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raytracey.blogspot.com

Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering. Thursday, May 21, 2015. Brand new GPU path tracing research from Nvidia and AMD. A very interesting paper called " Gradient domain path tracing. Was just published by Nvidia researchers (coming from the same incredibly talented Helsinki university research group as Timo Aila, Samuli Laine and Tero Karras who developed highly optimized open source CUDA ray tracing kernels. Related to the previous post. Paper and video c...

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Ray Tracey's blog | raytracey.blogspot.com Reviews
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Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering. Thursday, May 21, 2015. Brand new GPU path tracing research from Nvidia and AMD. A very interesting paper called Gradient domain path tracing. Was just published by Nvidia researchers (coming from the same incredibly talented Helsinki university research group as Timo Aila, Samuli Laine and Tero Karras who developed highly optimized open source CUDA ray tracing kernels. Related to the previous post. Paper and video c...
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Ray Tracey's blog | raytracey.blogspot.com Reviews

https://raytracey.blogspot.com

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering. Thursday, May 21, 2015. Brand new GPU path tracing research from Nvidia and AMD. A very interesting paper called " Gradient domain path tracing. Was just published by Nvidia researchers (coming from the same incredibly talented Helsinki university research group as Timo Aila, Samuli Laine and Tero Karras who developed highly optimized open source CUDA ray tracing kernels. Related to the previous post. Paper and video c...

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raytracey.blogspot.com raytracey.blogspot.com
1

Ray Tracey's blog: New GPU path tracer announced

http://raytracey.blogspot.com/2013/11/new-real-time-path-tracer-arauna-2.html

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering. Monday, November 11, 2013. New GPU path tracer announced. Jacco Bikker just announced a new GPU based path tracer on the ompf forum. There's also a demo version available that you can grab from this post. Could you go into detail about how this renderer differs from octane / brigade? November 11, 2013 at 11:27 PM. November 12, 2013 at 1:08 AM. 2006 gave birth to 3nm 3D FinFET that engineers already now have opportunity...

2

Ray Tracey's blog: Real-time rendered animations with OctaneRender 1.5

http://raytracey.blogspot.com/2013/12/real-time-rendered-animations-with.html

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering. Monday, December 23, 2013. Real-time rendered animations with OctaneRender 1.5. You may remember the actor in the following video from blockbuster movies like " Ultra high detailed dynamic character test. And " 4968 daftly dancing dudes on Stanford bunny. Some examples of rigid body animations:. With support for Alembic animations and Lua scripting, Octane has now a very solid foundation for animation rendering in plac...

3

Ray Tracey's blog: March 2013

http://raytracey.blogspot.com/2013_03_01_archive.html

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering. Thursday, March 21, 2013. Real-time path traced Virtual Reality. With the GTC almost over, we can finally unveil what we've been working on for the past seven months. Brigade has made massive progress during that time in all areas: performance, quality, sampling efficiency and tremendously improved support for dynamic scenes and multi-GPU setups. The video below shows some of our tests rendered at 1280x72:. Brigade wil...

4

Ray Tracey's blog: Lamborghini Test Drive (OctaneRender animation)

http://raytracey.blogspot.com/2013/12/lamborghini-test-drive-octanerender.html

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering. Friday, December 20, 2013. Lamborghini Test Drive (OctaneRender animation). Recently I was blown away by a video posted by niuq.cam on the Octane forum, called "Lamborghini Test Drive" as a tribute to celebrate the 50h anniversary of Lamborghini. The realism you can achieve with Octane is just batshit crazy as evidenced by the video. Try to spot the 7 differences with reality:. Rendered on 4x GTX Titan. MIT OpenCourseW...

5

Ray Tracey's blog: Le Brigade nouveau est arrivé!

http://raytracey.blogspot.com/2013/10/brigade-3.html

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering. Tuesday, October 22, 2013. Le Brigade nouveau est arrivé! So feast your eyes on the first videos of Brigade 3 (1280x720 render resolution):. Vimeo video (less video compression artefacts): https:/ vimeo.com/77192334. Youtube vids: http:/ www.youtube.com/watch? Another one using an Xbox controller:. We plan to show more videos of Brigade 3 soon, so stay tuned. It's 2.40 GB). 290 GB). This video has a higher sampleco...

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heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 9 (Textures)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Saturday, May 5, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 9 (Textures). Note that the material on the .Obj is not a full material as in this example i read and use only the texture file associated with the obj!

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 11 (Light sampling)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_08.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Tuesday, May 8, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 11 (Light sampling). What should happen if several lights appear into the scene? To solve this problem i used this simple two-legged method :. So i select t...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Design Dilemma : Hybrid Rendering ?

http://heart-touching-graphics.blogspot.com/2012/05/algorithmic-dilemma-hybrid-rendering.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Friday, May 25, 2012. Design Dilemma : Hybrid Rendering? Last days I read some papers(and still reading.) on hybrid rendering , either with cuda/opencl or other languages. I was thinking of doing the opposite. My thought was : IF t...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 14 (Schlick specular gloss)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_20.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Sunday, May 20, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 14 (Schlick specular gloss). I have used the most simple fresnel approximation as provided by nvidia in the fresnel schlick() function. Bidirectional Path T...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 10 (Importance sampling)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_05.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Saturday, May 5, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 10 (Importance sampling). So i used , a weighted average such as this :. So i had these resul ts with the exact same materials and scene :. I found one mis...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: July 2011

http://heart-touching-graphics.blogspot.com/2011_07_01_archive.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Tuesday, July 19, 2011. Bidirectional Path Tracing using Brilliance Engine #2. Our project is nearly over, stay tuned for the version 0.1 during this week. This is his personal site: http:/ www.alatzidis.gr/. Bidirectional Path Tra...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 12 (Depth of field))

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_11.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Friday, May 11, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 12 (Depth of field). Http:/ en.wikipedia.org/wiki/Depth of field. In the BDPT function:. Float2 d = pixel sample / make float2(screen) * 2.f - 1.f;. Ray ori...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Πρόλογος...

http://heart-touching-graphics.blogspot.com/2010/09/blog-post.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Thursday, September 23, 2010. Στο BLOG αυτό θα δοκιμάσω να ξαπλώσω τις γνώσεις που απέκτησα κατά την διάρκεια της πτυχιακής μου εργασίας (τμήμα Πληροφορικής και Τηλεπικοινωνιών, ΕΚΠΑ) που μόλις τελειώσαμε παρέα με έναν φίλο. Μόλις ...

danielsdevblog.blogspot.com danielsdevblog.blogspot.com

Daniel's Development Blog: Rendering Imrod

http://danielsdevblog.blogspot.com/2012/07/rendering-imrod_20.html

Friday, July 20, 2012. I was compelled to try and render the Imrod model that Jon Olick (worked for ID Software at one point) rendered with voxels. Below is a video of Jon's render, and below that is mine. Jon's is better. 800x600 60 fps - SVODepth(10) 2 Million visible voxels. I plan to implement voxel contours so that the voxels no longer have the cubical shape when viewed up close, but rather have a smoother surface that better represents the high poly source model. Subscribe to: Post Comments (Atom).

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Raytrace Studio Stockholm

Raytrace Studio hjälper företag att skapa 3D-visualiseringar. Att visa upp något med hjälp av 3D är ett praktiskt sätt att visa upp och sälja produkter som ännu inte finns. Det är även effektivt om du vill presentera befintliga produkter eller byggnader på ett levande och realistiskt sätt. Vi vill göra det enkelt för alla att beställa 3D. Vår erfarenhet är att fasta priser, god kvalitet och tydlig kommunikation ger oss väldigt nöjda kunder. Vill du visa mer? Huspartner i Norden AB. Plus3D - Interiör, Fjä...

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Ray Traceur

The artist behind the rays. Wednesday, April 1, 2009. I took a lot of feedback and felt it really helped push the animation closer to where I wanted it. Spent a few minutes on lighting and gave it a render. Total time, 2 days. Posted by Ryan Cousins "Cloud" @ Wednesday, April 01, 2009. Sunday, March 22, 2009. Here is some sync animation after a few passes. Still have some more tweaks and polishing i want to do with it thou. Posted by Ryan Cousins "Cloud" @ Sunday, March 22, 2009. Monday, December 8, 2008.

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raytracey.blogspot.com raytracey.blogspot.com

Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering. Thursday, May 21, 2015. Brand new GPU path tracing research from Nvidia and AMD. A very interesting paper called " Gradient domain path tracing. Was just published by Nvidia researchers (coming from the same incredibly talented Helsinki university research group as Timo Aila, Samuli Laine and Tero Karras who developed highly optimized open source CUDA ray tracing kernels. Related to the previous post. Paper and video c...

raytracey.jp raytracey.jp

RayTracey | Native American Contemporary Art Jewelry

Tufa Stone & Sand Castingジュエリー製作. On 7月 19, 2013. レイトレイシーはスペインのレザーカービング技法にインスピレーションを受けナバホ族にとって特別な意味のあるトウモロコシのデザインを融合させ 2011 Designs を完成 […]. On 7月 18, 2013. On 7月 18, 2013. On 7月 18, 2013. On 7月 18, 2013. 2007年に発表された アース スカイ コレクション。 On 7月 18, 2013. On 3月 10, 2014. そしてなんと 今回は今年のサンタフェ インディアンマーケット2014 […]. On 10月 23, 2013. 米国ミネソタよりオジブエ族のAIM アメリカンインディアンムーブメント リーダーの1人、ウンデッド ニー占拠事件 1973年の戦士でもあるデニスバンクス氏来日イベントが10 25金曜日に開催されます。 On 10月 2, 2013. On 9月 27, 2013. On 7月 17, 2013. On 6月 20, 2013. On 6月 18, 2013.

raytracey.net raytracey.net

RayTracey | Native American Contemporary Art Jewelry

Tufa Stone & Sand Castingジュエリー製作. On 7月 19, 2013. レイトレイシーはスペインのレザーカービング技法にインスピレーションを受けナバホ族にとって特別な意味のあるトウモロコシのデザインを融合させ 2011 Designs を完成 […]. On 7月 18, 2013. On 7月 18, 2013. On 7月 18, 2013. On 7月 18, 2013. 2007年に発表された アース スカイ コレクション。 On 7月 18, 2013. On 3月 10, 2014. そしてなんと 今回は今年のサンタフェ インディアンマーケット2014 […]. On 10月 23, 2013. 米国ミネソタよりオジブエ族のAIM アメリカンインディアンムーブメント リーダーの1人、ウンデッド ニー占拠事件 1973年の戦士でもあるデニスバンクス氏来日イベントが10 25金曜日に開催されます。 On 10月 2, 2013. On 9月 27, 2013. On 7月 17, 2013. On 6月 20, 2013. On 6月 18, 2013.