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Rares's CGS blog | Rares Cristian Chirita Filip's Critical Games Studies blogRares Cristian Chirita Filip's Critical Games Studies blog
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Rares Cristian Chirita Filip's Critical Games Studies blog
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Rares's CGS blog | Rares Cristian Chirita Filip's Critical Games Studies blog | criticalgamesstudies.wordpress.com Reviews
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Rares Cristian Chirita Filip's Critical Games Studies blog
Devblog: Butterfly effect – Wrap up | Rares's CGS blog
https://criticalgamesstudies.wordpress.com/2015/01/26/devblog-butterfly-effect-wrap-up
Rares's CGS blog. Rares Cristian Chirita Filip's Critical Games Studies blog. Devblog: Butterfly effect – Wrap up. Several blog posts later, here we are. The final devblog for now. So, what did I learn? All in all it was good. Another game for the portfolio, another award, another 48 hours of crazy, crazy fun. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Email (Address never made public). Notify me of new comments via email. Get every new po...
Devblog: Butterfly effect – Next steps | Rares's CGS blog
https://criticalgamesstudies.wordpress.com/2015/01/24/devblog-butterfly-effect-next-steps
Rares's CGS blog. Rares Cristian Chirita Filip's Critical Games Studies blog. Devblog: Butterfly effect – Next steps. Now that we have an MVP out the door, it’s important to listen to the feedback that we get and iterate the game accordingly. Of course, we still have stuff to polish, like animations and replacing the placeholder characters and backgrounds, but in the end it’s gameplay and idea that we’re after, not perfect polish. This is, after all, a games jam. 8221; at the end. It might make them cons...
Devblog: Butterfly effect – First playable prototype | Rares's CGS blog
https://criticalgamesstudies.wordpress.com/2015/01/24/devblog-butterfly-effect-first-playable-prototype
Rares's CGS blog. Rares Cristian Chirita Filip's Critical Games Studies blog. Devblog: Butterfly effect – First playable prototype. 35 hours in, we have a minimum viable product😀 Hooray, The butterfly effect is here😀 I’ll post the link lower down. So, what have we learned till now? To be honest, the game was playable a few hours ago, but we wanted to make sure we had no obvious flaws in the game against which the large public would bump. Leave a Reply Cancel reply. Enter your comment here. Is a recolle...
Devblog: Butterfly effect – We’re popular! | Rares's CGS blog
https://criticalgamesstudies.wordpress.com/2015/01/26/devblog-butterfly-effect-were-popular
Rares's CGS blog. Rares Cristian Chirita Filip's Critical Games Studies blog. Devblog: Butterfly effect – We’re popular! We won the “Public Choice Award” at the location where we were. Out of 18 teams, we were chosen as the popular award😀. Our team name was Pixelbuds😀. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Email (Address never made public). You are commenting using your WordPress.com account. ( Log Out. Next post →.
About | Rares's CGS blog
https://criticalgamesstudies.wordpress.com/about
Rares's CGS blog. Rares Cristian Chirita Filip's Critical Games Studies blog. My name is Rares. It written Rareș and pronounced pretty weird. My full name is Rareș-Cristian Chiriță-Filip, but I believe English speakers can better address me by Chris. I also go about the interwebs by the pseudonim Wiz. I used to end my posts on my personal blog with Wiz out, but I don’t think I shall do this here. What is this blog going to be about? Well, games of course! Leave a Reply Cancel reply. Is a recollection of ...
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Critical Games - Home
Where to find Critical Games:. Welcome to Critical Games! If you are looking for the independent game developer behind the RPGs. Or the iPhone games. 16-Bit Game Quiz SNES Edition. Then you've come to the right place. Use the side-bar to your left or click on an image below to start exploring! Create a free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.
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Critical Games | Critical Thought on Games and Design
Critical Thought on Games and Design. And the Alarm Went “Wii U, Wii U, Wii U…”. A New Console, Now? It makes sense that they’d put out the Wii U now. Look at their past development cycles:. NES – 1983 (Japan), 1985 (US). SNES – 1990 (Japan), 1991 (US). Nintendo 64 – 1996. GameCube – 2001. Wii – 2006. Wii U – 2012. What about their existing user base? Add support or the new console fairly easily (known architecture, and comparable specs to other consoles). The Stock Drop is Irrelevant. So considering the...
Critical Games | Critical Thought on Games and Design
Critical Thought on Games and Design. And the Alarm Went “Wii U, Wii U, Wii U…”. A New Console, Now? It makes sense that they’d put out the Wii U now. Look at their past development cycles:. NES – 1983 (Japan), 1985 (US). SNES – 1990 (Japan), 1991 (US). Nintendo 64 – 1996. GameCube – 2001. Wii – 2006. Wii U – 2012. What about their existing user base? Add support or the new console fairly easily (known architecture, and comparable specs to other consoles). The Stock Drop is Irrelevant. So considering the...
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Critical Games Blog
Sunday, 3 April 2016. The 2016 Board Game Studies Colloquium is to be hosted at The German Games Archive in Nuremberg. I'll be giving a paper on the spintriae. Curious Roman tokens from the first century AD with an erotic image on one side and a number on the other that are often referred to as "brothel tokens". They are of interest to games scholars because one idea about their use is that they may have been used as games pieces. My presentation, " Stranger Games: The Life and Times of the Spintriae.
criticalgamesstudies.wordpress.com
Rares's CGS blog | Rares Cristian Chirita Filip's Critical Games Studies blog
Rares's CGS blog. Rares Cristian Chirita Filip's Critical Games Studies blog. Devblog: Butterfly effect – Wrap up. Several blog posts later, here we are. The final devblog for now. So, what did I learn? All in all it was good. Another game for the portfolio, another award, another 48 hours of crazy, crazy fun. Devblog: Butterfly effect – We’re popular! We won the “Public Choice Award” at the location where we were. Out of 18 teams, we were chosen as the popular award 😀. Our team name was Pixelbuds 😀.
criticalgamestudies.wordpress.com
Critical Game Studies | Exploring game criticism, design, and interpretation.
Exploring game criticism, design, and interpretation. Additional Readings on Train. December 7, 2011 by deserthat. If you are interested in reading more on Brenda Brathwaite’s work or on Train, here are two pieces on the subject (the first is a blog post by me; the second is another lecture by Brenda):. Tactility and Ambiguity: The Mechanics and Message behind Train. One Falls for Each of Us: The Prototyping of Tragedy. Jason Rohrer Skype Lecture. December 5, 2011 by deserthat. There must be at least.
@CriticalGameLab - WELCOME
CFP: Video Games, Culture, and Justice. TOTALLY BIASED GAME REVIEWS. Welcome to the CGL! Welcome to the Virtual Home of the Critical Gaming Lab at Eastern Kentucky University. The CGL is a small research laboratory dedicated to the investigation of console games (Xbox, Playstation, etc) and their associated immersive virtual environments (Xbox Live, Playstation Network, etc). Feel free to browse the site to learn more about our staff, research, and exciting events occurring throughout the semester. F...
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CGN
Sunday, 19 August 2012. Halo 3 in 10 Seconds. No doubt, this one will probably be touched on again. Tuesday, 6 March 2012. Dunno why this wasn't published sooner, I'm moronic:. Friday, 25 November 2011. Xbox 720: What We Know. For this reason, many people, critics and consumers alike, doomed the console to fail before it had even hit the market. Although, in retrospect, such criticisms seem both groundless and unsubstantiated, in 2001 it was a different story. Microsoft is not concerned with its status a...
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