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Entry #2 – The Small Stuff. April 20, 2014. Ah the small stuff, the little things that seem so easy and so simple that you don’t give them a second thought. We here at Wizardry Games loved the small things about the games we were making, myself and John would both openly admit that when it comes to the games we want to make we tried to achieve perfection. Both. 8220;under the hood”. Its not feature creep it’s even worse. However, why am I talking about this? Our latest project that I mentioned in my prev...

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CONTACTS AT WIZARDRYGAMES.COM

Wizadry Games

John Riselvato

2841 ●●●●●s Ave

Wake●●●●rest , NC, 27587

US

91.9●●●●7395
jd●●●●●●●●●@gmail.com

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Wizadry Games

John Riselvato

2841 ●●●●●s Ave

Wake●●●●rest , NC, 27587

US

91.9●●●●7395
jd●●●●●●●●●@gmail.com

View this contact

Wizadry Games

John Riselvato

2841 ●●●●●s Ave

Wake●●●●rest , NC, 27587

US

91.9●●●●7395
jd●●●●●●●●●@gmail.com

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Entry #2 – The Small Stuff. April 20, 2014. Ah the small stuff, the little things that seem so easy and so simple that you don’t give them a second thought. We here at Wizardry Games loved the small things about the games we were making, myself and John would both openly admit that when it comes to the games we want to make we tried to achieve perfection. Both. 8220;under the hood”. Its not feature creep it’s even worse. However, why am I talking about this? Our latest project that I mentioned in my prev...
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Wizardry Games - | wizardrygames.com Reviews

https://wizardrygames.com

Entry #2 – The Small Stuff. April 20, 2014. Ah the small stuff, the little things that seem so easy and so simple that you don’t give them a second thought. We here at Wizardry Games loved the small things about the games we were making, myself and John would both openly admit that when it comes to the games we want to make we tried to achieve perfection. Both. 8220;under the hood”. Its not feature creep it’s even worse. However, why am I talking about this? Our latest project that I mentioned in my prev...

INTERNAL PAGES

wizardrygames.com wizardrygames.com
1

Cross platform = Success - Wizardry Games

http://wizardrygames.com/2012/12/cross-platform-success

Cross platform = Success. December 27, 2012. Dan and I built the game, Backdoor Defense, with SDL a year ago, but was very robust and only built for windows. We decided to delay release and rebuild the entire game for cross platform gaming. Dan is a windows developer and I (john) am a unix (mac and linux) developer. Thus, we found it very important to do cross platform development. As I mentioned before we did have a working windows version. If you are interested here is a video of what the game was.

2

past Archives - Wizardry Games

http://wizardrygames.com/tag/past

Entry #1 – The Past & The Future. April 16, 2014. We here at Wizardry Games must apologise for our absence, it has been quite some time since we last made any form of update. Lots of things have happened (far too many to mention), projects have been started and stopped. Graphics and code have been created but yet to see the light of day. It has been frustrating. But let’s briefly touch upon a few things. It took myself (Dan) and John a long time to figure exactly this out. Why? 8220;real life”. Far from ...

3

John Riselvato, Author at Wizardry Games

http://wizardrygames.com/author/jdriselvato

Introduction to Pixel Art for Girls Make Games. July 18, 2016. It’s been a while but Wizardry Games is still in the Indie Game development scene. A few months ago John Riselvato. Was at the UX Summit Dinner with Epic Games and this week he also had the opportunity to give a workshop on Pixel Art for Girls Make Games in Durham, NC. The presentation created included previously used sprites from our game Backdoor Defense and Colony Mars. This can be viewed here:. June 5, 2013. February 10, 2013. This mornin...

4

Entry #2 - The Small Stuff - Wizardry Games

http://wizardrygames.com/2014/04/entry-2-small-stuff

Entry #2 – The Small Stuff. April 20, 2014. Ah the small stuff, the little things that seem so easy and so simple that you don’t give them a second thought. We here at Wizardry Games loved the small things about the games we were making, myself and John would both openly admit that when it comes to the games we want to make we tried to achieve perfection. Both. 8220;under the hood”. Its not feature creep it’s even worse. However, why am I talking about this? Our latest project that I mentioned in my prev...

5

projects Archives - Wizardry Games

http://wizardrygames.com/tag/projects

Entry #1 – The Past & The Future. April 16, 2014. We here at Wizardry Games must apologise for our absence, it has been quite some time since we last made any form of update. Lots of things have happened (far too many to mention), projects have been started and stopped. Graphics and code have been created but yet to see the light of day. It has been frustrating. But let’s briefly touch upon a few things. It took myself (Dan) and John a long time to figure exactly this out. Why? 8220;real life”. Far from ...

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Entry #2 – The Small Stuff. April 20, 2014. Ah the small stuff, the little things that seem so easy and so simple that you don’t give them a second thought. We here at Wizardry Games loved the small things about the games we were making, myself and John would both openly admit that when it comes to the games we want to make we tried to achieve perfection. Both. 8220;under the hood”. Its not feature creep it’s even worse. However, why am I talking about this? Our latest project that I mentioned in my prev...

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