell The Ashes. Maybe it will fade with time, but Spec Ops: The Line. Has had a large impact on the way I perceive and approach shooters. Much like The Incredibles. Made me reconsider how superhero stories should be told, Spec Ops. Seems to have shifted what I look for in video game shooters specifically, and possibly in video games as a whole. Time will tell. Assumes you are literate in the genre it attempts to deconstruct, then forces you...

4

Alethiometry: One Of Us One Of Us

http://seanbeanland.blogspot.com/2010/12/one-of-us-one-of-us.html

Monday, December 6, 2010. One Of Us One Of Us. To my vague horror, the past two weeks have been spent playing almost nothing but World of Warcraft. Sure, some Rock Band 3 has been consumed for IRL. Social-interaction, but for the most part, I've been questing my way through the world of Azeroth. Of games, yet I have a list of quests in Booty Bay a part of me feels compelled to work on. There are always more quests to do. Is that all it takes for me? Subscribe to: Post Comments (Atom). One Of Us One Of Us.

5

Alethiometry: September 2010

http://seanbeanland.blogspot.com/2010_09_01_archive.html

Monday, September 27, 2010. Clicking In A Technicolor Dreamcoat. In Tristram is an audio relief every time you return from the dungeon. . The bits of color found in the game come from the impressive magic spells, and certain areas contain bright rivers of water, acid, or lava. It is certainly not a game devoid of color, and the use of light is judiciously used to enhance the overall atmosphere. Wednesday, September 8, 2010. Me to replay the game in order to progress to the end. Subscribe to: Posts (Atom).

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As Far As The Eye Can See: How Skyrim Distorts Spatial Relationships | Three Parts Theory

https://threepartstheory.wordpress.com/2011/11/23/as-far-as-the-eye-can-see-how-skyrim-distorts-spatial-relationships

As Far As The Eye Can See: How Skyrim Distorts Spatial Relationships. There are three mechanisms that I see as being both the most prominent ways Skyrim does this distortion, and which are, though not unique to video game spaces, certainly mechanisms with no direct analogue to real-world spaces. These are level of detail reduction, perspective distortion, and the fast-travel system. Level of detail comparison between Xbox 360. Different levels of detail on PC available with tweaked .ini settings. Secondl...

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Alethiometry

Saturday, July 28, 2012. He Turned Us Into Killers. Wake Up and Smell The Ashes. Maybe it will fade with time, but Spec Ops: The Line. Has had a large impact on the way I perceive and approach shooters. Much like The Incredibles. Made me reconsider how superhero stories should be told, Spec Ops. Seems to have shifted what I look for in video game shooters specifically, and possibly in video games as a whole. Time will tell. Assumes you are literate in the genre it attempts to deconstruct, then forces you...

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