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Shield Breaker

Tuesday, July 27, 2010. Tech demo, videos and progress update. A new tech demo is available on the side bar under current demos. So far progress is going well in the conversion process. Although there was some issues before with how the bullets would reflect off surfaces, but that's almost corrected now. I may not have to re-write the process as I had previously thought. Up = turn counter clockwise. Down = turn clockwise. Move up = rotate counter clockwise. Move down = rotate clockwise. All this was done...

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Shield Breaker | shieldbreakergame.blogspot.com Reviews
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Tuesday, July 27, 2010. Tech demo, videos and progress update. A new tech demo is available on the side bar under current demos. So far progress is going well in the conversion process. Although there was some issues before with how the bullets would reflect off surfaces, but that's almost corrected now. I may not have to re-write the process as I had previously thought. Up = turn counter clockwise. Down = turn clockwise. Move up = rotate counter clockwise. Move down = rotate clockwise. All this was done...
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1 basic controls
2 keyboard
3 space = shoot
4 escape = quit
5 mouse
6 mouse control added
7 posted by
8 scott aw
9 no comments
10 email this
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basic controls,keyboard,space = shoot,escape = quit,mouse,mouse control added,posted by,scott aw,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,labels blocks,break,breaker,breakout,demo,game,puzzle,score,shield,tech
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Shield Breaker | shieldbreakergame.blogspot.com Reviews

https://shieldbreakergame.blogspot.com

Tuesday, July 27, 2010. Tech demo, videos and progress update. A new tech demo is available on the side bar under current demos. So far progress is going well in the conversion process. Although there was some issues before with how the bullets would reflect off surfaces, but that's almost corrected now. I may not have to re-write the process as I had previously thought. Up = turn counter clockwise. Down = turn clockwise. Move up = rotate counter clockwise. Move down = rotate clockwise. All this was done...

INTERNAL PAGES

shieldbreakergame.blogspot.com shieldbreakergame.blogspot.com
1

Shield Breaker: Tech demo, videos and progress update.

http://www.shieldbreakergame.blogspot.com/2010/07/tech-demo-videos-and-progress-update.html

Tuesday, July 27, 2010. Tech demo, videos and progress update. A new tech demo is available on the side bar under current demos. So far progress is going well in the conversion process. Although there was some issues before with how the bullets would reflect off surfaces, but that's almost corrected now. I may not have to re-write the process as I had previously thought. Up = turn counter clockwise. Down = turn clockwise. Move up = rotate counter clockwise. Move down = rotate clockwise. Black Shadow, 3d.

2

Shield Breaker: Rewrite and Improve

http://www.shieldbreakergame.blogspot.com/2010/07/rewrite-and-improve.html

Monday, July 26, 2010. A few years back I came up with Shield Breaker for a little contest at 64digits. Then I started working on it again, adding features and experimenting with backgrounds. All this was done using Game Maker 6.1, which was fine then. It made putting out a quick and dirty version easy and allowed me to focus more on what I wanted to do then figuring out all the details. Not to say a good amount of manual coding was used to create the first two versions. Check back for future updates, te...

3

Shield Breaker: July 2010

http://www.shieldbreakergame.blogspot.com/2010_07_01_archive.html

Tuesday, July 27, 2010. Tech demo, videos and progress update. A new tech demo is available on the side bar under current demos. So far progress is going well in the conversion process. Although there was some issues before with how the bullets would reflect off surfaces, but that's almost corrected now. I may not have to re-write the process as I had previously thought. Up = turn counter clockwise. Down = turn clockwise. Move up = rotate counter clockwise. Move down = rotate clockwise. All this was done...

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blackshadowgame.blogspot.com blackshadowgame.blogspot.com

Black Shadow: Map creation progress, and other details.

http://blackshadowgame.blogspot.com/2011/01/map-creation-progress-and-other-details.html

A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Wednesday, January 5, 2011. Map creation progress, and other details. Currnetly the first map is just about done, all the essential areas are completed with some alternative routes and secret areas left to complete. Dwelling within this area are three different monsters, and the queen's personal guardian. The upper half of the queen's guardian. In battle the player had sliced the g...

sawgamedesign.blogspot.com sawgamedesign.blogspot.com

SAW Game Design: Recovery, distractions and more voxel fun.

http://sawgamedesign.blogspot.com/2010/11/recovery-distractions-and-more-voxel.html

A meandering of the mind in the world of game design. Wednesday, November 24, 2010. Recovery, distractions and more voxel fun. Recovering from a period of sickness, my family all caught either the flu(most likely) or a cold. It was not a fun time. Being sick really puts a cramp on ones ability to code, or do much of anything else, but I managed to find energy and time to do something I once loved. Making maps in the Build engine. In light of this I have new ideas for my program Strip2Vox which converts a...

sawgamedesign.blogspot.com sawgamedesign.blogspot.com

SAW Game Design: July 2009

http://sawgamedesign.blogspot.com/2009_07_01_archive.html

A meandering of the mind in the world of game design. Thursday, July 30, 2009. COW Prototype concept blurb. Originally nameless, and then refered to as RPG Tribute(refering to old 2d FPS rpgs), and finally conviently named COW for its slow developement and engine. The COW RPG prototype was an attempt at creating a 3d rpg with sprite characters, turn-based combat and general RPG system that had evolved from various incarnations of 'The Crawl'. Labels: Prototype Concept RPG 3D. Saturday, July 25, 2009.

sawgamedesign.blogspot.com sawgamedesign.blogspot.com

SAW Game Design: Current Situation, state of progress

http://sawgamedesign.blogspot.com/2010/08/current-situation-state-of-progress.html

A meandering of the mind in the world of game design. Wednesday, August 11, 2010. Current Situation, state of progress. Things have taken new direction as of late. The recent progress in making The Crawl. In voxel style has proven successful, although progress is slow. So far The Crawl is the only project I'm making with Evaldraw, although I've have some other ideas.just not the time. One other program I've been using which has been very useful to me is GLBasic. Subscribe to: Post Comments (Atom). My Bat...

sawgamedesign.blogspot.com sawgamedesign.blogspot.com

SAW Game Design: Back to business...

http://sawgamedesign.blogspot.com/2011/10/back-to-business.html

A meandering of the mind in the world of game design. Wednesday, October 5, 2011. Well, after a few months of a strange mental journey, among other strange and tragic events.I've scrapped plans and started a new simpler project. Using EDuke32, the Duke3d/build engine classic rendering and a combo of sprites and voxels. This time, enemy/npcs will stick to sprites, leaving objects and items to be used as voxels. The theme is sci-fi, so there will be ships of course, using voxel models. Black Shadow, in 3d.

sawgamedesign.blogspot.com sawgamedesign.blogspot.com

SAW Game Design: August 2009

http://sawgamedesign.blogspot.com/2009_08_01_archive.html

A meandering of the mind in the world of game design. Wednesday, August 5, 2009. Black Shadow, ala Castlevania. Originally I began designing the game in a larger than traditional view screen of 512x384, a resolution that was usable on the Super Nintendo, but rarely(Secret of Mana's stat screen), but I decided to reduce it to 320x240 after some suggestions on GMC. Reducing the size made the game more viewable and saved lesser computers the strain of processing the extra info. Enemies had some basic AI, ar...

blackshadowgame.blogspot.com blackshadowgame.blogspot.com

Black Shadow: The new engine, changes involved.

http://blackshadowgame.blogspot.com/2011/03/new-engine-changes-involved.html

A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Saturday, March 12, 2011. The new engine, changes involved. Now thankfully I got a good taste of what Evaldraw, the new engine for Black Shadow, can do with my early work with The Crawl. With that project, the entire world was generated by voxel models, draw was handled by ray casting for objects(much faster) so there wouldn't be any over draw. Currently the average enemy is 80 voxels ...

thecrawlrpg.blogspot.com thecrawlrpg.blogspot.com

The Crawl: New directions = new engine?

http://thecrawlrpg.blogspot.com/2010/09/well-life-and-life-had-me-away-from.html

Thursday, September 9, 2010. New directions = new engine? Well life and life had me away from coding. I was doing some tile mapping for another project or burning away precious time play Diablo 2. I just haven't been feeling it for the last month. Maybe it's just August. Anyway, I'm back up on my feet and coding again, but still haven't quite got into this project quite yet. One reason is because GLBasic newest version has me playing around with some new features. While I doubt I'll be able to pull somet...

thecrawlrpg.blogspot.com thecrawlrpg.blogspot.com

The Crawl: August 2010

http://thecrawlrpg.blogspot.com/2010_08_01_archive.html

Wednesday, August 11, 2010. The Crawl RPG, game details continued, Kingdoms and climates. I've decided to continue the idea I had in my concept RPG game and bring it to The Crawl. The world, posted prior to this, is divided into four major kingdoms. Boarder towns between these nations tend to be home to hybrids of the four major kingdoms, and tend to be more open to strangers, but as you get deeper into each kingdom, relations become a factor. Game wise I've decided to drop the idea of hunger and thirst,...

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Shield Breaker

Your warband in minutes. Less effort, more fun. Download and print the rules. For free! Is a game about warbands battling it out in a world of legends. It is intended for use with about 6 20 miniatures in the most common 28mm scale. Buy, borrow or steal any fantasy miniatures, compose a warband and you are ready to play. Or you can make him a. Legendary Savage Spearman of Chaos. Use your imagination and have fun!

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ShieldBreaker18 (Joseph DeShields) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 9 Months. This deviant's full pageview. Last Visit: 5 hours ago. This is the place where you can personalize your profile! For this...

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Shield Breaker

Tuesday, July 27, 2010. Tech demo, videos and progress update. A new tech demo is available on the side bar under current demos. So far progress is going well in the conversion process. Although there was some issues before with how the bullets would reflect off surfaces, but that's almost corrected now. I may not have to re-write the process as I had previously thought. Up = turn counter clockwise. Down = turn clockwise. Move up = rotate counter clockwise. Move down = rotate clockwise. All this was done...

shieldbreakersco.com shieldbreakersco.com

Home - Shield Breaker Games

Send us an email. Find us on the map. ShieldBreaker Games is the place for gamers of all walks to come and enjoy the company of fellow gamers. From the seasoned Warhammer or D&D veteran to the mother looking for a new board game for family game night, Shieldbreaker Games will be your supplier for all your gaming needs. 12:00 PM - 08:00 PM. 12:00 PM - 10:00 PM. Https:/ www.facebook.com/Shieldbreakers. Shieldbreaker Games will be closed on Sunday October 20th. Thank you for your cooperation.

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Welcome to Shieldbrickwork Ltd. - Home

Shieldbrickwork Ltd. provides professional Bricklaying and Stone Masonry services to the European Construction and Civil Engineering Industries. Shieldbrickwork Ltd. provides all technical services regarding Bricklaying and Stone Masonry to a variety of Construction and Building Industries within Europe. Shieldbrickwork Ltd. clients include many major Construction Companies working in Civil Engineering including Railways, Housing Developments, School Buildings, Road Works and Factories. TEL: 07790 037 481.

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SHIELD BRIGHT

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shieldbro321's Blog

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Shieldbro Brasil – Em busca das Divergências e Tals…

Tate No Yuusha – Web Novel. Em busca das Divergências e Tals…. Volume 10 Capítulo 3: Rise of the Undead. 23 de outubro de 2015. 25 de outubro de 2015. Ontem não teve capitulo por que eu estava sem net, ela caiu quarta a noite bem quando eu estava acabando esse capitulo…. Eu já fiz metade do capítulo 4 então amanhã vai ter 2. bem crianças o que eu posso dizer sobre esse capitulo e os próximos…. A tal surpresa já foi ajendada…. E boa sorte no enem quem for fazer! Beijo no glúteo direito! Rise of the Undead.