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Unity Editor Extensions - Extending Unity's Built-In InspectorsThis post describes how it's possible to extend Unity's built-in inspectors and shows the code needed to do so.
http://www.tallior.com/
This post describes how it's possible to extend Unity's built-in inspectors and shows the code needed to do so.
http://www.tallior.com/
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Unity Editor Extensions - Extending Unity's Built-In Inspectors | tallior.com Reviews
https://tallior.com
This post describes how it's possible to extend Unity's built-in inspectors and shows the code needed to do so.
Auto Save in Unity
http://www.tallior.com/auto-save-in-unity
Lior Tal's thoughts on #coding and #gamedev. Please Encapsulate Your Fields. Israeli Unity Developers Meetup (Feb 2015) →. Auto Save in Unity. January 21, 2015. Do when a team member suffers a recurring Unity editor crash, losing all their precious level design work? My answer was to write a small and helpful editor extension – auto save! And then blog about it of course). The code is available for easy consumption in a few ways:. 8211; Also updated in case i get any feedback / future posts. In order to ...
public speaking Archives — Random Bits
http://www.tallior.com/tag/public-speaking
Lior Tal's thoughts on #coding and #gamedev. Tag Archives: public speaking. Developing with Unity and WebGL. April 21, 2015. This week I gave a joint talk (with @DePanther) at the Israeli Unity Developers Meetup on Unity and WebGL. The talk focused on the development process of the game we’re working on – Wonderball Heroes, challenges we faced along the … Continue reading →. Proudly powered by WordPress.
unity5 Archives — Random Bits
http://www.tallior.com/tag/unity5
Lior Tal's thoughts on #coding and #gamedev. Developing with Unity and WebGL. April 21, 2015. This week I gave a joint talk (with @DePanther) at the Israeli Unity Developers Meetup on Unity and WebGL. The talk focused on the development process of the game we’re working on – Wonderball Heroes, challenges we faced along the … Continue reading →. Proudly powered by WordPress.
Games — Random Bits
http://www.tallior.com/games
Lior Tal's thoughts on #coding and #gamedev. This page contains the most recent game projects i was involved in. An addictive casual 2d “hit all pegs” game for iOS. The game is already released and is actively being updated to include new game elements and levels. Proudly powered by WordPress.
Unity Editor Extensions - Custom Inspectors
http://www.tallior.com/unity-custom-inspectors
Lior Tal's thoughts on #coding and #gamedev. A Summary of Unity Attributes. Finding Missing References in Unity →. Unity Editor Extensions – Custom Inspectors. November 24, 2014. This is the 2nd post in the “ Unity Editor Extension. The post describes the basics steps for creating custom inspectors in the Unity editor. In the next posts of the series i will dive into more advanced topics such as working with inspectors along with Unity’s serialization system. Public, or marked with [. Not const, readonly.
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How to symbolicate iOS crash dumps from Unity Cloud Build games | Andrew Fray
https://andrewfray.wordpress.com/2014/12/24/how-to-symbolicate-ios-crash-dumps-from-unity-cloud-build-games
On games programming and AI. December 24, 2014. How to symbolicate iOS crash dumps from Unity Cloud Build games. Disclaimer: this advice is provided without warranty, works on my machine, etc. Use it at your own risk. We’ve been using Unity Cloud Build. By default, Unity will not generate Xcode projects that produce useful debug info. We can fix this by adjusting the Xcode project after generation, but that’s no good for Unity Cloud Build where we have no control. So, one time only. To your project (EDIT...
New #unity3d feature: Virtual Scenes | T-machine.org
http://t-machine.org/index.php/2015/07/26/new-unity3d-feature-virtual-scenes
Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development. Current personal project: MyEarth / 3D Edugame. New #unity3d feature: Virtual Scenes. Unity3D has a great core architecture – it’s easy to understand and use. However, it has some significant flaws. One of the recurring problems I run into is that Unity requirs you to have precisely one “Scene” at any one time, but often you need to have multiple scenes at the same time. Problem? Yes, lots…. If you’d like to beta-t...
Unity Serialization...behind the mistery of ScriptableObject! I'Z Logic!
http://ivanozanchetta.com/gamedev/unity3d/unity-serialization-behind-scriptableobject
Oct 24, 2013. Unity Serialization… behind the mistery of ScriptableObject. Unity serialization is a powerful feature but a little bit hard to master. Working on my AudioLogic plugin. This will be more a memorandum for me to remember what I must do and what NOT to serialize a complex structure correctly (like MultiList, or multi array). First of all: what the hell are ScriptableObject. And why I need it to serialize my data? This will tells to Unity that you want to serialize the Foo class with its privat...
GDC 2015 – Remote working and automated testing | Andrew Fray
https://andrewfray.wordpress.com/2015/02/08/gdc-2015-remote-working-and-automated-testing
On games programming and AI. February 8, 2015. GDC 2015 – Remote working and automated testing. I’m speaking again at GDC in March. This will be my third GDC in a row, yet I’m no less nervous! On Wednesday at 11am, I’m speaking for half an hour on remote working at Spry Fox. On Thursday I’m building on the success of last year’s unit testing talk to chair a roundtable on automated testing. Here’s some questions to get you thinking:. What’s the coolest piece of automated testing tech you’ve seen used?
Using Sonar for static analysis of Python code | RobG3d
http://www.robg3d.com/2014/02/using-sonar-for-static-analysis-of-python-code
Blog of Rob Galanakis (@robgalanakis). Using Sonar for static analysis of Python code. On 15 Feb, 2014. I’ve been doing static analysis for a while, first with C# and then with Python. I’ve even made an aborted attempt at a Python static code quality analyzer ( pynocle. I won’t link to it because it’s dead). About a year ago we set up Sonar. Basic Info and Setup. Sonar consists of three parts:. The Sonar web interface, which is the primary way you interact with the metrics. The Website is slick but somet...
Jelly Button Games Blog - Porting Your Game To WebGL – Chapter 2
https://blog.jellybtn.com/2015/08/16/porting-your-game-to-webgl-chapter-2
Porting Your Game To WebGL – Chapter 2. Aug 16, 2015. By Lital Novosolov Natan. In Client Side Development. We covered various considerations and preparations for porting the game to WebGL. Producing A Successful Build With IL2CPP and Emscripten. It’s true that building. A Unity example project, is fairly easy. But such projects usually don’t compare to large scale games. To produce the build, Unity will send the. Code through a pipeline that will convert it to C using. Bitcode and finally to. Facebook S...
Resolving Missing Script References in Unity | Ludus
http://www.gladiator.training/2015/04/17/resolving-missing-script-references-in-unity
Alpha / News Signup. Resolving Missing Script References in Unity. Recently, I have been moving some of our important and core code out of the Unity Assets directory and instead compiling them in to a .NET dll. When I did this I encountered in to the issue of all the scenes and prefabs that were using. S from those scripts had lost their reference. In the script .meta file which it in turn puts in the. Field of the objects in the .unity scene files – along with a. Now this is very little information to w...
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Unity Editor Extensions - Extending Unity's Built-In Inspectors
Lior Tal's thoughts on #coding and #gamedev. Unity Editor Extensions – Extending Unity’s Built-In Inspectors. June 2, 2015. Unity allows creating custom inspectors for your own custom types, as well as its built-in types easily. But if you’re after extending unity’s built-in inspectors you’re mostly out of luck – there’s no simple API for that (Unity’s inspectors are not publicly exposed). … Continue reading →. Developing with Unity and WebGL. April 21, 2015. February 21, 2015. February 17, 2015. Today m...
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