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tonycoculuzzi.com

Tony Coculuzzi - Game Developer

I make games, tools, and lots of other things. I also do freelance. My name is Tony Coculuzzi. And I'm a game developer. I make games, tools, and lots of other things. I do freelance Unity and Flash. Feel free to contact me if you have any questions or inquiries. I also make Unity addons, my latest ones being Dialoguer. I’m currently working on Cuphead. For Xbox One and PC! I use Unity and Flash, and I've made games for consoles, desktop, web and mobile. I'm currently working on Cuphead. Win / mac / web.

http://www.tonycoculuzzi.com/

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TONY COCULUZZI

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Tony Coculuzzi - Game Developer | tonycoculuzzi.com Reviews
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I make games, tools, and lots of other things. I also do freelance. My name is Tony Coculuzzi. And I'm a game developer. I make games, tools, and lots of other things. I do freelance Unity and Flash. Feel free to contact me if you have any questions or inquiries. I also make Unity addons, my latest ones being Dialoguer. I’m currently working on Cuphead. For Xbox One and PC! I use Unity and Flash, and I've made games for consoles, desktop, web and mobile. I'm currently working on Cuphead. Win / mac / web.
<META>
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2 coculuzzi
3 game developer
4 games
5 tools
6 resume
7 work
8 game development work
9 and easer
10 i make games
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Tony Coculuzzi - Game Developer | tonycoculuzzi.com Reviews

https://tonycoculuzzi.com

I make games, tools, and lots of other things. I also do freelance. My name is Tony Coculuzzi. And I'm a game developer. I make games, tools, and lots of other things. I do freelance Unity and Flash. Feel free to contact me if you have any questions or inquiries. I also make Unity addons, my latest ones being Dialoguer. I’m currently working on Cuphead. For Xbox One and PC! I use Unity and Flash, and I've made games for consoles, desktop, web and mobile. I'm currently working on Cuphead. Win / mac / web.

SUBDOMAINS

easer.tonycoculuzzi.com easer.tonycoculuzzi.com

Easer - A Visual, Curve Based Ease Editor

Easer is a visual, curve based ease editor. Easer gives you the ability to create custom easing functions for use at runtime in your games or applications. Easer provides you with a simple API that allows you to use these custom easing functions at runtime, applying them to many different data types and objects to create your own custom movement, easily and efficiently. Provides you with an editor for creating and managing custom ease functions, within Unity. To the updates mailing list!

INTERNAL PAGES

tonycoculuzzi.com tonycoculuzzi.com
1

Tony Coculuzzi - Game Developer

http://tonycoculuzzi.com/games/doomed

I make games, tools, and lots of other things. I also do freelance. Doomed is a First Person Something, which means I have no idea what it's going to become. I really wanted to make an old-school FPS after seeing all the #7DFPS entries. As of right now, it remains an interactivity demo. It's not really a game, and I'm not really sure if I'll ever finish it. Platforms: Windows / Mac / Web. Genre: First Person Something. What do you see Doomed becoming? Are you still working on Doomed?

2

Tony Coculuzzi - Game Developer

http://tonycoculuzzi.com/games/prisoneers

I make games, tools, and lots of other things. I also do freelance. Prisoneers is a game I worked on for ToJam 9, in 2013! I worked as a part of a 5 man group, along with Derek Ledoux, Eric McQuiggan, Jason Nuyens, and Liam Sauvé. Together, we called ourselves Ottawawawa.

3

Tony Coculuzzi - Game Developer

http://tonycoculuzzi.com/games/sloshed

I make games, tools, and lots of other things. I also do freelance. Sloshed is a game I worked on when I was a programmer at infiniteSpaces, in Loyalist College. It was an educational game about alcohol awareness. Release: November 16th, 2011. Platforms: Flash / Web. You worked on this with a company in your college? Based on the theme of the game, are you also a prude about alcohol awareness? No, I'm drunk right now.

4

Tony Coculuzzi - Game Developer

http://tonycoculuzzi.com/games/barbie-com-doll-creator

I make games, tools, and lots of other things. I also do freelance. BARBIE.COM DOLL CREATOR. About Barbie.com Doll Creator. Release: January 29th, 2014.

5

Tony Coculuzzi - Game Developer

http://tonycoculuzzi.com/games/da-vincis-demons-the-apprentice

I make games, tools, and lots of other things. I also do freelance. About Da Vinci’s Demons. Da Vinci’s Demons: The Apprentice is a game I worked on at Fuel Youth Engagement, in Ottawa. The game is a tie in to the original television series of the same name. Release: September 1st, 2013. Buy it on the App Store.

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LINKS TO THIS WEBSITE

dialoguer.info dialoguer.info

Dialoguer - Demo - A Node Based Dialogue System for Unity

http://www.dialoguer.info/demo.php

The following is a demonstration of what you can achieve in a matter of minutes with Dialoguer.

dialoguer.info dialoguer.info

Dialoguer - Node Documentation - A Node Based Dialogue System for Unity

http://www.dialoguer.info/nodes.php

Is the first node in a dialogue. It connects to the first node in your dialogue tree, signifying which node your tree will start with. Unlike every other node, the Start node has a static position. Is your standard node. It takes a text input, and has one output. After the Dialogue system has continued the node, it will continue on to the next node. Checkbox will display the advanced Text Node controls, allowing you to set data for the Theme/Skin, Character Name, Portrait, Audio, Metadata, and Position.

dialoguer.info dialoguer.info

Dialoguer - FAQ - Frequently Asked Questions - A Node Based Dialogue System for Unity

http://www.dialoguer.info/faq.php

Here you will find the answer to the most frequently asked questions about Dialoguer. How do I integrate Localization into a project using Dialoguer? How do I hide dialogue choices based on variables? In the TextNode and BranchedTextNode is a checkbox called advanced. Check that box, and you will see a metadata. Field In this field, you can place whatever text you'd like. In this case, you can use a simple key- value formatted string like so: "1:lockpick:20, 2:boolIsTrue:3". If the player's lockpicking.

dialoguer.info dialoguer.info

Dialoguer - Code Documentation - A Node Based Dialogue System for Unity

http://www.dialoguer.info/code.php

Here you will find all the code you'll need to use Dialoguer. This includes code used to initialize it, call on dialogues, change variables, and save/load the global variables state. These are the only methods you will need to use Dialoguer. It's unnecessary and unrecommended to dive any deeper into the API. Contains all the methods and events needed to use Dialoguer. Is an object available at Dialoguer.events. Which contains all the events Dialoguer has to listen to.

dialoguer.info dialoguer.info

Dialoguer - Getting Started - A Node Based Dialogue System for Unity

http://www.dialoguer.info/docs.php

Setting Up Your Project. To add Dialoguer to your project, simply add it through the Unity Asset Store. When importing the Dialoguer assets, feel free to remove the DialoguerExamples folder, as it only contains example assets used to show off the capabilities of Dialoguer. Using the Dialogue Editor. With Dialoguer added to your project, a Menu item should appear. This Dialoguer. Menu item contains everything you need to use Dialoguer. From here, select Dialoguer Window DialogueEditor. Contains the name o...

dialoguer.info dialoguer.info

Dialoguer - Feedback - A Node Based Dialogue System for Unity

http://www.dialoguer.info/feedback.php

If you have any questions or concerns feel free to contact me with this form, or email me directly at email@dialoguer.info. Please include your name. Please include your email. Please include your feedback in the Message field.

easer.tonycoculuzzi.com easer.tonycoculuzzi.com

Easer - FAQ - Frequently Asked Questions - A Visual, Curve Based Ease Editor

http://easer.tonycoculuzzi.com/faq.php

Here you will find the answer to the most frequently asked questions about Easer. How do I move the files that Easer outputs? I've included a simple system to move the EaserOutput files to wherever you need them to go. Simply open the Easer.cs file, and near the top you will see three const strings. DATA PATH, DATA FILENAME, and ENUM PATH. You can change these paths to whatever location (within your project) that you'd like. Note:.

easer.tonycoculuzzi.com easer.tonycoculuzzi.com

Easer - Getting Started - A Visual, Curve Based Ease Editor

http://easer.tonycoculuzzi.com/docs.php

Setting Up Your Project. To add Easer to your project, simply add it through the Unity Asset Store. When importing the Easer assets, feel free to remove the EaserExamples folder, as it only contains example assets used to show off the capabilities of Easer. Using the Ease Editor. With Easer added to your project, a menu item should appear at Tools Easer. This menu item contains everything you need to use Easer. From here, select Tools Easer Open Ease Editor. To open the Ease Editor. And the Ease Canvas.

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Tony Coculuzzi - Game Developer

I make games, tools, and lots of other things. I also do freelance. My name is Tony Coculuzzi. And I'm a game developer. I make games, tools, and lots of other things. I do freelance Unity and Flash. Feel free to contact me if you have any questions or inquiries. I also make Unity addons, my latest ones being Dialoguer. I’m currently working on Cuphead. For Xbox One and PC! I use Unity and Flash, and I've made games for consoles, desktop, web and mobile. I'm currently working on Cuphead. Win / mac / web.

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