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techartandstuff.blogspot.com

Tech Art and Stuff

A blog with an eclectic mix of tools, techniques, and brain farts in the games using maya and python

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Tech Art and Stuff | techartandstuff.blogspot.com Reviews
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A blog with an eclectic mix of tools, techniques, and brain farts in the games using maya and python
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3 labels animation
4 how to
5 maya
6 mechanical
7 rigging
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9 expressions
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Tech Art and Stuff | techartandstuff.blogspot.com Reviews

https://techartandstuff.blogspot.com

A blog with an eclectic mix of tools, techniques, and brain farts in the games using maya and python

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techartandstuff.blogspot.com techartandstuff.blogspot.com
1

Tech Art and Stuff: iSausages

http://techartandstuff.blogspot.com/2011/11/teaching-geometry-to-4-year-old.html

Tech Art and Stuff. A eclectic mix of tools, techniques, and brain farts in the games industy. Teaching geometry to a 4 year old. 25 November 2011 at 15:05. My dad tried to tell me that the easiest way to remember trig was;. If you ever op over the adge, youll get tanned. It didnt work - not even as a dad joke! 25 November 2011 at 18:08. Your dads a mnemonic genius, though liberties have been taken with the topiary. Subscribe to: Post Comments (Atom). Drop me a line. Maya C Plugin Environment on Mac OSX.

2

Tech Art and Stuff: Photo #3

http://techartandstuff.blogspot.com/2011/12/nature-graff.html

Tech Art and Stuff. A eclectic mix of tools, techniques, and brain farts in the games industy. Subscribe to: Post Comments (Atom). Drop me a line. Marcus Krautwurst (Trust me, it works on my machine). Maya C Plugin Environment on Mac OSX. IAnimate Feature Student Spotlight - Chris McCormick. Autodesk Maya 2017 update 3 – can’t miss features. Using Autodesk Fusion 360 with the X-Carve CNC and 3D Mesh. Around the Corner (Maya ADN). Integrate p4 Version Control in Motionbuilder. December Tool: ml softWeights.

3

Tech Art and Stuff: How To : Create A Realistic Car Steering Rig in Maya

http://techartandstuff.blogspot.com/2013/07/how-to-create-accurate-car-steering-rig.html

Tech Art and Stuff. A eclectic mix of tools, techniques, and brain farts in the games industy. How To : Create A Realistic Car Steering Rig in Maya. Turning a car is not as simple as you think. There's some quite advanced geometry at work to order to maintain the correct rotations for each front wheel in order to keep the turn 'on track'. The radii for each wheel change at a non-linear rate as the turn gets sharper. Ackermann angles and geometry. Simple approximation for designing Ackermann geometry.

4

Tech Art and Stuff: How To : Animate Cranks and Pistons in Maya

http://techartandstuff.blogspot.com/2011/11/cranks-and-pistons-in-maya.html

Tech Art and Stuff. A eclectic mix of tools, techniques, and brain farts in the games industy. How To : Animate Cranks and Pistons in Maya. So that's how it works in the real world, so how do we translate this into Maya? Expressions (unfortunately) are the only way we can solve this accurately. It's not cheap (you'll need to invest in some maths) but the result is a perfect system that's smooth and completely predictable. So here's the investment part, the maths. As the crankShaft JNT rotates ( $alpha.

5

Tech Art and Stuff: How To : Rig a Universal Joint in Maya

http://techartandstuff.blogspot.com/2013/08/how-to-rig-universal-joint-in-maya.html

Tech Art and Stuff. A eclectic mix of tools, techniques, and brain farts in the games industy. How To : Rig a Universal Joint in Maya. Often called cardan joints, are a means of transferring rotational energy from one variable axis to another and are used all over the place. They're basically a pair of hinges and you'll these on drive shafts everywhere where you'll need to compensate for movement. So it took me a while and a bit of head scratching to get it, but the solution on how to rig this in Maya is...

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Tech Art and Stuff

Tech Art and Stuff. A eclectic mix of tools, techniques, and brain farts in the games industy. How To : Rig a Universal Joint in Maya. Often called cardan joints, are a means of transferring rotational energy from one variable axis to another and are used all over the place. Theyre basically a pair of hinges and youll these on drive shafts everywhere where youll need to compensate for movement. . How to : Create Expressions Without the Expression Editor in Maya. In the field you wish to modify. For those...

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