birchinima.blogspot.com
Machinima Project
http://birchinima.blogspot.com/2007/10/heres-proof-that-francis-is-now-able-to.html
Thursday, October 18, 2007. Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.
birchinima.blogspot.com
Machinima Project: sound effects
http://birchinima.blogspot.com/2007/10/sound-effects.html
Monday, October 29, 2007. I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body. Here is a link. To the mp3 I recorded using this process. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing.
petersmachinima.blogspot.com
Machinima Project: Level Design
http://petersmachinima.blogspot.com/2007/10/these-are-some-of-screenshots-of-level.html
Tuesday, October 23, 2007. These are some of the screenshots of the level design and content for the Machinima Movie using the Unreal Engine. Trophy and Weapon, Hopefully I will be able to use these models as a weapon so my character will be able to hold the object in its hand. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.
petersmachinima.blogspot.com
Machinima Project: August 2007
http://petersmachinima.blogspot.com/2007_08_01_archive.html
Friday, August 31, 2007. This is a rendered version of the Marine that has been smoothed and skylight used. This image was one of the required submission for Week 7 3D Class. Here is where I moved the texture around a bit so that most of the empty spaces are used. I moved the shoulder, elbow an d knee pads to the Head Texture and enlarged them, and enlarged some of the parts in the body so that more detail can now be added to each part compare to before. Thursday, August 30, 2007. Tuesday, August 14, 2007.
mistressmittens.blogspot.com
it's her second life: Bandage girls . . . .
http://mistressmittens.blogspot.com/2007/09/bandage-girls.html
It's her second life. The Adventures of Prima Katscher. Monday, September 10, 2007. Bandage girls . . . . So I spent allot of time over the weekend designing clothing. It's just for girls so far. I'm not too good at the male form. The first set are called my "bandage girls". You can imagine what they look like. They have SARS masks and bandages. Hopefully I'm moving in the right direction. I would show you them but because I'm a moron I forgot to bring my sketch book into class so I could scan them in.
mistressmittens.blogspot.com
it's her second life: Nothing to report . . . .
http://mistressmittens.blogspot.com/2007/09/nothing-to-report.html
It's her second life. The Adventures of Prima Katscher. Thursday, September 27, 2007. Nothing to report . . . . Just a quick update. Nothing exciting. Just doing more sketches. SecondLife doesn't like my computer or internet connection so I can't really do stuff at home. I don't know why though, Hamish (my computer) kicks freaking ass. Maybe it doesn't like sharing with my brother. Shakes fist at the sky*. I should be all set for class when I get back though. Subscribe to: Post Comments (Atom).
mistressmittens.blogspot.com
it's her second life: The first of many . . . .
http://mistressmittens.blogspot.com/2007/09/first-of-many.html
It's her second life. The Adventures of Prima Katscher. Tuesday, September 11, 2007. The first of many . . . . Here are my two first sketches. They are part of my "bandage girls" series. The first is "Nicolette". Yes the woman from my story. The second is "Flee". The only thing I've changed in photoshop was the brightness and contrast. Please let me know what you think and whether or not I'm on the right track. Subscribe to: Post Comments (Atom). Brendan Arifin - FullMetalReaper Oh.
oh-ah-machinima.blogspot.com
Oh & Ah Machinima: My Level
http://oh-ah-machinima.blogspot.com/2007/10/my-level.html
Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Thursday, October 25, 2007. After numerous amount of times re-doing my level in unreal ed, I final was able to produce a map that did crash on me! Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.