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Blog | Jason Bunn · Personal Dev Blog

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Blog | Jason Bunn · Personal Dev Blog | wizardrymachine.com Reviews

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Blog | Jason Bunn · Resources

http://wizardrymachine.com/resources

Running list of resources I’ve found useful. Amit’s Game Programming Information. Game Design Document Template from Sanctuary. Simple and Fast Media Library. Beneath the surface – Ludum Dare 29. Change is in the air – Technical post 1. SFML Tests Project Intro.

2

Blog | Jason Bunn · SFML Tests Project Intro

http://wizardrymachine.com/mini-2drpg-project-intro

In-game Command Console ›. SFML Tests Project Intro. February 18, 2014. Now that the site is up and I have a few links on here I decided it would be a good idea to explain my SFML Tests project. I have only been in the game industry for a couple of years now and the only real experience I had in the beginning was using the Unity3d. To my inexperienced eyes they seemed similar enough so I went with SFML. I picked up a copy of SFML Game Development. From Amazon and set to work. While I do have some smaller...

3

Blog | Jason Bunn · In-game Command Console

http://wizardrymachine.com/in-game-command-console

Lsaquo; SFML Tests Project Intro. Change is in the air – Technical post 1 ›. March 7, 2014. In order to tell the program what command to run the input had to be parsed first. These are roughly the steps I followed:. Data inserted into the command line as a string had to be tokenized based on a delimiter (I used the space character) to account for the possibility of having multiple parameters for the command. Console item struct typedef struct { / item name std: string name; / item type console item type ...

4

Blog | Jason Bunn · Beneath the surface – Ludum Dare 29

http://wizardrymachine.com/beneath-the-surface-ludum-dare-29

Lsaquo; Change is in the air – Technical post 1. Beneath the surface – Ludum Dare 29. April 28, 2014. This weekend I participated in the game jam portion of Ludum Dare 29. So, without further ado, here is our entry to the Ludum Dare jam. Shipmates. And here are the shipmates themselves. Grandpa and the child. And here is a shot of the worthy crew. Beneath the surface – Ludum Dare 29. Change is in the air – Technical post 1. SFML Tests Project Intro.

5

Blog | Jason Bunn · Change is in the air – Technical post 1

http://wizardrymachine.com/change-is-in-the-air-technical-post-1

Lsaquo; In-game Command Console. Beneath the surface – Ludum Dare 29 ›. Change is in the air – Technical post 1. April 16, 2014. I will leave all cliché at the door. I will be taking a slight break on side-project development due to an unforeseen state of “Free Agency”. However this does not mean I am leaving this dev-blog behind. For the time being all future posts (hopefully one or two a week) will be focusing solely on improving my technical skills and hopefully yours too. Is less than 2, return.

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