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Welcome to the Virtual Home of the Critical Gaming Lab at Eastern Kentucky University.  The CGL is a small research laboratory dedicated to the investigation of console games (Xbox, Playstation,...

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@CriticalGameLab - WELCOME | criticalgaminglab.com Reviews

https://criticalgaminglab.com

Welcome to the Virtual Home of the Critical Gaming Lab at Eastern Kentucky University.  The CGL is a small research laboratory dedicated to the investigation of console games (Xbox, Playstation,...

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uprootingcriminology.org uprootingcriminology.org

Geeks, Gamers, and Child Slavery - Uprooting Criminology : A Reasoned Plot

http://uprootingcriminology.org/blogs/geeks-gamers-and-child-slavery

Uprooting Criminology : A Reasoned Plot. Geeks, Gamers, and Child Slavery. July 6, 2015. Every day, for 14 to 16 hours, an estimated 2 million children are enslaved in underground mines in the Democratic Republic of the Congo, Rwanda, and other African states. They dig on their hands and knees in river beds and underground mines, emerging with their bodies caked in mud. Why? Profit kills no matter how much fun it is. Blood Coltan: http:/ topdocumentaryfilms.com/blood-coltan/. Academy of Management Review.

robertoduncan.commons.gc.cuny.edu robertoduncan.commons.gc.cuny.edu

CFP: Video Games, Culture, & Justice | Transformative Games

http://robertoduncan.commons.gc.cuny.edu/2015/07/12/cfp-video-games-culture-justice

CFP: Video Games, Culture, and Justice. July 12, 2015. Robert O. Duncan. Video Games, Culture and Justice announces a Call for Papers. The purpose of this edited volume is to propel game studies towards a more responsive existence in the area of social justice. The text will attempt to move beyond the descriptive level of analysis of. And begin engaging the. Representation and Identity in Video Games. Examining the complex nature of intersections. Marginalized identities within gaming culture. Please sub...

plsonline.eku.edu plsonline.eku.edu

Critical Gaming Lab Challenges Criminal Justice Students' Thinking | Police Studies Online

http://plsonline.eku.edu/insidelook/critical-gaming-lab-challenges-criminal-justice-students-thinking

A to Z Index. A - Z Index. EKU Online: Police Studies. EKU Justice and Safety. Police Studies (A.A.). Police Studies (B.S.). Tuition and Financial Aid. EKU Online: Police Studies. Richmond, KY 40475. Critical Gaming Lab Challenges Criminal Justice Students' Thinking. Which is under the direction of EKU instructor Dr. Kishonna Gray. Published on May 26, 2015. Provide your information below to learn more about one of our Online Degree Programs. Please enter your telephone number with area code. Fire Protec...

grrrlgames.wordpress.com grrrlgames.wordpress.com

Jess Linington | Grrrl Games

https://grrrlgames.wordpress.com/author/jesslinington

A space for women making games. Come along to our monthly meetup! Are you an awesome woman working in games? Or do you know an awesome woman working in games? Well here are the 8 questions for you! XX games jam games. This is happening Weds12thOct2016! Announcing the XX Games Jam. Feet under the table. Grrrl Games on Twitter. February 3, 2016. February 3, 2016. The importance of representation. I’ve been busy putting together and all-female panel for a talk on virtual reality at the AIDC. I dislike talki...

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criticalgames.net criticalgames.net

Critical Games | Critical Thought on Games and Design

Critical Thought on Games and Design. And the Alarm Went “Wii U, Wii U, Wii U…”. A New Console, Now? It makes sense that they’d put out the Wii U now. Look at their past development cycles:. NES – 1983 (Japan), 1985 (US). SNES – 1990 (Japan), 1991 (US). Nintendo 64 – 1996. GameCube – 2001. Wii – 2006. Wii U – 2012. What about their existing user base? Add support or the new console fairly easily (known architecture, and comparable specs to other consoles). The Stock Drop is Irrelevant. So considering the...

criticalgames.org criticalgames.org

Critical Games | Critical Thought on Games and Design

Critical Thought on Games and Design. And the Alarm Went “Wii U, Wii U, Wii U…”. A New Console, Now? It makes sense that they’d put out the Wii U now. Look at their past development cycles:. NES – 1983 (Japan), 1985 (US). SNES – 1990 (Japan), 1991 (US). Nintendo 64 – 1996. GameCube – 2001. Wii – 2006. Wii U – 2012. What about their existing user base? Add support or the new console fairly easily (known architecture, and comparable specs to other consoles). The Stock Drop is Irrelevant. So considering the...

criticalgamesblog.blogspot.com criticalgamesblog.blogspot.com

Critical Games Blog

Sunday, 3 April 2016. The 2016 Board Game Studies Colloquium is to be hosted at The German Games Archive in Nuremberg. I'll be giving a paper on the spintriae. Curious Roman tokens from the first century AD with an erotic image on one side and a number on the other that are often referred to as "brothel tokens". They are of interest to games scholars because one idea about their use is that they may have been used as games pieces. My presentation, " Stranger Games: The Life and Times of the Spintriae.

criticalgamesstudies.wordpress.com criticalgamesstudies.wordpress.com

Rares's CGS blog | Rares Cristian Chirita Filip's Critical Games Studies blog

Rares's CGS blog. Rares Cristian Chirita Filip's Critical Games Studies blog. Devblog: Butterfly effect – Wrap up. Several blog posts later, here we are. The final devblog for now. So, what did I learn? All in all it was good. Another game for the portfolio, another award, another 48 hours of crazy, crazy fun. Devblog: Butterfly effect – We’re popular! We won the “Public Choice Award” at the location where we were. Out of 18 teams, we were chosen as the popular award 😀. Our team name was Pixelbuds 😀.

criticalgamestudies.wordpress.com criticalgamestudies.wordpress.com

Critical Game Studies | Exploring game criticism, design, and interpretation.

Exploring game criticism, design, and interpretation. Additional Readings on Train. December 7, 2011 by deserthat. If you are interested in reading more on Brenda Brathwaite’s work or on Train, here are two pieces on the subject (the first is a blog post by me; the second is another lecture by Brenda):. Tactility and Ambiguity: The Mechanics and Message behind Train. One Falls for Each of Us: The Prototyping of Tragedy. Jason Rohrer Skype Lecture. December 5, 2011 by deserthat. There must be at least.

criticalgaminglab.com criticalgaminglab.com

@CriticalGameLab - WELCOME

CFP: Video Games, Culture, and Justice. TOTALLY BIASED GAME REVIEWS. Welcome to the CGL! Welcome to the Virtual Home of the Critical Gaming Lab at Eastern Kentucky University. The CGL is a small research laboratory dedicated to the investigation of console games (Xbox, Playstation, etc) and their associated immersive virtual environments (Xbox Live, Playstation Network, etc). Feel free to browse the site to learn more about our staff, research, and exciting events occurring throughout the semester. F...

criticalgamingnetwork.blogspot.com criticalgamingnetwork.blogspot.com

CGN

Sunday, 19 August 2012. Halo 3 in 10 Seconds. No doubt, this one will probably be touched on again. Tuesday, 6 March 2012. Dunno why this wasn't published sooner, I'm moronic:. Friday, 25 November 2011. Xbox 720: What We Know. For this reason, many people, critics and consumers alike, doomed the console to fail before it had even hit the market. Although, in retrospect, such criticisms seem both groundless and unsubstantiated, in 2001 it was a different story. Microsoft is not concerned with its status a...

criticalgazer.deviantart.com criticalgazer.deviantart.com

CriticalGazer (Kyle) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 2 Years. This deviant's full pageview. Last Visit: 8 weeks ago. This is the place where you can personalize your profile! Thank you...

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criticalgenealogies.weebly.com criticalgenealogies.weebly.com

Critical Genealogies Workshop - Home

Present, we aim to put genealogy to work to diagnose our own present. Our present contains numerous problematizations that would have been barely audible to Foucault in the 1960s to 1980s. Working through and with Foucault today means undertaking genealogical excavations of aspects of a new present. The purpose of the CGW. To find out about our meetings, participants, and resources, check out the relevant sections on this page. Use the contact form on our "contacts" page to get in touch.