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Bad Blood

Wednesday, August 8, 2007. Today in class we took photos in real life as well as a picture in Second Life. Later we will discuss the differences between our characteristics between RL and SL. DNAFX - Project Eminence. Wednesday, August 1, 2007. Here was quick trial of a somewhat unfinished sky jail cell. DNAFX - Project Eminence. Tuesday, July 31, 2007. Machinima - Bad Blood. The story of Bad Blood is focused on two vampires, a father and a son. As he faints the sun rises destroying them both. Http:/ joe...

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Bad Blood | eminence-isamu.blogspot.com Reviews
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Wednesday, August 8, 2007. Today in class we took photos in real life as well as a picture in Second Life. Later we will discuss the differences between our characteristics between RL and SL. DNAFX - Project Eminence. Wednesday, August 1, 2007. Here was quick trial of a somewhat unfinished sky jail cell. DNAFX - Project Eminence. Tuesday, July 31, 2007. Machinima - Bad Blood. The story of Bad Blood is focused on two vampires, a father and a son. As he faints the sun rises destroying them both. Http:/ joe...
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Bad Blood | eminence-isamu.blogspot.com Reviews

https://eminence-isamu.blogspot.com

Wednesday, August 8, 2007. Today in class we took photos in real life as well as a picture in Second Life. Later we will discuss the differences between our characteristics between RL and SL. DNAFX - Project Eminence. Wednesday, August 1, 2007. Here was quick trial of a somewhat unfinished sky jail cell. DNAFX - Project Eminence. Tuesday, July 31, 2007. Machinima - Bad Blood. The story of Bad Blood is focused on two vampires, a father and a son. As he faints the sun rises destroying them both. Http:/ joe...

INTERNAL PAGES

eminence-isamu.blogspot.com eminence-isamu.blogspot.com
1

Bad Blood: IST Week2

http://www.eminence-isamu.blogspot.com/2007/07/ist-week2.html

Monday, July 30, 2007. In this weeks class we were shown how to build/create basic structures. DNAFX - Project Eminence. Subscribe to: Post Comments (Atom). Http:/ 7amesgd2blog.blogspot.com/. Http:/ chanimation.blogspot.com/. Http:/ joelvenables2007machinima.blogspot.com/. Machinima - Bad Blood. DNAFX - Project Eminence. View my complete profile.

2

Bad Blood: IST Week 3

http://www.eminence-isamu.blogspot.com/2007/08/ist-week-3.html

Wednesday, August 1, 2007. Here was quick trial of a somewhat unfinished sky jail cell. DNAFX - Project Eminence. Subscribe to: Post Comments (Atom). Http:/ 7amesgd2blog.blogspot.com/. Http:/ chanimation.blogspot.com/. Http:/ joelvenables2007machinima.blogspot.com/. Machinima - Bad Blood. DNAFX - Project Eminence. View my complete profile.

3

Bad Blood: 2007-07-15

http://www.eminence-isamu.blogspot.com/2007_07_15_archive.html

Wednesday, July 18, 2007. In class today we viewed a virtual game "Second Life" and just got a feel of what the game was like. We focused on;. Variouse places to visit. DNAFX - Project Eminence. Subscribe to: Posts (Atom). Http:/ 7amesgd2blog.blogspot.com/. Http:/ chanimation.blogspot.com/. Http:/ joelvenables2007machinima.blogspot.com/. DNAFX - Project Eminence. View my complete profile.

4

Bad Blood: Machinima - Bad Blood

http://www.eminence-isamu.blogspot.com/2007/07/machinima-bad-blood.html

Tuesday, July 31, 2007. Machinima - Bad Blood. The story of Bad Blood is focused on two vampires, a father and a son. It begins showing the son sprawled over his fathers throne stating that he wishes to over take his fathers place as Lord. After throwing a blade towards his father a long gruesome fight breaks out lasting many hours though out the night. With shattered glass and pools of blood lying on the floor, the Lord delivers a final attack towards his son driving his hand deep into his chest. DNAFX ...

5

Bad Blood: IST1

http://www.eminence-isamu.blogspot.com/2007/07/ist1.html

Wednesday, July 18, 2007. In class today we viewed a virtual game "Second Life" and just got a feel of what the game was like. We focused on;. Variouse places to visit. DNAFX - Project Eminence. Subscribe to: Post Comments (Atom). Http:/ 7amesgd2blog.blogspot.com/. Http:/ chanimation.blogspot.com/. Http:/ joelvenables2007machinima.blogspot.com/. DNAFX - Project Eminence. View my complete profile.

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birchinima.blogspot.com birchinima.blogspot.com

Machinima Project

http://birchinima.blogspot.com/2007/10/heres-proof-that-francis-is-now-able-to.html

Thursday, October 18, 2007. Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing. View my complete profile.

birchinima.blogspot.com birchinima.blogspot.com

Machinima Project: sound effects

http://birchinima.blogspot.com/2007/10/sound-effects.html

Monday, October 29, 2007. I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body. Here is a link. To the mp3 I recorded using this process. Subscribe to: Post Comments (Atom). Heres proof that Francis is now able to run aroun. Heads for Ashley and Casper characters. Progress on Francis texturing.

chanimation.blogspot.com chanimation.blogspot.com

chanimation: July 2007

http://chanimation.blogspot.com/2007_07_01_archive.html

Tuesday, July 31, 2007. And so it begins . . . . Here at chanimation I, Chani am going to be making my very first machinima. Over the course of this project I shall be blogging my progress for all to see and to keep a record of all my doings. So far a basic outline for the story has been created (but not named) and first drawings of the main character (also not named) have come to life. When i get around to cleaning it up a little bit I shall post them. Subscribe to: Posts (Atom).

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: Level Design

http://petersmachinima.blogspot.com/2007/10/these-are-some-of-screenshots-of-level.html

Tuesday, October 23, 2007. These are some of the screenshots of the level design and content for the Machinima Movie using the Unreal Engine. Trophy and Weapon, Hopefully I will be able to use these models as a weapon so my character will be able to hold the object in its hand. Subscribe to: Post Comments (Atom). Level Design with animations. Age 19, Currently studying Multimedia in TAFE; Games Development at Victoria University. View my complete profile.

petersmachinima.blogspot.com petersmachinima.blogspot.com

Machinima Project: August 2007

http://petersmachinima.blogspot.com/2007_08_01_archive.html

Friday, August 31, 2007. This is a rendered version of the Marine that has been smoothed and skylight used. This image was one of the required submission for Week 7 3D Class. Here is where I moved the texture around a bit so that most of the empty spaces are used. I moved the shoulder, elbow an d knee pads to the Head Texture and enlarged them, and enlarged some of the parts in the body so that more detail can now be added to each part compare to before. Thursday, August 30, 2007. Tuesday, August 14, 2007.

oh-ah-machinima.blogspot.com oh-ah-machinima.blogspot.com

Oh & Ah Machinima: My Level

http://oh-ah-machinima.blogspot.com/2007/10/my-level.html

Oh and Ah Machinima. Machinima Project - The Story of Oh and Ah the Tribal Bothers - Oh and Ah go Hunting. Thursday, October 25, 2007. After numerous amount of times re-doing my level in unreal ed, I final was able to produce a map that did crash on me! Subscribe to: Post Comments (Atom). Getting towards the crunch point! View my complete profile. Class Mate's blogg spots.

jjmachinima.blogspot.com jjmachinima.blogspot.com

Machinima.. "DE107's." 'We gonna get paid bro.'

http://jjmachinima.blogspot.com/2007/10/run-boy-run-like-bad-boy.html

Machinima. "DE107's." 'We gonna get paid bro.'. James Fairney,DE107's.hurah! Saturday, October 20, 2007. Run boy run, like a bad boy. anyway this quick render is frame one of my run animation, it appears to have fluid motion though as i move on and do my other animations, I may yet need to 'tweek' them a bit. Subscribe to: Post Comments (Atom). The Unreal map for Machinima. Run boy run, like a bad boy. anyway this quick . View my complete profile.

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Bad Blood

Wednesday, August 8, 2007. Today in class we took photos in real life as well as a picture in Second Life. Later we will discuss the differences between our characteristics between RL and SL. DNAFX - Project Eminence. Wednesday, August 1, 2007. Here was quick trial of a somewhat unfinished sky jail cell. DNAFX - Project Eminence. Tuesday, July 31, 2007. Machinima - Bad Blood. The story of Bad Blood is focused on two vampires, a father and a son. As he faints the sun rises destroying them both. Http:/ joe...

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