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thecrawlrpg.blogspot.com

The Crawl

Saturday, November 5, 2011. Project dropped, heres the resource folder. In addition to dropping Black Shadow 3d. Contains resource files as well) I decided to drop this project too. I'll be focusing what little time I have on a new project code named OCD using the Duke3d, also a Total Conversion, but with a sci-fi theme. Here is the complete resource folder for The Crawl that was being developed in Evaldraw at the time. Labels: 3d engine voxel evaldraw rpg resources. Tuesday, February 15, 2011. I've lear...

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The Crawl | thecrawlrpg.blogspot.com Reviews
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Saturday, November 5, 2011. Project dropped, heres the resource folder. In addition to dropping Black Shadow 3d. Contains resource files as well) I decided to drop this project too. I'll be focusing what little time I have on a new project code named OCD using the Duke3d, also a Total Conversion, but with a sci-fi theme. Here is the complete resource folder for The Crawl that was being developed in Evaldraw at the time. Labels: 3d engine voxel evaldraw rpg resources. Tuesday, February 15, 2011. I've lear...
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The Crawl | thecrawlrpg.blogspot.com Reviews

https://thecrawlrpg.blogspot.com

Saturday, November 5, 2011. Project dropped, heres the resource folder. In addition to dropping Black Shadow 3d. Contains resource files as well) I decided to drop this project too. I'll be focusing what little time I have on a new project code named OCD using the Duke3d, also a Total Conversion, but with a sci-fi theme. Here is the complete resource folder for The Crawl that was being developed in Evaldraw at the time. Labels: 3d engine voxel evaldraw rpg resources. Tuesday, February 15, 2011. I've lear...

INTERNAL PAGES

thecrawlrpg.blogspot.com thecrawlrpg.blogspot.com
1

The Crawl: Using old world map.

http://thecrawlrpg.blogspot.com/2010/07/using-old-world-map.html

Friday, July 30, 2010. Using old world map. Awhile back when I was working on the concept RPG, I had created a map with various layers as a reference. I only manged to do a small portion, but now with variable map sizes I can probably handle more. Here are three version of the map. Here is the basic map. This is a map of the general temperature ranges for the area. And this one represents the four major kingdoms, with red as independent groups. Subscribe to: Post Comments (Atom). Black Shadow, 3d.

2

The Crawl: February 2011

http://thecrawlrpg.blogspot.com/2011_02_01_archive.html

Tuesday, February 15, 2011. Future thoughts, new methods. Lately I've been devoting my free time to work on my conversion of Black Shadow into a 3d voxel based game using the Build engine, or more specificly Eduke32. The rendering method is still the original one though done by Ken. Now working with build, I think the greatest revelation is been working with palettes and the CON scripting. Its given be a bunch of possibly ideas for creating the engine for The Crawl once I finish Black Shadow. Forums on S...

3

The Crawl: Future thoughts, new methods.

http://thecrawlrpg.blogspot.com/2011/02/future-thoughts-new-methods.html

Tuesday, February 15, 2011. Future thoughts, new methods. Lately I've been devoting my free time to work on my conversion of Black Shadow into a 3d voxel based game using the Build engine, or more specificly Eduke32. The rendering method is still the original one though done by Ken. Now working with build, I think the greatest revelation is been working with palettes and the CON scripting. Its given be a bunch of possibly ideas for creating the engine for The Crawl once I finish Black Shadow. About the C...

4

The Crawl: Things on hold, what may planned in the future.

http://thecrawlrpg.blogspot.com/2010/12/things-on-hold-what-may-planned-in.html

Wednesday, December 22, 2010. Things on hold, what may planned in the future. So it looks like this project will be on hold for a little while as I've gone into full speed developement of creating another voxel based project. I'll be created a 3d version of my Black Shadow game. Details will be posted on a new blog. What does that mean for this project? The latter is a challange in itself and I've attempted a few goes, but nothing close to being quick enough. Subscribe to: Post Comments (Atom). Things on...

5

The Crawl: November 2010

http://thecrawlrpg.blogspot.com/2010_11_01_archive.html

Thursday, November 11, 2010. Doom, or do it yourself. It seems that voxels are starting to become a little more popular among the indie crowd, as I've seen some new activity in the creation of voxel engines and displays. Lately I've been in contact with one such coder working on a voxel engine. What caught my attention was sample shots that some had of a wall and floor tile from Doom converted into a voxel object. So I may be able to get what I need from it's open source code to figure out my own vox...

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blackshadowgame.blogspot.com blackshadowgame.blogspot.com

Black Shadow: Map creation progress, and other details.

http://blackshadowgame.blogspot.com/2011/01/map-creation-progress-and-other-details.html

A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Wednesday, January 5, 2011. Map creation progress, and other details. Currnetly the first map is just about done, all the essential areas are completed with some alternative routes and secret areas left to complete. Dwelling within this area are three different monsters, and the queen's personal guardian. The upper half of the queen's guardian. In battle the player had sliced the g...

sawgamedesign.blogspot.com sawgamedesign.blogspot.com

SAW Game Design: Recovery, distractions and more voxel fun.

http://sawgamedesign.blogspot.com/2010/11/recovery-distractions-and-more-voxel.html

A meandering of the mind in the world of game design. Wednesday, November 24, 2010. Recovery, distractions and more voxel fun. Recovering from a period of sickness, my family all caught either the flu(most likely) or a cold. It was not a fun time. Being sick really puts a cramp on ones ability to code, or do much of anything else, but I managed to find energy and time to do something I once loved. Making maps in the Build engine. In light of this I have new ideas for my program Strip2Vox which converts a...

sawgamedesign.blogspot.com sawgamedesign.blogspot.com

SAW Game Design: July 2009

http://sawgamedesign.blogspot.com/2009_07_01_archive.html

A meandering of the mind in the world of game design. Thursday, July 30, 2009. COW Prototype concept blurb. Originally nameless, and then refered to as RPG Tribute(refering to old 2d FPS rpgs), and finally conviently named COW for its slow developement and engine. The COW RPG prototype was an attempt at creating a 3d rpg with sprite characters, turn-based combat and general RPG system that had evolved from various incarnations of 'The Crawl'. Labels: Prototype Concept RPG 3D. Saturday, July 25, 2009.

sawgamedesign.blogspot.com sawgamedesign.blogspot.com

SAW Game Design: Current Situation, state of progress

http://sawgamedesign.blogspot.com/2010/08/current-situation-state-of-progress.html

A meandering of the mind in the world of game design. Wednesday, August 11, 2010. Current Situation, state of progress. Things have taken new direction as of late. The recent progress in making The Crawl. In voxel style has proven successful, although progress is slow. So far The Crawl is the only project I'm making with Evaldraw, although I've have some other ideas.just not the time. One other program I've been using which has been very useful to me is GLBasic. Subscribe to: Post Comments (Atom). My Bat...

shieldbreakergame.blogspot.com shieldbreakergame.blogspot.com

Shield Breaker: Rewrite and Improve

http://shieldbreakergame.blogspot.com/2010/07/rewrite-and-improve.html

Monday, July 26, 2010. A few years back I came up with Shield Breaker for a little contest at 64digits. Then I started working on it again, adding features and experimenting with backgrounds. All this was done using Game Maker 6.1, which was fine then. It made putting out a quick and dirty version easy and allowed me to focus more on what I wanted to do then figuring out all the details. Not to say a good amount of manual coding was used to create the first two versions. Check back for future updates, te...

sawgamedesign.blogspot.com sawgamedesign.blogspot.com

SAW Game Design: Back to business...

http://sawgamedesign.blogspot.com/2011/10/back-to-business.html

A meandering of the mind in the world of game design. Wednesday, October 5, 2011. Well, after a few months of a strange mental journey, among other strange and tragic events.I've scrapped plans and started a new simpler project. Using EDuke32, the Duke3d/build engine classic rendering and a combo of sprites and voxels. This time, enemy/npcs will stick to sprites, leaving objects and items to be used as voxels. The theme is sci-fi, so there will be ships of course, using voxel models. Black Shadow, in 3d.

sawgamedesign.blogspot.com sawgamedesign.blogspot.com

SAW Game Design: August 2009

http://sawgamedesign.blogspot.com/2009_08_01_archive.html

A meandering of the mind in the world of game design. Wednesday, August 5, 2009. Black Shadow, ala Castlevania. Originally I began designing the game in a larger than traditional view screen of 512x384, a resolution that was usable on the Super Nintendo, but rarely(Secret of Mana's stat screen), but I decided to reduce it to 320x240 after some suggestions on GMC. Reducing the size made the game more viewable and saved lesser computers the strain of processing the extra info. Enemies had some basic AI, ar...

blackshadowgame.blogspot.com blackshadowgame.blogspot.com

Black Shadow: The new engine, changes involved.

http://blackshadowgame.blogspot.com/2011/03/new-engine-changes-involved.html

A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Saturday, March 12, 2011. The new engine, changes involved. Now thankfully I got a good taste of what Evaldraw, the new engine for Black Shadow, can do with my early work with The Crawl. With that project, the entire world was generated by voxel models, draw was handled by ray casting for objects(much faster) so there wouldn't be any over draw. Currently the average enemy is 80 voxels ...

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ISMAIL AHMAD

Jumaat, 17 Oktober 2008. Ikut hati mesti nak ride bicycle nie la. may b hanya mampu bila time ada org nak let go 2nd Hand kot. Carbon FLX Ultralite Nano. Fox F80RL - Rremote Lockout. Shimano XTR Disc 180/160 mm. Shimano XTR/Shimano XTR Shadow. FSA Carbon Pro CSI Flat. CrankBrothers EGG Beater Ti. Mavic CrossMax SLR disc. Selle Italia SLR XC. Merida Aero 36 Allen Ti. FSA K-Force Lite SB25 31.6. Schwalbe Rocket Ron 2.1 Fold. Selasa, 14 Oktober 2008. Item Yg Menjadi Kegilaan Aku Sekarang. XM Comp OS CEN.

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The Crawl

Saturday, November 5, 2011. Project dropped, heres the resource folder. In addition to dropping Black Shadow 3d. Contains resource files as well) I decided to drop this project too. I'll be focusing what little time I have on a new project code named OCD using the Duke3d, also a Total Conversion, but with a sci-fi theme. Here is the complete resource folder for The Crawl that was being developed in Evaldraw at the time. Labels: 3d engine voxel evaldraw rpg resources. Tuesday, February 15, 2011. I've lear...

thecrawls.com thecrawls.com

The Crawls

June", "title":"Crawls on Electric Experience Festival", "img":"img/img3.png", "txt":[ { "title":"Live in Kiev", "txt":"Watch in HD , Like and Share.", "youtube":"http:/ www.youtube.com/embed/jPqsbViP2EE" }] }]'. Watch Full Concert in HD. 4 June, 2015. Apr", "title":"New album, World Record Store Day", "img":"img/alb2.png", "txt":[ { "txt":" " }] }]'. On April, 18th, The Crawls second studio album! 07 April, 2015. Aug", "title":"The Crawls in France", "img":"img/cel1.png", "txt":[ { "txt":" " }] }]'.

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Skip to primary navigation. The Crawl Space Journal. A small place for big imaginations. Young Reader Flashlight Blog. Adult Writer Submission Guidelines. Young Writer Submission Guidelines. Calling for submissions of visual artwork and photography. January 4, 2017. December 15, 2016. November 30, 2016. November 16, 2016. November 1, 2016. October 19, 2016. October 4, 2016. Next Page ». Young Reader Flashlight Blog.

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thecrawlspacecompany.net thecrawlspacecompany.net

The Crawl Space Company

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thecrawlspaceconcept.com thecrawlspaceconcept.com

The science behind a conditioned crawl space.

The Crawl Space Problem. The Crawl Space Solution. April 14, 2012. The Crawl Space Problem. Full post ». The Crawl Space Concept. Written by Matt Leech. President/CEO of CrawlSpace Concepts LLC. March 18, 2009. I get phone calls from homeowners that live all over the U.S. and Canada asking me about the closed or conditioned crawl space. It simply comes down to the lifestyle of the occupants and the environment in which the home was constructed. In this article I will be more focused on the latter of ...