spatialinteraction2009f.blogspot.com
實體空間互動: Week 2. Tangible interfaces and Embodiment
http://spatialinteraction2009f.blogspot.com/2009/09/week-2-tangible-interface-and.html
Week 2. Tangible interfaces and Embodiment. Kenneth P. Fishkin: A taxonomy for and analysis of tangible interfaces. Personal and Ubiquitous Computing 8(5): 347-358 (2004). 訂閱: 張貼留言 (Atom). Week 1. 時間藝術與互動. Week 2. Tangible Interface and Embodiment. Week 3. tangible user interface and metaphor. Week 4. idea generation. Week 5. arduino tutorial. Week 6. arduio flash. Week 7. arduio flash(2). Week 8. movement and mockup. Week 9. Prototype. Week 10. Piezo Sensor, Design . Week 12. project discussion.
spatialinteraction2009f.blogspot.com
實體空間互動: Week 1. 時間藝術與互動
http://spatialinteraction2009f.blogspot.com/2009/09/week-1.html
Week 1. 時間藝術與互動. 1 Michelle Branch - Everywhere. 2 Carlos Santana - Maria Maria. 3 Miles Davis - So what. 跟據以上音樂, 各完成一張 sketch, 一張 photo, 以及一段 30 秒的 video. 訂閱: 張貼留言 (Atom). Week 1. 時間藝術與互動. Week 2. Tangible Interface and Embodiment. Week 3. tangible user interface and metaphor. Week 4. idea generation. Week 5. arduino tutorial. Week 6. arduio flash. Week 7. arduio flash(2). Week 8. movement and mockup. Week 9. Prototype. Week 10. Piezo Sensor, Design . Week 11. Interaction design process. WEI - JHE, HUANG.
spatialinteraction2009f.blogspot.com
實體空間互動: ! 期末 FINAL 作業 與 期末展出 !
http://spatialinteraction2009f.blogspot.com/2009/12/final.html
65281; 期末 FINAL 作業 與 期末展出 ! 3 作品內容文字、作者、使用裝置與其他. 4 post 文章需加入 KEYWORDs 標籤 tags 至少要有 final 與學號. 訂閱: 張貼留言 (Atom). Week 1. 時間藝術與互動. Week 2. Tangible Interface and Embodiment. Week 3. tangible user interface and metaphor. Week 4. idea generation. Week 5. arduino tutorial. Week 6. arduio flash. Week 7. arduio flash(2). Week 8. movement and mockup. Week 9. Prototype. Week 10. Piezo Sensor, Design . Week 11. Interaction design process. Week 12. project discussion. 65281; 期末 FINAL 作業 與 期末展出 ! Crash into Your Mind.
spatialinteraction2009f.blogspot.com
實體空間互動: 「Meeting」隔熱感應杯套
http://spatialinteraction2009f.blogspot.com/2010/01/meeting.html
本產品的發想是來自於目前盛行的外帶咖啡,人們在上學途中、上班通勤時常常會人手一杯外帶咖啡,尤其在熱鬧的城市中心裡更為普遍。我們就希望利用這樣的特點來拉近城市裡人們的距離,讓你我的咖啡互相感應,使彼此不再陌生、冷漠對待。 以最基礎的隔熱杯套功能為出發,我們將溫度的傳遞比擬為情感的交流。就物理來說,兩個不同溫度的物體靠近或接觸時會產生平衡,如同兩杯咖啡放在附近時會傳遞溫度,而人在靠近時也會相互影響,甚至能拉近彼此的心靈。 杯套在平常使用狀態時,內部發出綠光。而當接近另一使用中的杯套時,會慢慢改變成黃光。若兩杯套相互碰撞,則迅速轉為紅光。借此比喻人們在獨處時、靠近時或接觸時等三個情緒狀態。 12300; 溫度 即 情感 」即是我們的述求. 訂閱: 張貼留言 (Atom). Week 1. 時間藝術與互動. Week 2. Tangible Interface and Embodiment. Week 3. tangible user interface and metaphor. Week 4. idea generation. Week 5. arduino tutorial.
spatialinteraction2009f.blogspot.com
實體空間互動: final 光漾
http://spatialinteraction2009f.blogspot.com/2010/01/final_07.html
溫暖熱情,理智冷靜,優雅高貴,神秘莊重,失意不安. 藉由調酒的意象為出發點,身處酒吧時,會因為週遭氣氛或自身情緒選擇合乎當時心境的飲品。調酒繽紛的色彩變化,不僅使心靈上產生共鳴,顏色的選擇也會影響到觀者當下及未來的情緒轉變。抽出可以自由調配色彩這項元素,做為本作品的呈現方式及主軸。 可做為桌上的賞玩燈飾,因應每天的心情調配屬於自己的色彩,在幽暗的環境裡,牽引出內心深處的波動。 訂閱: 張貼留言 (Atom). Week 1. 時間藝術與互動. Week 2. Tangible Interface and Embodiment. Week 3. tangible user interface and metaphor. Week 4. idea generation. Week 5. arduino tutorial. Week 6. arduio flash. Week 7. arduio flash(2). Week 8. movement and mockup. Week 9. Prototype. Week 10. Piezo Sensor, Design . WEI - JHE, HUANG.
spatialinteraction2009f.blogspot.com
實體空間互動: b9734005 作業補交
http://spatialinteraction2009f.blogspot.com/2010/01/everywhere-maria-maria.html
訂閱: 張貼留言 (Atom). Week 1. 時間藝術與互動. Week 2. Tangible Interface and Embodiment. Week 3. tangible user interface and metaphor. Week 4. idea generation. Week 5. arduino tutorial. Week 6. arduio flash. Week 7. arduio flash(2). Week 8. movement and mockup. Week 9. Prototype. Week 10. Piezo Sensor, Design . Week 11. Interaction design process. Week 12. project discussion. 65281; 期末 FINAL 作業 與 期末展出 ! Crash into Your Mind. WEI - JHE, HUANG. 四創設二,B9734003李洋昇,B9734022卓怡吟,final.
spatialinteraction2009f.blogspot.com
實體空間互動: week 4. idea generation
http://spatialinteraction2009f.blogspot.com/2009/10/week-4-idea-generation.html
Week 4. idea generation. 1 Brainstorming: IDEO 7 rules of brainstorming. Books: IDEA 物語, 決定未來的10種人. 2 Improvisation: performance on stage. Paper: Using improvisation to enhance the effectiveness of brainstorming. 3 Body-storming: movement centered design. 4 Word cafe, 世界咖啡館. 5 IDEO method card. 訂閱: 張貼留言 (Atom). Week 1. 時間藝術與互動. Week 2. Tangible Interface and Embodiment. Week 3. tangible user interface and metaphor. Week 4. idea generation. Week 5. arduino tutorial. Week 6. arduio flash. HW1, B9710136 陳允中.
spatialinteraction2009f.blogspot.com
實體空間互動: week 8. movement and mockup
http://spatialinteraction2009f.blogspot.com/2009/11/week-8-movement-and-mockup.html
Week 8. movement and mockup. Driving" control-movement mockup design. Design movement for "speed-up" and "slow down" ( example. The metaphor could be 1. speed-up and slow down 2. zoom-in and zoom-out. 1 body-storming according to a music clip (maria maria). 3 output screen sketch. 訂閱: 張貼留言 (Atom). Week 1. 時間藝術與互動. Week 2. Tangible Interface and Embodiment. Week 3. tangible user interface and metaphor. Week 4. idea generation. Week 5. arduino tutorial. Week 6. arduio flash. Week 7. arduio flash(2).
spatialinteraction2009f.blogspot.com
實體空間互動: 一月 2010
http://spatialinteraction2009f.blogspot.com/2010_01_01_archive.html
65281; 期末 FINAL 作業 與 期末展出 ! 3 作品內容文字、作者、使用裝置與其他. 4 post 文章需加入 KEYWORDs 標籤 tags 至少要有 final 與學號. 設計構想:曾經一根火柴,小女孩看見了她的夢想;. 標籤: 四創設二,B9734003李洋昇,B9734022卓怡吟,final. 2 將積木排列組合,並佈置於基底上。 3 基底感應到積木所代表的律動,發出亮光和聲音。 4 透過放大鏡,可以聽到每個積木所代表的聲音,. Special thanks : 辛苦的阿達助教=). 本產品的發想是來自於目前盛行的外帶咖啡,人們在上學途中、上班通勤時常常會人手一杯外帶咖啡,尤其在熱鬧的城市中心裡更為普遍。我們就希望利用這樣的特點來拉近城市裡人們的距離,讓你我的咖啡互相感應,使彼此不再陌生、冷漠對待。 杯套在平常使用狀態時,內部發出綠光。而當接近另一使用中的杯套時,會慢慢改變成黃光。若兩杯套相互碰撞,則迅速轉為紅光。借此比喻人們在獨處時、靠近時或接觸時等三個情緒狀態。 12300; 溫度 即 情感 」即是我們的述求. Metaphor:風即流動 Display:桌燈 Model:利...