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Oh & Ah Machinima

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Tuesday, October 30, 2007. We have one week left to finish everything. I think I'll finish. Hopefully. The thing is that you need more people to play your characters and everyone is still doing all their work. It's gonna be tuff getting people to work with you at this point or any point. These are unedited files of my recordings of Oh, Ah and the Narrator. Thursday, October 25, 2007. Well i have don...

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Oh & Ah Machinima | oh-ah-machinima.blogspot.com Reviews
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Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Tuesday, October 30, 2007. We have one week left to finish everything. I think I'll finish. Hopefully. The thing is that you need more people to play your characters and everyone is still doing all their work. It's gonna be tuff getting people to work with you at this point or any point. These are unedited files of my recordings of Oh, Ah and the Narrator. Thursday, October 25, 2007. Well i have don...
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Oh & Ah Machinima | oh-ah-machinima.blogspot.com Reviews

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Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Tuesday, October 30, 2007. We have one week left to finish everything. I think I'll finish. Hopefully. The thing is that you need more people to play your characters and everyone is still doing all their work. It's gonna be tuff getting people to work with you at this point or any point. These are unedited files of my recordings of Oh, Ah and the Narrator. Thursday, October 25, 2007. Well i have don...

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oh-ah-machinima.blogspot.com oh-ah-machinima.blogspot.com
1

Oh & Ah Machinima: Getting towards the crunch point!

http://www.oh-ah-machinima.blogspot.com/2007/10/getting-towards-crunch-point.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Saturday, October 13, 2007. Getting towards the crunch point! Well i have done my final skinnning of my 3d mesh and now i have done two different animation loops. A walk cycle and a run cycle, and ive put them in unreal ed and they work. Plus it looks pretty cool. Now all i have to do is more loops. yay, fun :). Subscribe to: Post Comments (Atom). Getting towards the crunch point!

2

Oh & Ah Machinima: August 2007

http://www.oh-ah-machinima.blogspot.com/2007_08_01_archive.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Friday, August 31, 2007. Here are my finals for my UV maps. (The unwrapping of the model) One is of the Mask, Bone, Body, Leg and Foot. The other is of the Hands, Spear, Arm, Head, and Cloth. I have started to texture some of them in Photoshop. When I'm finished the texturing i will post them up later. Click on the images to enlarge them. Tuesday, August 28, 2007. Thursday, August 23, 2007. So here ...

3

Oh & Ah Machinima: Project Overview -3-

http://www.oh-ah-machinima.blogspot.com/2007/10/project-overview-3.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Tuesday, October 9, 2007. I just came off holidays. It was nice, relaxing and lazy. I didn't do any work over them, but i did teach myself zBrush. We have 5ish weeks left do finish everything. So I might have to step up a little, but I'm confident that ill finish in time. Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.

4

Oh & Ah Machinima: Some 3D animations

http://www.oh-ah-machinima.blogspot.com/2007/10/some-3d-animations.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Friday, October 19, 2007. Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.

5

Oh & Ah Machinima: My Level

http://www.oh-ah-machinima.blogspot.com/2007/10/my-level.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Thursday, October 25, 2007. After numerous amount of times re-doing my level in unreal ed, I final was able to produce a map that did crash on me! Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.

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birchinima.blogspot.com birchinima.blogspot.com

Machinima Project

http://birchinima.blogspot.com/2007/10/heres-proof-that-francis-is-now-able-to.html

Thursday, October 18, 2007. Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: sound effects

http://birchinima.blogspot.com/2007/10/sound-effects.html

Monday, October 29, 2007. I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body. Here is a link. To the mp3 I recorded using this process. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing.

chanimation.blogspot.com chanimation.blogspot.com

chanimation: July 2007

http://chanimation.blogspot.com/2007_07_01_archive.html

Tuesday, July 31, 2007. And so it begins . . . . Here at chanimation I, Chani am going to be making my very first machinima. Over the course of this project I shall be blogging my progress for all to see and to keep a record of all my doings. So far a basic outline for the story has been created (but not named) and first drawings of the main character (also not named) have come to life. When i get around to cleaning it up a little bit I shall post them. Subscribe to: Posts (Atom).

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: Level Design

http://petersmachinima.blogspot.com/2007/10/these-are-some-of-screenshots-of-level.html

Tuesday, October 23, 2007. These are some of the screenshots of the level design and content for the Machinima Movie using the Unreal Engine. Trophy and Weapon, Hopefully I will be able to use these models as a weapon so my character will be able to hold the object in its hand. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: August 2007

http://petersmachinima.blogspot.com/2007_08_01_archive.html

Friday, August 31, 2007. This is a rendered version of the Marine that has been smoothed and skylight used. This image was one of the required submission for Week 7 3D Class. Here is where I moved the texture around a bit so that most of the empty spaces are used. I moved the shoulder, elbow an d knee pads to the Head Texture and enlarged them, and enlarged some of the parts in the body so that more detail can now be added to each part compare to before. Thursday, August 30, 2007. Tuesday, August 14, 2007.

jjmachinima.blogspot.com jjmachinima.blogspot.com

Machinima.. "DE107's." 'We gonna get paid bro.'

http://jjmachinima.blogspot.com/2007/10/run-boy-run-like-bad-boy.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 20, 2007. Run boy run, like a bad boy. anyway this quick render is frame one of my run animation, it appears to have fluid motion though as i move on and do my other animations, I may yet need to 'tweek' them a bit. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

joelvenables2007machinima.blogspot.com joelvenables2007machinima.blogspot.com

Joel's magical world of Machinima and such: I failed...

http://joelvenables2007machinima.blogspot.com/2007/10/i-failed.html

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. I was supposed to have 24 posts. And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23. Hang on. if the last was 23. and this is one more. And with 25 mins to spare :D. I hope you enjoy. The address is http:/ projetor-brasil.blogspot.com. A hug. April 9, 2008 at 9:44 AM. May 23, 2008 at 2:59 PM.

dna-fx.blogspot.com dna-fx.blogspot.com

DnA.FX: Animatic

http://dna-fx.blogspot.com/2007/08/animatic.html

This blog section is dedicated for my upcoming Machinima 'Bad Blood'. Tuesday, August 28, 2007. Hey guys, here is the script for 'Bad Blood'. For some reason the text didn't show up in the animatic. First-person view of someone walking towards a large double door entrance in a fast pace. Shows the son sitting in waiting for his fathers arrival. Father sees son on. Son raises hand and shoots a bolt at his fathers head-. Father vanishes and appears behind son and rips him from the throne an throws him.

joelvenables2007machinima.blogspot.com joelvenables2007machinima.blogspot.com

Joel's magical world of Machinima and such: Brody the Parrotless' textures

http://joelvenables2007machinima.blogspot.com/2007/10/brody-parrotless-textures.html

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. Brody the Parrotless' textures. Here is the other pirate, Brody the Parrotless' textures. This is his head texture, has a little more detail on it than the other ones. And this is as per usual pretty crappie. Subscribe to: Post Comments (Atom). What scale should my beaver be? View my complete profile. Brody the Parrotless: Uncensored. Capn Davy Sharkbait: True Hollywood stories.

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Oh & Ah Machinima

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Tuesday, October 30, 2007. We have one week left to finish everything. I think I'll finish. Hopefully. The thing is that you need more people to play your characters and everyone is still doing all their work. It's gonna be tuff getting people to work with you at this point or any point. These are unedited files of my recordings of Oh, Ah and the Narrator. Thursday, October 25, 2007. Well i have don...

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