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TechArt 3D – Where tech becomes art

Where tech becomes art. Where tech becomes art. Convert left handed to right handed coordinates. February 7, 2016. Modify File References before they are loaded. December 17, 2015. When working on multiple projects you might want to use assets from other projects. Very often a file referencing pipeline makes this difficult though as Maya stores file references with absolute paths when you are not using Maya projects. To avoid this you can hijack the Referencing procedure with a callback. November 16, 2015.

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TechArt 3D – Where tech becomes art | techart3d.com Reviews
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Where tech becomes art. Where tech becomes art. Convert left handed to right handed coordinates. February 7, 2016. Modify File References before they are loaded. December 17, 2015. When working on multiple projects you might want to use assets from other projects. Very often a file referencing pipeline makes this difficult though as Maya stores file references with absolute paths when you are not using Maya projects. To avoid this you can hijack the Referencing procedure with a callback. November 16, 2015.
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5 unity
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7 math
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10 tagged assets
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TechArt 3D – Where tech becomes art | techart3d.com Reviews

https://techart3d.com

Where tech becomes art. Where tech becomes art. Convert left handed to right handed coordinates. February 7, 2016. Modify File References before they are loaded. December 17, 2015. When working on multiple projects you might want to use assets from other projects. Very often a file referencing pipeline makes this difficult though as Maya stores file references with absolute paths when you are not using Maya projects. To avoid this you can hijack the Referencing procedure with a callback. November 16, 2015.

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Unity – TechArt 3D

http://www.techart3d.com/category/unity

Where tech becomes art. Where tech becomes art. Convert left handed to right handed coordinates. February 7, 2016. Convert left handed to right handed coordinates. Modify File References before they are loaded. Creating a perforce client with command line. Hello world – again :). Middot; Designed by. Middot; Powered by.

2

assets – TechArt 3D

http://www.techart3d.com/tag/assets

Where tech becomes art. Where tech becomes art. Modify File References before they are loaded. December 17, 2015. When working on multiple projects you might want to use assets from other projects. Very often a file referencing pipeline makes this difficult though as Maya stores file references with absolute paths when you are not using Maya projects. To avoid this you can hijack the Referencing procedure with a callback. Convert left handed to right handed coordinates. Hello world – again :).

3

update – TechArt 3D

http://www.techart3d.com/tag/update

Where tech becomes art. Where tech becomes art. Modify File References before they are loaded. December 17, 2015. When working on multiple projects you might want to use assets from other projects. Very often a file referencing pipeline makes this difficult though as Maya stores file references with absolute paths when you are not using Maya projects. To avoid this you can hijack the Referencing procedure with a callback. Convert left handed to right handed coordinates. Hello world – again :).

4

python – TechArt 3D

http://www.techart3d.com/tag/python

Where tech becomes art. Where tech becomes art. Modify File References before they are loaded. December 17, 2015. When working on multiple projects you might want to use assets from other projects. Very often a file referencing pipeline makes this difficult though as Maya stores file references with absolute paths when you are not using Maya projects. To avoid this you can hijack the Referencing procedure with a callback. Hello world – again :). November 16, 2015. Hello world – again :).

5

maya – TechArt 3D

http://www.techart3d.com/tag/maya

Where tech becomes art. Where tech becomes art. Convert left handed to right handed coordinates. February 7, 2016. Modify File References before they are loaded. December 17, 2015. When working on multiple projects you might want to use assets from other projects. Very often a file referencing pipeline makes this difficult though as Maya stores file references with absolute paths when you are not using Maya projects. To avoid this you can hijack the Referencing procedure with a callback. November 16, 2015.

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