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Machinima Project

Tuesday, November 13, 2007. Finally complete, My Machinima "Marinima". Tuesday, October 30, 2007. I've been holding off the Machinima name for a while because I couldn't find a name for it, But it may be along the lines of "Marine Wars" or something like it, maybe something original. But hopefully I can choose a name soon. These will be the animations that will be performed on my Machinima. Here's a Money shot of my Blue Marine. Tuesday, October 23, 2007. Level Design with animations.

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Machinima Project | petersmachinima.blogspot.com Reviews
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Tuesday, November 13, 2007. Finally complete, My Machinima Marinima. Tuesday, October 30, 2007. I've been holding off the Machinima name for a while because I couldn't find a name for it, But it may be along the lines of Marine Wars or something like it, maybe something original. But hopefully I can choose a name soon. These will be the animations that will be performed on my Machinima. Here's a Money shot of my Blue Marine. Tuesday, October 23, 2007. Level Design with animations.
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Machinima Project | petersmachinima.blogspot.com Reviews

https://petersmachinima.blogspot.com

Tuesday, November 13, 2007. Finally complete, My Machinima "Marinima". Tuesday, October 30, 2007. I've been holding off the Machinima name for a while because I couldn't find a name for it, But it may be along the lines of "Marine Wars" or something like it, maybe something original. But hopefully I can choose a name soon. These will be the animations that will be performed on my Machinima. Here's a Money shot of my Blue Marine. Tuesday, October 23, 2007. Level Design with animations.

INTERNAL PAGES

petersmachinima.blogspot.com petersmachinima.blogspot.com
1

Machinima Project: Level Design

http://www.petersmachinima.blogspot.com/2007/10/these-are-some-of-screenshots-of-level.html

Tuesday, October 23, 2007. These are some of the screenshots of the level design and content for the Machinima Movie using the Unreal Engine. Trophy and Weapon, Hopefully I will be able to use these models as a weapon so my character will be able to hold the object in its hand. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.

2

Machinima Project: August 2007

http://www.petersmachinima.blogspot.com/2007_08_01_archive.html

Friday, August 31, 2007. This is a rendered version of the Marine that has been smoothed and skylight used. This image was one of the required submission for Week 7 3D Class. Here is where I moved the texture around a bit so that most of the empty spaces are used. I moved the shoulder, elbow an d knee pads to the Head Texture and enlarged them, and enlarged some of the parts in the body so that more detail can now be added to each part compare to before. Thursday, August 30, 2007. Tuesday, August 14, 2007.

3

Machinima Project: Animations

http://www.petersmachinima.blogspot.com/2007/10/animations.html

Tuesday, October 30, 2007. These will be the animations that will be performed on my Machinima. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.

4

Machinima Project: July 2007

http://www.petersmachinima.blogspot.com/2007_07_01_archive.html

Tuesday, July 31, 2007. 1st character concept: I like the armour design but it has child-like body type, so I'll re-draw it to give a more masculine figure but not bulky build. Subscribe to: Posts (Atom). Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.

5

Machinima Project: October 2007

http://www.petersmachinima.blogspot.com/2007_10_01_archive.html

Tuesday, October 30, 2007. I've been holding off the Machinima name for a while because I couldn't find a name for it, But it may be along the lines of "Marine Wars" or something like it, maybe something original. But hopefully I can choose a name soon. I have just started filming with most of my content imported into Unreal, heres a small raw footage that will be used for my Machinima.of course.there will be voice over in this scene. These will be the animations that will be performed on my Machinima.

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birchinima.blogspot.com birchinima.blogspot.com

Machinima Project

http://birchinima.blogspot.com/2007/10/heres-proof-that-francis-is-now-able-to.html

Thursday, October 18, 2007. Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: sound effects

http://birchinima.blogspot.com/2007/10/sound-effects.html

Monday, October 29, 2007. I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body. Here is a link. To the mp3 I recorded using this process. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing.

chanimation.blogspot.com chanimation.blogspot.com

chanimation: July 2007

http://chanimation.blogspot.com/2007_07_01_archive.html

Tuesday, July 31, 2007. And so it begins . . . . Here at chanimation I, Chani am going to be making my very first machinima. Over the course of this project I shall be blogging my progress for all to see and to keep a record of all my doings. So far a basic outline for the story has been created (but not named) and first drawings of the main character (also not named) have come to life. When i get around to cleaning it up a little bit I shall post them. Subscribe to: Posts (Atom).

jjmachinima.blogspot.com jjmachinima.blogspot.com

Machinima.. "DE107's." 'We gonna get paid bro.'

http://jjmachinima.blogspot.com/2007/10/run-boy-run-like-bad-boy.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 20, 2007. Run boy run, like a bad boy. anyway this quick render is frame one of my run animation, it appears to have fluid motion though as i move on and do my other animations, I may yet need to 'tweek' them a bit. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

oh-ah-machinima.blogspot.com oh-ah-machinima.blogspot.com

Oh & Ah Machinima: My Level

http://oh-ah-machinima.blogspot.com/2007/10/my-level.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Thursday, October 25, 2007. After numerous amount of times re-doing my level in unreal ed, I final was able to produce a map that did crash on me! Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.

joelvenables2007machinima.blogspot.com joelvenables2007machinima.blogspot.com

Joel's magical world of Machinima and such: I failed...

http://joelvenables2007machinima.blogspot.com/2007/10/i-failed.html

Joel's magical world of Machinima and such. The documentation of the machinima "Beaver on Board". Tuesday, October 30, 2007. I was supposed to have 24 posts. And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23. Hang on. if the last was 23. and this is one more. And with 25 mins to spare :D. I hope you enjoy. The address is http:/ projetor-brasil.blogspot.com. A hug. April 9, 2008 at 9:44 AM. May 23, 2008 at 2:59 PM.

dna-fx.blogspot.com dna-fx.blogspot.com

DnA.FX: Animatic

http://dna-fx.blogspot.com/2007/08/animatic.html

This blog section is dedicated for my upcoming Machinima 'Bad Blood'. Tuesday, August 28, 2007. Hey guys, here is the script for 'Bad Blood'. For some reason the text didn't show up in the animatic. First-person view of someone walking towards a large double door entrance in a fast pace. Shows the son sitting in waiting for his fathers arrival. Father sees son on. Son raises hand and shoots a bolt at his fathers head-. Father vanishes and appears behind son and rips him from the throne an throws him.

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Machinima Project

Tuesday, November 13, 2007. Finally complete, My Machinima "Marinima". Tuesday, October 30, 2007. I've been holding off the Machinima name for a while because I couldn't find a name for it, But it may be along the lines of "Marine Wars" or something like it, maybe something original. But hopefully I can choose a name soon. These will be the animations that will be performed on my Machinima. Here's a Money shot of my Blue Marine. Tuesday, October 23, 2007. Level Design with animations.

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