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Critical Games | Critical Thought on Games and Design | criticalgames.net Reviews
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Critical Thought on Games and Design
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CriticalGamers.net - Home
You are not logged in. CriticalGamers.net welcomes nateomr. Who brings our member total to 46! We are now accepting applications for videogame reviewers. The process is simple, and there are many benefits. We look forward to adding you to our team! Pirates of the Caribbean: The Legend of Jack Sparrow. The Return of Sega. Playstation 3: Just how much are gamers willing to pay? Increased Number of Adult Gamers. Makai Kingdom: Chronicles o. Dead or Alive 4. Are you going to E3? Not without the booth babes.
Critical Games | Critical Thought on Games and Design
Critical Thought on Games and Design. And the Alarm Went “Wii U, Wii U, Wii U…”. A New Console, Now? It makes sense that they’d put out the Wii U now. Look at their past development cycles:. NES – 1983 (Japan), 1985 (US). SNES – 1990 (Japan), 1991 (US). Nintendo 64 – 1996. GameCube – 2001. Wii – 2006. Wii U – 2012. What about their existing user base? Add support or the new console fairly easily (known architecture, and comparable specs to other consoles). The Stock Drop is Irrelevant. So considering the...
Critical Games - Home
Where to find Critical Games:. Welcome to Critical Games! If you are looking for the independent game developer behind the RPGs. Or the iPhone games. 16-Bit Game Quiz SNES Edition. Then you've come to the right place. Use the side-bar to your left or click on an image below to start exploring! Create a free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.
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Critical Games | Critical Thought on Games and Design
Critical Thought on Games and Design. And the Alarm Went “Wii U, Wii U, Wii U…”. A New Console, Now? It makes sense that they’d put out the Wii U now. Look at their past development cycles:. NES – 1983 (Japan), 1985 (US). SNES – 1990 (Japan), 1991 (US). Nintendo 64 – 1996. GameCube – 2001. Wii – 2006. Wii U – 2012. What about their existing user base? Add support or the new console fairly easily (known architecture, and comparable specs to other consoles). The Stock Drop is Irrelevant. So considering the...
Critical Games | Critical Thought on Games and Design
Critical Thought on Games and Design. And the Alarm Went “Wii U, Wii U, Wii U…”. A New Console, Now? It makes sense that they’d put out the Wii U now. Look at their past development cycles:. NES – 1983 (Japan), 1985 (US). SNES – 1990 (Japan), 1991 (US). Nintendo 64 – 1996. GameCube – 2001. Wii – 2006. Wii U – 2012. What about their existing user base? Add support or the new console fairly easily (known architecture, and comparable specs to other consoles). The Stock Drop is Irrelevant. So considering the...
criticalgamesblog.blogspot.com
Critical Games Blog
Sunday, 3 April 2016. The 2016 Board Game Studies Colloquium is to be hosted at The German Games Archive in Nuremberg. I'll be giving a paper on the spintriae. Curious Roman tokens from the first century AD with an erotic image on one side and a number on the other that are often referred to as "brothel tokens". They are of interest to games scholars because one idea about their use is that they may have been used as games pieces. My presentation, " Stranger Games: The Life and Times of the Spintriae.
criticalgamesstudies.wordpress.com
Rares's CGS blog | Rares Cristian Chirita Filip's Critical Games Studies blog
Rares's CGS blog. Rares Cristian Chirita Filip's Critical Games Studies blog. Devblog: Butterfly effect – Wrap up. Several blog posts later, here we are. The final devblog for now. So, what did I learn? All in all it was good. Another game for the portfolio, another award, another 48 hours of crazy, crazy fun. Devblog: Butterfly effect – We’re popular! We won the “Public Choice Award” at the location where we were. Out of 18 teams, we were chosen as the popular award 😀. Our team name was Pixelbuds 😀.
criticalgamestudies.wordpress.com
Critical Game Studies | Exploring game criticism, design, and interpretation.
Exploring game criticism, design, and interpretation. Additional Readings on Train. December 7, 2011 by deserthat. If you are interested in reading more on Brenda Brathwaite’s work or on Train, here are two pieces on the subject (the first is a blog post by me; the second is another lecture by Brenda):. Tactility and Ambiguity: The Mechanics and Message behind Train. One Falls for Each of Us: The Prototyping of Tragedy. Jason Rohrer Skype Lecture. December 5, 2011 by deserthat. There must be at least.
@CriticalGameLab - WELCOME
CFP: Video Games, Culture, and Justice. TOTALLY BIASED GAME REVIEWS. Welcome to the CGL! Welcome to the Virtual Home of the Critical Gaming Lab at Eastern Kentucky University. The CGL is a small research laboratory dedicated to the investigation of console games (Xbox, Playstation, etc) and their associated immersive virtual environments (Xbox Live, Playstation Network, etc). Feel free to browse the site to learn more about our staff, research, and exciting events occurring throughout the semester. F...
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