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WIED.IT/MEDIA

Making the world a better place with. Software development (Java, C#). Photography ( Landscape, People, Technology. How to contact me? Facebook: Benjamin Wiedmann Photography. Twitter: https:/ twitter.com/wieditmedia. Ready, steady, blog. Game Audio: Alien Invasion. Analog Photography at it's best: The Analog Mind Project. 4D9D 9ADC 2E9D 67ED A3E9 C17C B8AE 302B 3E0F 1576. 2013-2016 WIED.IT Benjamin Wiedmann.

http://www.wied.it/

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WIED.IT/MEDIA | wied.it Reviews
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Making the world a better place with. Software development (Java, C#). Photography ( Landscape, People, Technology. How to contact me? Facebook: Benjamin Wiedmann Photography. Twitter: https:/ twitter.com/wieditmedia. Ready, steady, blog. Game Audio: Alien Invasion. Analog Photography at it's best: The Analog Mind Project. 4D9D 9ADC 2E9D 67ED A3E9 C17C B8AE 302B 3E0F 1576. 2013-2016 WIED.IT Benjamin Wiedmann.
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WIED.IT/MEDIA | wied.it Reviews

https://wied.it

Making the world a better place with. Software development (Java, C#). Photography ( Landscape, People, Technology. How to contact me? Facebook: Benjamin Wiedmann Photography. Twitter: https:/ twitter.com/wieditmedia. Ready, steady, blog. Game Audio: Alien Invasion. Analog Photography at it's best: The Analog Mind Project. 4D9D 9ADC 2E9D 67ED A3E9 C17C B8AE 302B 3E0F 1576. 2013-2016 WIED.IT Benjamin Wiedmann.

INTERNAL PAGES

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/dev/bwiedmann – technology matters.

https://www.wied.it/blog

Howto: HSS flash photography as low as 1/8000s with Fuji X-Pro2, Cactus V6II and Cactus RF60 flashes. HSS (high speed synchronization) is a neat thing when you want to use small apertures in combination with flash photography.…. Continue Reading →. Enable TRIM on non Apple SSD starting with OS X 10.10.4 by using trimforce. Starting with OS X 10.10.4 Apple provides a nice utility to enable TRIM on all types of SSDs (all types…. Continue Reading →. Change system language on Mac OS X 10.10.1. An Inferno on ...

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michaelbarth.net michaelbarth.net

MB's blog | C#

http://www.michaelbarth.net/tag/csharp

A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...

michaelbarth.net michaelbarth.net

MB's blog | FMOD

http://www.michaelbarth.net/tag/fmod

A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...

michaelbarth.net michaelbarth.net

MB's blog | Component-based Architecture

http://www.michaelbarth.net/tag/component-based-architecture

A portfolio blog about software development. Posts tagged Component-based Architecture. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. So, without further ado, here’s the game:. Alien Invasion 1.0 (with data). Available o...

michaelbarth.net michaelbarth.net

MB's blog | Alien Invasion

http://www.michaelbarth.net/2015/01/14/alien-invasion

A portfolio blog about software development. Laquo; Master Thesis: Modality-independent Exchange of Information Across Devices Using the Pick-and-Drop Concept. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. Additionally, ...

michaelbarth.net michaelbarth.net

MB's blog | WinForms

http://www.michaelbarth.net/tag/winforms

A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...

michaelbarth.net michaelbarth.net

MB's blog | .NET 4

http://www.michaelbarth.net/tag/net-4

A portfolio blog about software development. Posts tagged .NET 4. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. So, without further ado, here’s the game:. Alien Invasion 1.0 (with data). Source code (without data). I wou...

michaelbarth.net michaelbarth.net

MB's blog | admin

http://www.michaelbarth.net/author/admin

A portfolio blog about software development. This user hasn't shared any profile information. Home page: http:/ www.little-things.de. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. Alien Invasion 1.0 (with data). Availabl...

michaelbarth.net michaelbarth.net

MB's blog | SlimDX

http://www.michaelbarth.net/tag/slimdx

A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...

michaelbarth.net michaelbarth.net

MB's blog | Projects

http://www.michaelbarth.net/category/projects

A portfolio blog about software development. All kinds of projects pursued by me in my spare time. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. So, without further ado, here’s the game:. Source code (without data).

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WIED.IT/MEDIA

Making the world a better place with. Software development (Java, C#). Photography ( Landscape, People, Technology. How to contact me? Facebook: Benjamin Wiedmann Photography. Twitter: https:/ twitter.com/wieditmedia. Ready, steady, blog. Game Audio: Alien Invasion. Analog Photography at it's best: The Analog Mind Project. 4D9D 9ADC 2E9D 67ED A3E9 C17C B8AE 302B 3E0F 1576. 2013-2016 WIED.IT Benjamin Wiedmann.

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